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The Use of Snakes and Ladders Game as English Teaching Media to Improve Mentally Retarded Students’ Vocabulary Hariyanti, Niarmi; Tjalla, Maghdahalena; Arqam, Arqam; Dalle, H. Ambo; Sunubi, Abdul Haris
LETS: Journal of Linguistics and English Teaching Studies Vol. 4 No. 2 (2023): LETS: Journal of Linguistics and English Teaching Studies
Publisher : STAIN Majene

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46870/lets.v4i2.464

Abstract

Mentally retarded students are students who have intellectual disability. Mental disabilities refer to students’ difficulties in understanding sentences, word, and numbers as they have low view. Therefore, they have difficulty to interact with other people, understand the sentences and communicative with others. One technique that is suitable for teaching the vocabulary for mentally retarded students is Snakes and Ladders game. The research is quantitative research. The subject of this research was Junior High School of SLB (Sekolah Luar Biasa) Negeri 1 Pinrang in 2022-2023 academic years consisting of 10 students. In this research there were 10 samples that had mentally retarded. The instrument used in this research was vocabulary test and researcher gives the questionnaire by asking them about the question. The researcher using Snakes and Ladders a media in teaching vocabulary for mentally retarded students. The finding of this research showed the mean score of pre-test was 63.32. While the mean of post-test was 73.56. This showed that there was significant different between pre-test and post-test as the T-test showed the significance values (2-tailed) were 0.000 greater than 0.5. The result of P-value (0.000) was lower than level of significance (alpha (α)=0.05). It means that H1 was accepted. The researcher concludes that: (1) The use of Snakes and Ladders game improve the vocabulary ability of the junior high school of SLB (Sekolah Luar Biasa) negeri 1 Pinrang.; (2) The students gave good respond toward Snakes and Ladders game in learning English Vocabulary. Based on the data analyzed the researcher concluded that the use of Snakes and Ladders game improve the vocabulary ability and gain very good respond from junior high school of SLB (Sekolah Luar Biasa) Negeri 1 Pinrang.
Pengembangan E-Modul Interaktif Menggunakan Aplikasi Canva Pada Mata Pelajaran Fiqih Kelas VI di MIS As’adiyah No. 29 Wele Kabupaten Wajo Rahmah, St; ., Usman; ., Buhaerah; ., Herdah; Dalle, H. Ambo
Equilibrium: Jurnal Pendidikan Vol. 12 No. 3 (2024): EQUILIBRIUM : JURNAL PENDIDIKAN
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/equilibrium.v12i3.15662

Abstract

Penelitian ini dilakukan dengan tujuan untuk mengembangkan e-modul interaktif menggunakan aplikasi canva pada mata pelajaran fiqih materi makanan halal dan haram kelas VI. Bahan ajar yang dikembangkan digunakan untuk memudahkan pendidik dalam menyampaikan materi pembelajaran makanan halal dan makanan haram dan memudahkan peserta didik dalam mengakses materi. Model pengembangan ADDIE yang digunakan untuk penelitian ini terdiri dari lima tahapan (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi): (1) analisis, (2) desain, (3) pengembangan, (4) implementasi, dan (5) evaluasi. e-modul yang interaktif dan dibuat dengan aplikasi Canva. Setelah lolos uji validasi ahli dan materi, e-modul interaktif ini diuji cobakan pada siswa kelas VI MIS As'adiyah No. 29 Kabupaten Wele Wajo yang memiliki skala kecil berjumlah tujuh orang dan skala besar berjumlah tiga belas orang. Penelitian ini menghasilkan e-modul interaktif yang dibuat dengan aplikasi Canva Mata Pelajaran Fiqih. Uji validitas dilakukan sebanyak dua kali dan uji validitas media dengan hasil sebesar 89%. Tahap uji validitas materi dengan hasil sebesar 97,5% yang dinilai sangat baik. Uji kepraktisan produk menunjukkan bahwa e-modul interaktif yang dibuat dengan aplikasi canva memenuhi syarat praktis untuk digunakan dalam pembelajaran karena menunjukkan hasil rata-rata keterlaksanaan yang diberikan oleh kedua pengamat adalah 1: 0,8 = 0,8 atau (0,5 M 1,5). Uji keefektifan produk berupa tes hasil belajar, dan hasilnya 0,8 yang termasuk pada kategori tinggi yaitu 0,7<-Gain<1. Berdasarkan hasil tersebut, dapat disimpulkan bahwa produk e-modul yang dibuat dengan aplikasi canva efektif digunakan dalam pembelajaran fiqih. Hasil observasi aktivitas siswa yaitu 90% termasuk kategori 76-100% yakni sangat aktif. Hasil observasi pendidik juga menunjukkan bahwa rata-rata 92,86% pendidik berpartisipasi dalam dua pertemuan. Hal ini menunjukkan bahwa e-modul interaktif aplikasi canva menunjukkan sangat baik. Selain itu, 99,38% menunjukkan hasil angket respon peserta didik dari hasil analisis menunjukkan kriteria angket respon peserta didik adalah “sangat aktif” dengan rata-rata skor 81%-100%.
Utilizing Cooperative Integrated Reading and Composition (CIRC) with Mobile Learning to Enhance Students’ Reading Comprehension Maspa, Maspa; Sunubi, Abd. Haris; Arqam, Arqam; Saepudin, Saepudin; Dalle, H. Ambo
EDU SOCIETY: JURNAL PENDIDIKAN, ILMU SOSIAL DAN PENGABDIAN KEPADA MASYARAKAT Vol. 5 No. 3 (2025): Oktober 2025 - Januari 2026
Publisher : Association of Islamic Education Managers (Permapendis) Indonesia, North Sumatra Province

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/edu.v5i3.1890

Abstract

Several phenomena related to students' reading comprehension are observed at SMAN 7 Mimika. Many students struggle to grasp the main ideas of texts and often face challenges in interpreting details and drawing conclusions. Limited vocabulary and a lack of effective reading strategies further hinder their ability to understand complex passages. Research objectives: To analyze the impact of using Cooperative Integrated Reading and Composition (CIRC) with Mobile Learning on students' reading comprehension. To identify the challenges encountered by students when applying CIRC with Mobile Learning in reading activities. The research employed mixed-methods approach. The classical approach to categorize mixed methods designs organizes them into two major categories, sequential and concurrent. The number of sample was 19 students of 64 students. The result of research shows the frequency and percentage of students' pre-test of 19 students. As explained, the highest of students classification in students pre-test was in poor classification with 84,2% or as many 16 students. The results of the study demonstrated a significant enhancement in the students' comprehension of written texts following the implementation of the treatment. future studies may investigate long-term impacts of CIRC with mobile learning, compare with other strategies, explore student motivation, examine teacher training, and apply mixed-method approaches for deeper insights.