Agung Wahyu Nugroho
Informatics Engineering Sriwijaya University, Palembang

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Improved Learning Outcomes of Natural Science Lessons Through Google Meet Assisted Project Based Learning (PjBL) Learning Models Wahyu Agung Nugroho
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 3 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (136.627 KB) | DOI: 10.20961/shes.v3i3.45835

Abstract

The purpose of this research was to improve student learning outcomes in science grade V elementary schools with a Google meet assisted Project Based Learning (PjBL) learning model. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 74%. In the second cycle students who completed after carrying out the post test were 87%. In the third cycle students who completed after carrying out the post test were 90%. These results indicate that the Project Based Learning (PjBL) learning model can improve student learning outcomes, especially grade V science at SDN 2 Cilongok.
Rancang Bangun Aplikasi Web Pemilihan Rumah Menggunakan Dengan Metode Weighted Product Wahyu Agung Nugroho
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.6159

Abstract

When looking for a house in Surabaya, we encountered difficulties in choosing a suitable house. Many people experience difficulties because existing homes do not meet the criteria they want. This results in many people choosing houses that do not match their criteria because they have to carry out surveys one by one in each housing complex. To overcome this problem, the solution is to create a website-based application for selecting houses using the weighted product method. This application will make it easier for prospective buyers to choose a house according to their wishes. The features and criteria in this application have been researched to meet the needs of prospective users in choosing a house. Prospective buyers can use this application to choose a house and determine the criteria they really need. After selecting the criteria, potential buyers will immediately know the house that best suits their needs. The hope is that this application can help prospective buyers choose the best house.
PERANCANGAN WARNA PADA ANIMASI PENDEK 'SOCIAL FIGHTER' Nugroho, Wahyu Agung; Sumarlin, Rully; Lionardi, Angelia
eProceedings of Art & Design Vol. 10 No. 6 (2023): Desember 2023
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Instagram adalah salah satu platform adalah suatu platform sosial media dengan banyak pengguna, salah satunya masyarakat Indonesia. Penggunanya sendiri memiliki banyak kategori usia, yang didominasi oleh remaja. Hal tersebut membuka celah bahwa terjadinya hal yang tidak diharapkan pada sosial media seperti cyberbullying. Perilaku itu juga dapat merugikan banyak pihak yang terlibat dikarenakan telah banyak kasus yang terjadi sebelumnya. Oleh sebab itu diperlukannya himbauan terhadap fenomena tersebut dengan menggunakan Animasi 2D yang sudah sangat dikenal dikalangan remaja. Penulis memiliki tanggung jawab sebagai colorist, yang nantinya akan merancang warna terhadap Animasi tersebut. Penulis membuat Animasi pendek tersebut berdasarkan data yang telah dikumpulkan, melalui metode perancangan kualitatif, dengan metode pengumpulan observasi, wawancara dan studi pustaka. Data tersebut pun diolah dan di analisis menjadi data deskriptif kualitatif. Tahap tahap berikut yang menghasilkan sebuah pewarnaan pada Animasi pendek supaya lebih sesuai dengan konsep dan jalan ceritanyaKata kunci: Colorist, Cyberbullying, Instagram.