Astuti, Wahyu Indah Widya
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Comparison of Tenth-Grade Students’ Understanding Concept of Motion Between Domino and Snake and Ladders Media Hermansyah, Hermansyah; Yahya, Fahmi; Astuti, Wahyu Indah Widya; Sentaya, I Made; Sulindra, I Gusti Made
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 9 No 1 (2023): Januari - Juni
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v9i1.4978

Abstract

Physics learning should be student center. Students used as learning centers impact their understanding of the material or concepts being taught. However, students do not get to learn like that. It impacts students’ low level of understanding of physics concepts, especially the concept of motion. An alternative solution to this is using dominoes and ladders in physics learning. This study examines the effect of using two learning media (dominos and ladder snakes) on the understanding of physics concepts of class X students at MAN 1 Sumbawa. This type of research is quasi-experimental with a posttest-only design. The research sample was obtained using a purposive sampling technique. The number of research respondents was 138 students, who were divided into two experimental groups. Experimental Group 1 used domino media, and Experimental Group 2 used snakes and ladders media. The data collection instrument used was a concept understanding test in the form of filling in and multiple choice given after the treatment was given. The results showed that the domino group better understood the concept than the snakes and ladders group. The parametric prerequisite test shows that the students’ conceptual comprehension data is homogeneous and not normally distributed. The hypothesis test results show that the data’s significance value is less than 0.05. It can be concluded that there are significant differences in understanding the concept of motion between the domino group and the snakes and ladders group. Applying the domino game in physics learning is better than the snakes and ladders game in maximizing the students’ understanding of the concept of motion in MAN 1 Sumbawa.
Development of an Integrated Physics Problem-Solving Model in Virtual Media for Class XI Students Astuti, Wahyu Indah Widya; Hermansyah, Hermansyah; Fitriyanto, Syarif; Yahya, Fahmi; Nisyah, Mir'atun
Physics Education Research Journal Vol. 7 No. 1 (2025)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

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Abstract

This research and development aims to determine the feasibility of developing problem-solving-based learning tools assisted by virtual media. The type of research used is Research and Development (R&D) with the ADDIE model (analysis, design, development, implement, evaluate), which is only carried out up to the development stage. The subjects of this research were physics teachers and students of class XI IA MAN 1 Sumbawa for the 2022/2023 academic year. The research instrument uses a questionnaire for material experts, media, practitioners, and students. The instruments used were validation questionnaire sheets and student response questionnaires to determine the feasibility of problem-solving-based learning tools assisted by virtual media. Based on the results of expert validation and product trials, it shows that the product quality has reached the appropriate standards for learning media. Material expert validation obtained an average percentage result of 96.67% with the criteria "very feasible". Media expert validation obtained an average percentage result of 95.14% with the criteria "very feasible". The teacher practitioner test obtained an average percentage result of 100% with the criteria "very good". The limited trials obtained an average percentage result of 88.22% with "very good" criteria. The results of the effectiveness test obtained an average percentage of 90.45% with the criteria "very good". Based on the results of the description above, the product developed, namely a problem-solving-based learning device assisted by virtual media, is said to be suitable for use in learning in Class XI IA.