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The Design Of Mutranesia Application As A Support For Cultural Arts Learning In Indonesian Traditional Music Materials Haviana, Asani Gian; Sukmayadi, Yudi
Jurnal Seni Musik Vol 10 No 2 (2021): December, 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jsm.v10i2.47533

Abstract

The development of science and technology is currently marked by the increasingly advanced field of Technology and Communication (ICT) in various sectors of life, including education. The use of application-based media is widely used during a pandemic. The world of education does not escape the role of digital-based media, such as learning in schools. There are times when students feel bored. Seeing the boredom of students when studying, it is necessary to make an innovation to motivate students to increase their enthusiasm. The author has an idea to create a music application. The purpose of this research is to make it easy for users or teachers and students to understand the material, especially Indonesian traditional music. The method used is Research and Development method and use the waterfall model, which is a systematic and sequential information system development model. Waterfall has the following stages: a. Requirements analysis and definition, b. System and software design, c. Implementation and unit testing, d. Integration and system testing, e. Operations and maintenance. The Mutranesia application is designed to support cultural arts learning in Indonesian traditional music materials. This app has six page views. First, the splash screen display. Second, display the Welcome page. Third, display the about page. Fourth, display the credits page. Fifth, map pages, and sixth, content display. The Mutranesia application is an android-based music application which has the concept of maps. The Mutranesia application is designed to support cultural arts learning in Indonesian traditional music materials. This app has six page views. First, the splash screen display. Second, display the Welcome page. Third, display the about page. Fourth, display the credits page. Fifth, map pages, and sixth, content display. The Mutranesia application is an android-based music application which has the concept of maps. The Mutranesia application is designed to support cultural arts learning in Indonesian traditional music materials. This app has six page views. First, the splash screen display. Second, display the Welcome page. Third, display the about page. Fourth, display the credits page. Fifth, map pages, and sixth, content display. The Mutranesia application is an android-based music application which has the concept of maps.
ARANSEMEN PIANO IMITASI GAYA BAROK PADA LAGU ANAK-ANAK INDONESIA KARYA ASANI GIAN HAVIANA Haviana, Asani Gian; Virgan, Henry; Kholid, Dody Mohamad
SWARA - Jurnal Antologi Pendidikan Musik Vol 2, No 1 (2022): ANTOLOGI PENDIDIKAN MUSIK
Publisher : Program Studi Pendidikan Seni Musik UPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/swara.v2i1.32028

Abstract

Tema dari penulisan skripsi ini berupa pengkaryaan dalam bentuk arransemen lagu-lagu anak dalam gaya musik barok. Rasa penasaran sejak pembelajaran mata kuliah piano pada materi iringan piano gaya Barok. Muncul gagasan untuk menerapkan ataupun mengadaptasi pola-pola iringan yang mewakili karakter musik Barok ke dalam lagu Indonesia. Musik Barok pada era tahun 1600 sampai 1750 ini bisa menjadi amunisi dalam berkreativitas mengaransemen. Aransemen bisa diartikanĀ  pemodifikasian dengan menambah atau mengurangi dan menyusun antar poin untuk menghasilkan sesuatu yang baru tanpa menghilangkan jiwa sebelumnya. Aransemen yang dibuat ini khusus hanya untuk instrumen piano. Sebagai langkah awal, bahan yang dirasa tepat dalam mengaransemen dengan gaya Barok ialah lagu anak-anak Indonesia. Selain lebih sederhana, tidak terlampau panjang dan sudah dikenal oleh masyarakat. Penulis menyiapkan sepuluh lagu anak-anak Indonesia, diantaranya: Bintang Kejora, Burung Kutilang, Naik Delman, Balonku, Naik-naik ke Puncak Gunung, Dua Mata Saya, Tik Tik Bunyi Hujan, Hai Becak, Paman Datang dan Cicak di Dinding. Rumusan masalah pada karya ini adalah bagaimana proses berkreativitas mengaransemen dan luaran dari aranasemen ini. Skripsi melalui jalur pengkaryaan ini menjadi salah satu langkah yang menghasilkan luaran berupa buku pendukung pembelajaran musik Barok.Kata kunci: Aransemen, Musik BarokĀ