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IMPLEMENTASI MEDIA MOTARO BERBASIS TPACK PADA PEMBELAJARAN IPS UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK Avalentina, Kardiana Zendha; Atmaja, Adi Tri
Inteligensi : Jurnal Ilmu Pendidikan Vol 7, No 1 (2024): DOI: http://doi.org/10.33366/ilg.v7i1
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v7i1.5768

Abstract

The purpose of this research is to improve students learning motivation by using TPACK-based MOTARO media in social studies subjects. The type of research method is classroom research which is carried out for 2 cycles. Data analysis was carried out through interviews, observations, questionnaires and documentation to see the level of students learning motivation after using TPACK-based MOTARO media in social studies subjects. The results of observing student motivation obtained a score percentage of 71%, including the high motivation category, and at the second meeting using media, the average class obtained a score percentage of 82%, including the very high motivation category. Then it was obtained through a learning motivation questionnaire that students got the class average score at the first meeting with a percentage of 74% which was included in the high motivation category and at the second meeting there was an increase with the class average with a percentage of 88% which was included in the very high motivation category. So, from the results of the questionnaire and observations obtained, the implementation of TPACK-based MOTARO media in social studies subjects can increase students learning motivation.
PEMBELAJARAN MODEL PROBLEM BASED LEARNING BERORIENTASI PROFIL PELAJAR PANCASILA SEBAGAI UPAYA MENINGKATKAN HASIL BELAJAR IPAS KELAS IV SD Atmaja, Adi Tri; Niam, Fathul; Zamroji, Nanang
Inteligensi : Jurnal Ilmu Pendidikan Vol 8, No 1 (2025)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v8i1.7264

Abstract

This study aims to improve the learning outcomes of IPAS material on the form of substances through the Problem-Based Learning learning model oriented to the Pancasila student profile in class IV. The research subjects were 27 consisting of 16 boys and 11 girls. Using a qualitative descriptive approach with a class action research method, which was carried out in two cycles. Data analysis using a Likert scale with an increase in the average percentage of class completeness. The results of this study were obtained in the first cycle, 81.8% of students (22 out of 27) achieved scores above 75, with a range of scores between 70 to 83, there were 18.2% of students (5) who had not reached the passing standard. Cycle 2, 92.6% of learners (25 out of 27) achieved a score above 75, 51.9% of learners (14) scored 80 and above. Achievements in cycles I and II show that the application of the PBL model oriented to the Pancasila learner profile has succeeded in improving the quality of learning as seen from the significantly improved learning outcomes.
Workshop Interactive Whispering Games untuk Meningkatkan Kemampuan Pronunciation Siswa SMPI Anharul Ulum di Lingkungan Pesantren Anharul Ulum Blitar Dewi, Ekka Zahra Puspita; Ngaisah, Siti; Hira, Salma; Safitri, Ana; Maharani, Wening Pangesthi; Wijaya, Ade Taruna; Wulandari, Recavery Dwi; Jamil, Awaludin; Muarifah, Siti; Alfin, Charumin; Atmaja, Adi Tri; Musaiyaroh, Ati; Meinina, Rafiqa Ilma; Haryuni, Nining
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): Juni
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/bakwan.v6i1.924

Abstract

This community service program aimed to improve the English pronunciation skills of students at Anharul Ulum Islamic Junior High School, Blitar Regency, particularly in a pesantren-based educational context. Prior to the program, by conducting a pre-test, the students demonstrated moderate to low pronunciation proficiency, characterized by limited accuracy in segmental and suprasegmental features, low fluency, and a lack of confidence in oral production. To address these issues, the program was implemented through three stages: introduction, implementation, and evaluation. During the implementation stage, Interactive Whispering Games were employed as a game-based learning strategy to promote active participation, collaborative learning, and reduced speaking anxiety. The effectiveness of the program was evaluated through pre-test and post-test assessments involving 53 students, complemented by observation and reflective feedback from students and teachers. The results revealed improvements across all assessed pronunciation aspects, with the highest increase observed in fluency, indicating enhanced spontaneity and confidence in oral production. Qualitative findings further showed increased student engagement, motivation, and positive attitudes toward pronunciation practice. Overall, the program demonstrates that Interactive Whispering Games are an effective, low-technology, and contextually appropriate approach for enhancing pronunciation skills in pesantren-based junior high schools and offer a practical model for similar community service initiatives. Overall, the program highlights the effectiveness of game-based learning strategies for supporting pronunciation development in a pesantren-based junior high school environment and offers a practical model for similar community service initiatives.