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Lestari Media Pembelajaran Interaktif Tumbuhan Rifaldi, Achmad; Kurniawan, Prawidana; Manikowati, Manikowati; Mulwinda, Anggraini
Edu Komputika Journal Vol 8 No 1 (2021): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v8i1.42346

Abstract

Lestari merupakan media pembelajaran interaktif dengan multi fitur dan mobile. Pengembangan aplikasi bertujuan untuk memberikan materi tumbuhan secara tulisan dan gambar serta menampilkan model 3D (tiga dimensi) sebagai alat peraga dalam menampilkan jaringan tumbuhan yang tidak dapat dilihat langsung tanpa adanya alat bantu. Metode yang digunakan dalam pengembangan menggunakan metode prototype. Pengujian dilakukan dalam memindai pola gambar, dimana Augmented reality terbatas dalam mengidentifikasi gambar pada penggunaan kertas, cahaya, dan jarak. Fungsionalitas tombol pada aplikasi diuji menggunakan metode black box yang mana fungsi telah berjalan baik, dinilai layak digunakan pada android.
Lestari Media Pembelajaran Interaktif Tumbuhan Rifaldi, Achmad; Kurniawan, Prawidana; Manikowati, Manikowati; Mulwinda, Anggraini
Edu Komputika Journal Vol 8 No 1 (2021): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v8i1.42346

Abstract

Lestari merupakan media pembelajaran interaktif dengan multi fitur dan mobile. Pengembangan aplikasi bertujuan untuk memberikan materi tumbuhan secara tulisan dan gambar serta menampilkan model 3D (tiga dimensi) sebagai alat peraga dalam menampilkan jaringan tumbuhan yang tidak dapat dilihat langsung tanpa adanya alat bantu. Metode yang digunakan dalam pengembangan menggunakan metode prototype. Pengujian dilakukan dalam memindai pola gambar, dimana Augmented reality terbatas dalam mengidentifikasi gambar pada penggunaan kertas, cahaya, dan jarak. Fungsionalitas tombol pada aplikasi diuji menggunakan metode black box yang mana fungsi telah berjalan baik, dinilai layak digunakan pada android.
ANALISIS PROGRAM AUSBILDUNG: KERJASAMA INDONESIA-JERMAN DALAM UPAYA MENINGKATKAN TINGKAT PENDIDIKAN KEJURUAN (STUDI KASUS SMKN 6 MALANG) Aditama, Wenda; Susanto, Kun Hery; Akhmad, Muhammad Rhosyid; Wibowo, Afa; Kurniawan, Prawidana; Pujakusuma, Dicky
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial Vol. 4 No. 9 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um063v4i9p3

Abstract

Abstract:Today's international market requires a lot of technical skills, so schools need to improve the quality of Indonesia's human resources. Therefore, Indonesia is focusing on developing vocational education and training. Indonesia has a wealth of resources but is not efficient, so it has a lot to learn from Germany. The result of this international cooperation is a training program (ausbildung). Using a qualitative method of document review and interviews with relevant sources, this article seeks to show how Indonesian-German cooperation in vocational education has impacted both countries. The article shows that the cooperation opens up new possibilities for intellectual Indonesians to earn a decent wage and be paid like professional workers in Germany
Research on classroom actions to increase learning hours to improve learning outcomes in software as a service subject Kurniawan, Prawidana; Elmunsyah, Hakkun; Umami, Aktia Arigiana
Humanities Horizon Vol. 2 No. 1 (2025)
Publisher : PT. Pena Produktif Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63373/3047-8014/18

Abstract

The addition of study hours is based on the issue that students do not have the tools for independent study, such as laptops. This lack of resources prevents them from practicing programming independently at home, which can lead to a decreased interest in the learning process in the Software as a Service (SaaS) subject. This issue also impacts the achievement of learning objectives. The problems were identified through non-diagnostic and diagnostic assessments related to prior knowledge, conducted via questionnaires. The goal of adding study hours outside of school time is to provide a more effective learning process, directly impacting the faster achievement of learning objectives as per the targets set. The benefits of the additional study hours include students gaining access to computer lab facilities, allowing them to work on projects independently. The extended study hours also provide students with opportunities to ask questions about programming errors or difficulties they encounter in the learning process, particularly in the SaaS subject. The methods used include questionnaires and classroom observations in class XI SIJA I at SMK6 Malang. The selected population consisted of 36 students. The results indicated that the addition of study hours impacted the faster completion of learning objectives. Before the implementation, two learning objectives were completed in three weeks, but with the addition of study hours, 13 learning objectives were completed within 3 weeks.