The problem of low student interest in Social Sciences subjects, especially in social and cultural issues, is an important concern. Theoretical materials and lack of real activities often make students feel bored and unmotivated. To overcome these challenges, this study aims to develop interactive puzzle-based learning media. The media can increase interest in learning and provide a fun and interesting learning experience. This study uses the Research and Development (R&D) method with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were seventh students at SMP Bahrul Maghfiroh. Data collection was carried out through questionnaires, interviews, and documentation. The results of the feasibility test showed that the media was considered feasible, with validation from material experts of 78.3% and from media experts of 77.2%. The results of the questionnaire showed an increase in student interest in learning after using puzzle media, with an average score of 78%. During the learning session, students looked more active, focused, and enthusiastic when discussing and arranging puzzle pieces related to the learning material. This media not only delivers the material in an interesting way, but also encourages critical thinking and collaboration among students. Therefore, interactive puzzles can be an effective alternative learning media to increase students' interest in learning social and cultural material in Social Sciences subjects.