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Pengembangan Multimedia Interaktif dalam Materi Keragaman Budaya di Nganjuk untuk Kelas IV Sekolah Dasar Julianto, Tri; Saidah, Karimatus
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (452.212 KB)

Abstract

Penelitian ini dilatar belakangi hasil observasi disalah satu sekolah dasar diketahui siswa kesulitan dalam memahami materi karena kegiatan pembelajaran kurang menarik sehingga membuat siswa kurang minat untuk belajar. Terkhususnya mempelajari materi yang penuh dengan membaca yaitu pelajaran IPS, oleh karena itu perlu adanya media pendukung yang dapat menunjang pembelajaran menjadi menarik dan mudah dipahami. Penelitian menggunakan metode pengembangan (Research and Development / R&D ) dengan model pengembangan ADDIE (Analisis, desaign, Development, Impelementation, dan Evaluation). Teknik pengumpulan data berupa angket validasi ahli media, validasi ahli materi, dan uji kepraktisan. Teknik analisis data yang digunakan yaitu dengan kevalidan dan kepraktisan. Hasil dari penelitian pengembang multimedia interaktif dalam materi keragaman budaya di Nganjuk untuk kelas IV sekolah dasar dengan prosedur pengembangan ADDIE. Multimedia Interaktif memperoleh hasil validasi yaitu validasi ahli materi 100%, validasi ahli media 82% serta total gabungan persentase media ini adalah 91%. Selanjutnya uji kepraktisan diperoleh persentase 80%.
Pengembangan Multimedia Interaktif dalam Materi Keragaman Budaya di Nganjuk untuk Kelas IV Sekolah Dasar Julianto, Tri; Saidah, Karimatus
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i1.3074

Abstract

Penelitian ini dilatar belakangi hasil observasi disalah satu sekolah dasar diketahui siswa kesulitan dalam memahami materi karena kegiatan pembelajaran kurang menarik sehingga membuat siswa kurang minat untuk belajar. Terkhususnya mempelajari materi yang penuh dengan membaca yaitu pelajaran IPS, oleh karena itu perlu adanya media pendukung yang dapat menunjang pembelajaran menjadi menarik dan mudah dipahami. Penelitian menggunakan metode pengembangan (Research and Development / R&D ) dengan model pengembangan ADDIE (Analisis, desaign, Development, Impelementation, dan Evaluation). Teknik pengumpulan data berupa angket validasi ahli media, validasi ahli materi, dan uji kepraktisan. Teknik analisis data yang digunakan yaitu dengan kevalidan dan kepraktisan. Hasil dari penelitian pengembang multimedia interaktif dalam materi keragaman budaya di Nganjuk untuk kelas IV sekolah dasar dengan prosedur pengembangan ADDIE. Multimedia Interaktif memperoleh hasil validasi yaitu validasi ahli materi 100%, validasi ahli media 82% serta total gabungan persentase media ini adalah 91%. Selanjutnya uji kepraktisan diperoleh persentase 80%.
Faktor Yang Mempengaruhi Purchase Intention Smartphone Dengan Brand Image Sebagai Mediasi Di Kota Batam Julianto, Tri; Kesumahati, Erilia
Jurnal Manajerial Vol 11 No 02 (2024): Jurnal Manajerial
Publisher : Program Studi Manajemen Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/jurnalmanajerial.v11i02.6954

Abstract

Background – Nowadays there are many smartphone brands that make consumers confused when they have to choose what smartphone is good to buy and use everyday, therefore this research was conducted to prove what are the main factors for consumers when they want to buy a smartphone. Aim – The purpose of this research was to find out the factors that influence consumer purchase intentions when they want to make a purchase of a smartphone brand in Batam City. Design / Methodology / Approach – The research method used is the survey techniques by distributing questionnaires as a means of extracting data. The distribution of the questionnaires produced results in the form of 360 respondents from the people of Batam City who wanted or intended to purchase Smartphones in the future. This study uses validity and reliability tests to test the feasibility of the questionnaire and the results of the respondents. In addition, this study also uses path coefficient as a method of data analysis with the aim of seeing the direct and indirect relationships of each variable. Findings – Based on the results that have been analyzed, it proves that there are several factors that influence consumer Purchase Intention, such as Brand Trust and Service Quality, but there are also factors that do not affect consumers, such as Brand Image. Conclusion – This shows that Smartphone business must convince consumers so that they have a strong sense of trust in the product and services provided must be as good as possible with the aim that consumers will feel comfortable when they are in the store. Research Implication – The conduct of this research will have an impact, especially on smartphone companies where the company will know what factors consumers are looking for when visiting a store. Limitations – The limitation of this research only involves the area around the author in Batam City.
RANCANG BANGUN INSTALASI AKUAPONIK PADA POKDAKAN “BANGKIT MENUJU SUKSES” DI KELURAHAN ANTASAN KECIL TIMUR KOTA BANJARMASIN Rahmawati, Linda; Iswahyudi, Herry; Wahyudi, Ikhsan; Lukmana, Mila; Abdillah, Muhammad Helmy; Indriani, Indriani; Indayaty, Amirilia; Prasetyo, Nur Hidayat Eko; Nasrullah, Muhammad; Julianto, Tri
Jurnal Abdi Insani Vol 12 No 8 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i8.2682

Abstract

Limited land is the main challenge in aquaculture activities at the Bangkit Menuju Sukses fish farming group (Pokdakan) in Antasan Kecil Timur Village, Banjarmasin City. So far, many Pokdakans have only been able to utilize limited space for fish farming, at the same time program plans to grow vegetables are hampered by the lack of available land, the lack of farming skills, and the absence of training are obstacles in product development. The aquaponics system is an innovative solution that integrates fish and plant farming into a single integrated ecosystem. The purpose of this activity is to design an aquaponic system in Pokdakan Bangkit Menuju Sukses, to enhance skills in cultivating both fish and plants. The method used in this activity is the delivery of material, the practice of making installations, and filling out questionnaires by answering pre-test, post-test, and affective questionnaires. The results obtained in this activity are the increased understanding of residents about aquaponic technology installed aquaponic system installations. Participants responded positively to the activity and hoped that community service activities could be sustainable.