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The Impact of the SQ3R Method on Physics Concept Understanding and Learning Outcomes in Measurement Material Aini, Rohmatul; Koryataini, Lia; Suprianto, Suprianto; Hidayati, Nurul; Rihana, Rihana
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 2 No. 2 (2024): October 2024
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v2i2.40

Abstract

This study aims to evaluate the effectiveness of the SQ3R method in improving student learning outcomes and understanding of physics concepts related to measurements among class X-I students at SMA Negeri 3 Pamekasan. Conducted as classroom action research (CAR) with 36 participants, data were collected through a five-question test. Prior to implementing the SQ3R method, the average student score was 56.67, with a learning completion rate of 22.22%, indicating that 28 students had not achieved an adequate understanding of the material. Post-implementation, the average score increased to 75.28, with a learning completion rate of 61.11%, signifying successful comprehension for 22 students and an average improvement of 38.89%. In Cycle II, which focused on analyzing single and repeated measurements, the average score rose to 82.22, with an 86.11% completion rate, though five students (13.88%) remained below the required standard. Additionally, the SQ3R method positively impacted student engagement. In Cycle I, physical, mental, and emotional activities were recorded at 50.57%, 35.67%, and 61.11%, respectively. These metrics increased significantly in Cycle II to 86.27%, 92.24%, and 87%. These findings demonstrate the SQ3R method's effectiveness in enhancing learning outcomes, conceptual understanding, and student participation.
Development interactive learning multimedia in improving children's beginning reading skills Rihana, Rihana; Dhieni, Nurbiana; Nurjannah, Nurjannah
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 3 (2025): Educenter: Jurnal Ilmiah Pendidikan (In progress)
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/hrqq0291

Abstract

The development of digital technology demands the education world to adapt in creating learning processes that are innovative, engaging, and effective. However, in reality, the learning process in many schools is still dominated by conventional methods that tend to be teacher-centered, making them less able to accommodate the diverse learning needs of students. The low ability of students in certain aspects (for example: critical thinking, conceptual understanding, or literacy) is a problem often encountered in the field. This is caused by the lack of use of interactive and contextual learning media, resulting in students being less actively involved in the learning process. The existing learning media do not align with the curriculum and the learning needs of the students. The population in the study consisted of 3 schools totaling 60 students. The sampling technique is purposive sampling. Data analysis was carried out in a qualitative descriptive and quantitative descriptive manner. The results of the study are as follows. Multimedia Development of Interactive Learning There are several media in it, namely text, audio, visual, color, and animation and Multimedia interactive learning can improve children's early reading ability. The average score of the pretest was 70.7 and the average posttest was 95. It can be seen that the average score of children increased by 26% after using interactive learning multimedia. It was concluded that multimedia interactive learning can improve early childhood reading skills.
Development interactive learning multimedia in improving children's beginning reading skills Rihana, Rihana; Dhieni, Nurbiana; Nurjannah, Nurjannah
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 3 (2025): Educenter: Jurnal Ilmiah Pendidikan (In progress)
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/hrqq0291

Abstract

The development of digital technology demands the education world to adapt in creating learning processes that are innovative, engaging, and effective. However, in reality, the learning process in many schools is still dominated by conventional methods that tend to be teacher-centered, making them less able to accommodate the diverse learning needs of students. The low ability of students in certain aspects (for example: critical thinking, conceptual understanding, or literacy) is a problem often encountered in the field. This is caused by the lack of use of interactive and contextual learning media, resulting in students being less actively involved in the learning process. The existing learning media do not align with the curriculum and the learning needs of the students. The population in the study consisted of 3 schools totaling 60 students. The sampling technique is purposive sampling. Data analysis was carried out in a qualitative descriptive and quantitative descriptive manner. The results of the study are as follows. Multimedia Development of Interactive Learning There are several media in it, namely text, audio, visual, color, and animation and Multimedia interactive learning can improve children's early reading ability. The average score of the pretest was 70.7 and the average posttest was 95. It can be seen that the average score of children increased by 26% after using interactive learning multimedia. It was concluded that multimedia interactive learning can improve early childhood reading skills.
Rancang Bangun Aplikasi E-Musrenbang Pada Desa Jungai Berbasis Web Rihana, Rihana; Iwan Setiawan; Ariansyah Ariansyah
Jurnal Publikasi Teknik Informatika Vol. 2 No. 3 (2023): September: Jurnal Publikasi Teknik Informatika
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupti.v2i3.2096

Abstract

The development of technology is getting faster and faster, especially information and communication technology. Information systems are no longer a foreign thing today. Utilization of this technology is also very useful and needed in producing information regarding musrenbang in Jungai Village. The problem that occurs in musrenbang activities in Jungai village is the relatively low level of community involvement and lack of community participation in musrenbang activities. In addition, the office has not been optimal in accommodating community proposals and aspirations in village development. In conducting this research using qualitative research whose purpose is to describe what is currently happening. So that the data will be obtained to support the preparation of the research report. While in this study the method used by the author is a qualitative descriptive method which is a research method that utilizes qualitative data and is described descriptively with the aim of describing or describing the results of existing research. The software development method that the author uses is the Waterfall model. While the analysis and design tools use UML (Unified Modeling Language) consisting of use case diagrams, class diagrams and activity diagrams. This application can make it easy for people with circumstances or conditions who are unable to come directly to the Jungai Village office to carry out musrenbang activities.