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Perancangan Permainan Edukasi untuk Pendidikan Kebencanaan bagi Anak oleh Relawan Muhammadiyah Disaster Management Center Lampung: Educational Game Design for Disaster Education for Children by Muhammadiyah Disaster Management Center Lampung Volunteers An Nur, Muhammad Hajid; Indrayati, Refita Ika; Rohman, Tefur Nur; Pustika, Reza
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 9 No. 11 (2024): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v9i11.8124

Abstract

Indonesia is classified as a country vulnerable to natural disasters, including tsunamis. The information about pre-disaster knowledge and tsunami preparedness needs to be passed on to the public, especially children. Earthquakes and tsunamis can happen at any time and hit anyone, including children, so it's important to conduct disaster education in schools. But in the event of a disaster, schools in the area must be vacant and replaced by volunteers of hatred. So hatred volunteers like Muhammadiyah Disaster Management Center are the right institutions to give educational games for hatred education. The activities of dedication to this community are carried out in three stages: 1) Design and production of toys and educational games; 2) Design trials for partners; and 3) Analysis of the results of the SUS (System Usability Scale) of partners. The results of this activity are toy design and education games that are well designed and accepted by MDMC partners Lampung and have SUS scores quite good with design 2 (Category B, 74.8) and design 3 (Category B, 71.1). However, design 1 still has a score below the average standard and requires improvement before it can be used in the field as one of the alternative educational media for tsunami prevention.
Perancangan Buku Ilustrasi Anak sebagai Media Edukasi untuk Meningkatkan Kesadaran Merawat Gigi dalam Mencegah Karies pada Anak Usia 6-9 Tahun: Designing a Children’s Illustration Book as an Educational Medium to Raise Awareness of Dental Care in Preventing Cavities in Children Aged 6-9 Years Alfaruqy, Doni; An Nur, Muhammad Hajid; Rohman, Tefur Nur; Prayogi, Candra; Kholida, Putri; Susanti, Susi; Jaelani, Jejen
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 10 No. 1 (2025): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v10i1.8439

Abstract

Dental caries is one of the major health issues among school-aged children, particularly in the age range of 6-9 years. The lack of awareness about the importance of maintaining dental health from an early age is a contributing factor to the high prevalence of caries in children, which can be addressed through interactive media like illustrated books. This community service project aims to raise awareness about dental care among first-grade students at SD Negeri 2 Harapan Jaya, Sukarame, Bandar Lampung. The methods used include a pre-test, group reading sessions, reading the illustrated book, and a post-test. The pre-test results showed an improvement in students' understanding of dental health after reading the illustrated book, with post-test scores being higher than pre-test scores. This interactive illustrated book provides an engaging and easy-to-understand way of conveying health information, making it a useful tool for dental health education.
POLA PENCARIAN INSPIRASI MAHASISWA DKV PADA TAHAP AWAL (EARLY PHASE DESIGN) PERANCANGAN DESAIN KEMASAN MENGGUNAKAN INTERNET An Nur, Muhammad Hajid; Kholida, Putri
Gorga : Jurnal Seni Rupa Vol. 12 No. 2 (2023): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v12i2.49405

Abstract

In the design process, inspiration, whether in the form of words or visuals, plays a significant role that can be both beneficial and lead to design fixation. This research aims to examine the patterns of inspiration-seeking by Visual Communication Design (DKV) students in the initial stage of packaging design using the internet. The study employs a quantitative method, with DKV students as the research subjects. Cluster random sampling is used to select third-year DKV students at ITERA. Data is collected through an online questionnaire, and descriptive analysis is applied for data analysis. The results indicate that during the search for packaging design inspiration, students tend to prefer visually-oriented websites they visit first. Furthermore, on the second and third websites visited, the proportion of descriptive explanations (concepts and design explanations) gradually increases. This suggests that, in the initial stage, students tend to prioritize visual aspects over explanations, and later consider narratives or conceptual explanations. Some frequently visited websites include Pinterest, Behance, and Freepik. Additionally, there is no significant difference in the use of concrete and abstract keywords in the search.Keywords: design, inspiration, creativity, earlyphase.AbstrakPada proses perancangan desain, inspirasi baik dalam bentuk kata ataupun visual memiliki peran penting yang bermanfaat dan menimbulkan design fixation. Penelitian dilakukan untuk mengkaji pola pencarian inspirasi mahasiswa DKV (Desain Komunikasi Visual) pada tahap awal (early design) perancangan desain kemasan menggunakan internet. Penelitian ini menggunakan metode kuantitatif, dimana subjek penelitian adalah mahasiswa DKV. Teknik pengambilan sampel menggunakan cluster random sampling pada mahasiswa DKV tingkat 3 di ITERA. Pengumpulan data menggunakan kuesioner online, sedangkan teknik analisis data menggunakan analisis deskriptif. Hasil menunjukkan bahwa dalam proses pencarian inspirasi desain kemasan, mahasiswa lebih memilih laman yang lebih berorientasi visual pada situs yang pertama kali mereka kunjungi. Lebih lanjut, pada situs kedua dan ketiga yang dikunjungi, proporsi deskripsi penjelasan (konsep serta penjelasan sebuah desain) secara bertahap meningkat. Hal ini menunjukkan bahwa mahasiswa cenderung lebih memilih mempertimbangkan aspek visual dibandingkan penjelasan untuk tahap awal, selanjutnya dengan melihat narasi atau penjelasan konsep. Beberapa situs yang paling sering dikunjungi diantaranya adalah Pinterest, Behance, dan Freepik. Selain itu, tidak ada perbedaan signifikan antara penggunaan jenis kata konkrit dan abstrak dalam pencarian.Kata kunci: desain, inspirasi, kreativitas, tahap-awal. Authors:Muhammad Hajid An Nur : Institut Teknologi SumateraPutri Kholida : Institut Teknologi Sumatera References:Adiluhung, H. (2021). Proses Kreatif Tim Desainer Rancang Bangun Kendaraan Tempur Kelas Ringan Pt Pindad. Gorga: Jurnal Seni Rupa, 10(1), 10-14.Agung, M., Asril, A., Syafwandi, S., & Movitaria, M. A. (2021). Redesign Logo Cafe dan Resto Rumah Bako Payakumbuh. Gorga: Jurnal Seni Rupa, 10(2), 295-301.Nur, M. H. A. (2019). Pola Penggunaan Internet Mahasiswa Desain sebagai Sumber Inspirasi pada Tahap Awal Desain (Early Phase Design). Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), 3(5), 165-168.Goldschmidt, G., & Smolkov, M. (2006). Variances in the Impact of Visual Stimuli on Design Problem Solving Performance. Design Studies, 27(5), 549-569.Hwang, D., Choi, B., Bae, S., & Park, W. (2021). 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Inspiration, Images And Design: An Investigation of Designers™ Information Gathering Strategies. J. Design Research,  7(4), 331“351.Pasaribu, M. E., & Atmojo, W. T. (2023). Puzzle Sebagai Sumber Inspirasi Penciptaan Motif Batik. Gorga¯: Jurnal Seni Rupa, 12(1), 01.Toh, C., Miller, S., & Kremer, G. (2014). Mitigating Design Fixation Effects in Engineering Design Through Product Dissection Activities. Design Computing and Cognition ™12, 95“113.Vasconcelos, L. A., Cardoso, C., Saaksjarvi, M., Chen, C.-C., & Crilly, N. (2017). Inspiration and Fixation: The Influences of Example Designs and System Properties in Idea Generation. J. Mech. (Journal of Mechanical Design) Des 139(3).Zam, R., Dharsono, D., & Raharjo, T. (2022). Transformasi Estetik Seni Kriya; Kelahiran Dan Kriya Masa Kini. Gorga¯: Jurnal Seni Rupa, 11(2), 302.