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Pengenalan Peran Gender Pada Anak Usia 4-6 Tahun di PAUD Al-Kindi Preschool Pangkalpinang Withasari, Yurinda
Jurnal Sustainable Vol 6 No 2 (2023): Sustainable
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/kjmp.v6i2.3987

Abstract

Penelitian ini bertujuan untuk mendeskripsikan perencanaan, metode, media, perilaku belajar anak, faktor penghambat, upaya pendidik dalam mengatasi hambatan, serta evaluasi yang dilakukan pendidik dalam pengenalan peran gender dalam pembelajaran pada anak usia 4-6 tahun di PAUD Al-Kindi Preschool Pangkalpinang. Penelitian ini menggunakan metode penelitian deskriptif dengan pendekatan kualitatif. Sampel penelitian ini adalah 3 pendidik dan 27 anak kelas A dan kelas B. Perencanaan pembelajaran disusun pendidik cukup baik. Metode yang digunakan ada 3 yaitu pembiasaan, bercerita, dan bercakap-cakap. Media yang digunakan adalah media gambar. Perilaku belajar anak yang berubah diantaranya anak mampu mengklasifikasikan dirinya dan anak mengerti cara berpenampilan yang tepat sebagai laki-laki dan perempuan. Faktor penghambat yang dihadapi pendidik yaitu perilaku stereotype peran gender yang sudah membudaya, serta terbatasnya waktu dan media pembelajaran. Dari hasil penelitian ini menunjukkan bahwa pengenalan peran gender dalam pembelajaran cenderung mengacu kepada Permendikbud Nomor 146 Tahun 2013 dan secara keseluruhan sudah diterapkan dengan baik.
PENINGKATAN KEMAMPUAN MENGKLASIFIKASI BANGUN DUA DIMENSI MELALUI PERMAINAN TANGRAM Withasari, Yurinda
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 1, No 1 (2018): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v1i1.8

Abstract

The study aims to determine whether the two-dimensional classification capabilities can be enhanced through tangram game. The study was conducted for 14 children aged 4 to 5 years in grade A PAUD Nusantara Palembang, in February-March 2016. The method used is a model of action research Kemmis Mc Taggart. The study was conducted in 16 sessions divided into two cycles. In every cycle there are four stages of activity: planning, action, observation and reflection. Data were analyzed using analysis of quantitative and qualitative analysis. The results showed that children's ability to classify two-dimensional figures can be enhanced through tangram game. Children's ability to classify two-dimensional figures are on a score of 50 on the pre-intervention phase. The ability to classify two-dimensional figures increased to 77.3 at the end of cycle I, and continued to increase to 104 by the end of cycle II. The results of the study implies that the tangram game could be one way to improve the ability to classify two-dimensional figures.Keywords: classification, tangram, and an action research
Development of Busy Book Media in Introducing Gender Roles to Children Aged 4-6 Years in Pangkalpinang City Withasari, Yurinda; Putri, Dian Puspita Eka; Novitasari, Rezki Juniarti
Jurnal Sustainable Vol. 8 No. 1 (2025): Integrating Innovation, Technology, and Management in Education
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/h4vj8s58

Abstract

This study aims to introduce gender roles to children using busy books. This research is a research and development study using the ADDIE method. The sample of this study was 5 educators and 25 children in Pangkalpinang City. The learning plan was prepared quite well by the educators. There are four methods used: habituation, storytelling, and conversation. The media used was busy books. Changes in children's learning behavior include children being able to recognize the gender roles of boys and girls. The results of this study indicate that busy books are suitable for introducing children to gender roles.
INNOVATION IN EARLY CHILDHOOD LEARNING MEDIA: CREATING SPIN GAMES TO IDENTIFY GENDER IDENTITY Haryanti, Dwi; Withasari, Yurinda; Faruq, Asrul
JURNAL EDUSCIENCE Vol 13, No 1 (2026): IN PRESS
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.7746

Abstract

Purpose-Gender identity formation is tightly linked to early childhood social and emotional development. Nonetheless, traditional approaches that lack interest continue to dominate learning activities for kids aged 4 to 5. The purpose of this project is to create and assess the viability of using Spin Game media as a cutting-edge teaching tool to introduce gender identification to youngsters between the ages of four and five.Methodology-The ADDIE model, comprising analysis, design, development, implementation, and evaluation, was used in this study's Research and Development (R&D) methodology. At PAUD KB Mutiara Bangsa, information was gathered by surveys, observations, and documentation. Teacher response questionnaires, observation sheets measuring children's gender identity recognition, and media and material feasibility questionnaires made up the research tools.Findings-According to the findings, the Spin Game media received a very feasible score of 96.7% from media professionals and 100% from material specialists. 84.4% of children's gender identity recognition was supported, according to observation results from small-scale experiments. Additionally, with a feasibility percentage of 97.3%, teacher replies showed a very high degree of acceptance. These results show that the Spin Game media is efficient and successful for teaching young children.Contribution-By offering a fun, play-based learning tool that promotes gender identity awareness among kids ages 4-5, this study advances early childhood education. The Spin Game enhances the development of learning media for early childhood gender education and provides a practical, creative alternative to conventional teaching techniques.