Rudy Adipranata
Program Studi Teknik Informatika

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Pembuatan Aplikasi Perhitungan Harga Pokok Produksi di PT. Arcon Perdana Globalindo Tedjokumolo, Frederick Alexander; Adipranata, Rudy; Rostianingsih, Silvia
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Abstract

PT. Arcon Perdana Globalindo is a furniture manufacturing company. The company will produce furnitures according to customer’s requests. Custom orders mean different selling price for every order. Fluctuative price and diversity of materials as well as the cost elements are the main issues that the company has to face.  With that problem as a background, the author create a system to calculate production cost that can address the problem mentioned. The author create the application based on web using PHP and HTML5 as the core programming language, Bootstrap front-end framework and PostgreSQL database. Costing method used are average costing and job order costing. The application is designed to memorize each product’s Bill of Material, schedule a production and accomodating inventory control besides calculating COGM cost. The result of application’s examination showed that the calculation results are accurate within production elements scope. However it requires an extensive usage to be able to effectively cover calculation of selling price. For further development, an accounting information system could be added.
Perancangan Pembuatan Sistem Informasi Akuntansi Pada PT X Kusuma, Rosaline Debora; Adipranata, Rudy; Noertjahyana, Agustinus
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Abstract

PT X is a company engaged in the sale, purchase of computer equipment. PT X also receive services for servicing computers and laptops. PT X has a problem in the transaction data integration between service, online sales and offline sales.To overcome these problems, made an application has the following scope : the process of buying, selling offline, online, settlement of accounts payable, purchase returns, stocks of goods and services, processes accounting, and financial statements that include general ledger, sales journal, a journal purchases, cash receipts journals, accounts payable, accounts receivable reports, inventory reports, sales reports, purchasing reports, income statement, owners equity, balance sheet. This application is made by using the programming language PHP and MySQL as data storage.Applications are made to the applications test results show that the application can automatically process the purchase transaction data, offline sales, online, general journal, payment of debts, receivables and servicing. The level of accuracy, appropriateness and completeness of the financial statements produced very satisfactory application.
Penggunaan Decision Tree Dengan ID3 Algorithm Untuk Mengenali Dokumen Beraksara Jawa Sebastian, Bondan; Budhi, Gregorius Satia; Adipranata, Rudy
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

This thesis’ goal is to let computer recognize Javanese letters. Before a computer is able to recognize Javanese letters, segmentation and feature extraction process is needed. After the features of Java letters that have been segmented obtained, then the features will be processed using computer learning method so that the computer can recognize the letters.Input is in the form of .CSV file that contains features of the Javanese document image that had previously segmented. Output text is a text file that contains unicode representation letter from Java font and a .CSV file that contains the test and data classification results. This application is created with C# programming language and Microsoft Visual Studio 2013 IDE.As for the process that is done is as follows: prepare the .CSV file resulting from the extraction of features to be used as learning materials or trainer for computer learning network. After the trainer file ready, then the network will be trained. After the training is complete, the network can receive other data input, and then classify it according to what has been learned.Probabilistic neural network and ID3 used as computer learning methods, which after data testing, it is found that PNN give higher accuracy result than ID3.
Aplikasi Perhitungan Harga Pokok Produksi Pada PT.X Menggunakan Metode Job Order Costing Christian, Lois; Rostianingsih, Silvia; Adipranata, Rudy
Jurnal Infra Vol 4, No 1 (2016)
Publisher : Jurnal Infra

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Abstract

PT.X is a company engaged in the manufacturing of bread. At the time of this recording and bookkeeping at PT.X still uses a manual system, the manual bookkeeping system often makes companies become difficult to oversee and regulate the accounting system in the company. Calculation of Cost of Production is still done manually by the company to make an estimate of production cost. The calculations were done manually because the companys difficulties in calculating gains and losses that are definitely in the production process and affect the profits and losses earned by the company.Based on this background, it designed a system of calculation of production cost which automatically so that helps the enterprise system in the future. Application design process is done in several stages, with the initial stages of surveying field conditions that exist within the company and then designing the Data Flow Diagram and Entity Relationship Diagram before making an application. For the making of the application uses Microsoft Access 2013 as data storage and programming language using Microsoft Visual Studio 2012. In the calculation of production cost using Job Order Costing method that can be updated automatically.The results obtained from the application that has been made, among others, the application of calculating the cost of production accurately, applications make the process of buying and selling, the application generates a report production process accurately and precisely at any time when needed and application to surf the flow of costs in the production process. From the results of application testing 80% of users assume that the assessment of the overall program is very good, while 20% of other users assume that a good assessment of the overall program.
Perancangan Modul Penggajian Berbasis Odoo Koeswanto, Vincent K. Edison; Yulia, Yulia; Adipranata, Rudy
Jurnal Infra Vol 4, No 1 (2016)
Publisher : Jurnal Infra

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Abstract

Human Resource Module is one of the modules owned by Odoo. One of the feature of this module is payroll. However, the features is not in accordance with the needs of companies in Indonesia in general. This causes the payroll system in Odoo not suitable to be implemented directly in the company.To solve these problems, author develop the payroll system in Human Resource module in Odoo. The development of this system is preceded by designing and analyze the payroll system at PT X. It also conducted a review of the Act and other regulations relating to payroll system in Indonesia.The end result of this development are additional features and adjustment on payroll. The testing is done by implementing this system in company X.
REKONSTRUKSI OBYEK TIGA DIMENSI DARI GAMBAR DUA DIMENSI MENGGUNAKAN METODE GENERALIZED VOXEL COLORING–LAYERED DEPTH IMAGE Adipranata, Rudy; Gunadi, Kartika; Lipesik, Victor Julian
Jurnal Informatika Vol 9, No 1 (2008): MAY 2008
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (423.336 KB) | DOI: 10.9744/informatika.9.1.43-50

Abstract

The objective of this research is to develop software which capable to reconstruct 3D object from 2D images as references using Generalized Voxel Coloring - Layered Depth Image method (GVC-LDI). This method reconstruct 3D object using LDI link list as help to find voxels which correspond to the objects based on color. To find the voxels, we calculate the color standard deviation of the pixels which is projected from the object. If the standard deviation is smaller than the threshold, the voxel evaluated as a part of the object. The process repeated for each voxel until it gets all of the voxels which shape the object. The voxels can be drawn to screen to get the photorealistic 3D object that represent the 2D images. In this research, we also compare the result of GVC-LDI and Generalized Voxel Coloring ? Image Buffer (GVC-IB) which is one of the GVC variant also. Future development of the software is automatic 3D modeling application and real time 3D animation application. Abstract in Bahasa Indonesia : Pada penelitian ini dikembangkan sebuah perangkat lunak untuk merekonstruksi obyek tiga dimensi dari kumpulan gambar dua dimensi dengan menggunakan metode generalized voxel coloring? layered depth image (GVC-LDI). Metode GVC-LDI ini melakukan rekonstruksi dengan bantuan link list LDI guna mencari voxel-voxel yang merupakan bagian dari obyek tiga dimensi berdasarkan warna. Guna penentuan voxel tersebut dilakukan perhitungan dari pixel-pixel yang merupakan proyeksi dari sebuah voxel. Perhitungan dilakukan dengan menggunakan standar deviasi warna untuk menentukan apakah pixel-pixel yang bersesuaian mewakili lokasi obyek yang sama. Apabila standar deviasi warna lebih kecil dari threshold maka dapat dikatakan bahwa voxel tersebut termasuk bagian obyek. Proses ini dilakukan secara berulang untuk semua voxel hingga didapatkan voxel-voxel yang merupakan bagian dari obyek. Voxel tersebut kemudian digambar pada layar monitor sehingga diperoleh hasil berupa obyek tiga dimensi yang menyerupai obyek asli yang terdapat pada gambar dua dimensi. Pada penelitian ini juga dilakukan perbandingan antara metode GVC-LDI dengan metode Generalized Voxel Coloring?Image Buffer (GVC-IB) yang juga merupakan varian dari metode GVC. Pengembangan dari perangkat lunak ini adalah pembuatan aplikasi 3D modeling secara otomatis dan pembuatan aplikasi animasi 3D secara real time. Kata Kunci : rekonstruksi tiga dimensi, generalized voxel coloring, layered depth image.
PEMODELAN OBYEK TIGA DIMENSI DARI GAMBAR SINTETIS DUA DIMENSI DENGAN PENDEKATAN VOLUMETRIC Adipranata, Rudy; liliana, Liliana
Jurnal Informatika Vol 6, No 1 (2005): MAY 2005
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.991 KB) | DOI: 10.9744/informatika.6.1.pp. 7-11

Abstract

In this paper, we implemented 3D object modeling from 2D input images. Modeling is performed by using volumetric reconstruction approaches by using volumetric reconstruction approaches, the 3D space is tesselated into discrete volumes called voxels. We use voxel coloring method to reconstruct 3D object from synthetic input images by using voxel coloring, we can get photorealistic result and also has advantage to solve occlusion problem that occur in many case of 3D reconstruction. Photorealistic 3D object reconstruction is a challenging problem in computer graphics and still an active area nowadays. Many applications that make use the result of reconstruction, include virtual reality, augmented reality, 3D games, and another 3D applications. Voxel coloring considered the reconstruction problem as a color reconstruction problem, instead of shape reconstruction problem. This method works by discretizing scene space into voxels, then traversed and colored those voxels in special order. The result is photorealitstic 3D object. Abstract in Bahasa Indonesia : Dalam penelitian ini dilakukan implementasi untuk pemodelan obyek tiga dimensi yang berasal dari gambar dua dimensi. Pemodelan ini dilakukan dengan menggunakan pendekatan volumetric. Dengan menggunakan pendekatan volumetric, ruang tiga dimensi dibagi menjadi bentuk diskrit yang disebut voxel. Kemudian pada voxel-voxel tersebut dilakukan metode pewarnaan voxel untuk mendapatkan hasil berupa obyek tiga dimensi yang bersifat photorealistic. Bagaimana memodelkan obyek tiga dimensi untuk menghasilkan hasil photorealistic merupakan masalah yang masih aktif di bidang komputer grafik. Banyak aplikasi lain yang dapat memanfaatkan hasil dari pemodelan tersebut seperti virtual reality, augmented reality dan lain-lain. Pewarnaan voxel merupakan pemodelan obyek tiga dimensi dengan melakukan rekonstruksi warna, bukan rekonstruksi bentuk. Metode ini bekerja dengan cara mendiskritkan obyek menjadi voxel dan kemudian melakukan pengecekan secara berurutan terhadap proyeksi voxel ke gambar input untuk menentukan apakah voxel tersebut merupakan bagian dari obyek atau bukan. Sehingga pada akhirnya akan dihasilkan suatu model tiga dimensi yang photorealistic. Kata kunci: pewarnaan voxel, pemodelan tiga dimensi, obyek photorealistic.
ACCELERATION RENDERING METHOD ON RAY TRACING WITH ANGLE COMPARISON AND DISTANCE COMPARISON liliana, Liliana; Adipranata, Rudy
Jurnal Informatika Vol 8, No 1 (2007): MAY 2007
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.63 KB) | DOI: 10.9744/informatika.8.1.pp. 74-78

Abstract

In computer graphics applications, to produce realistic images, a method that is often used is ray tracing. Ray tracing does not only model local illumination but also global illumination. Local illumination count ambient, diffuse and specular effects only, but global illumination also count mirroring and transparency. Local illumination count effects from the lamp(s) but global illumination count effects from other object(s) too. Objects that are usually modeled are primitive objects and mesh objects. The advantage of mesh modeling is various, interesting and real-like shape. Mesh contains many primitive objects like triangle or square (rare). A problem in mesh object modeling is long rendering time. It is because every ray must be checked with a lot of triangle of the mesh. Added by ray from other objects checking, the number of ray that traced will increase. It causes the increasing of rendering time. To solve this problem, in this research, new methods are developed to make the rendering process of mesh object faster. The new methods are angle comparison and distance comparison. These methods are used to reduce the number of ray checking. The rays predicted will not intersect with the mesh, are not checked weather the ray intersects the mesh. With angle comparison, if using small angle to compare, the rendering process will be fast. This method has disadvantage, if the shape of each triangle is big, some triangles will be corrupted. If the angle to compare is bigger, mesh corruption can be avoided but the rendering time will be longer than without comparison. With distance comparison, the rendering time is less than without comparison, and no triangle will be corrupted.
PEMBUATAN PERANGKAT LUNAK EDITOR DENAH RUANG 2D UNTUK DIVISUALISASIKAN SECARA 3D Adipranata, Rudy; liliana, Liliana; Pribadi, Yohanes
Jurnal Informatika Vol 7, No 2 (2006): NOVEMBER 2006
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (338.762 KB) | DOI: 10.9744/informatika.7.2.pp. 114-119

Abstract

Usually we use paper to draw sketch of room for designing building. Using paper can cause a problem especially for changing the sketch or size of the room. To solve that problem, we can use software to design sketch of the room. Nowadays there are many software can be used but many of those can only view in two dimension, top side. Using only two dimensions viewing, user have difficulties to imagine the real room in three dimensions. Also there are software which can view in three dimensions, but unfortunately the price of those software is so high. In this paper, we implement software to help user to design the sketch of the room in two dimensions, but the result can be viewed in three dimensions. In three dimensions view, user can do movement like view the real world. This software also can be used to create building have multi level, and the accessories that can be used are floor, wall, door, window and stair. To implement this software we use OpenGL library. Abstract in Bahasa Indonesia : Untuk merancang denah ruang pada sebuah bangunan, biasanya dilakukan penggambaran sketsa ruang yang diinginkan pada kertas. Tidak semua orang, terutama orang yang awam terhadap bidang arsitektur, membayangkan sebuah gambar denah sebagai ruangan akan sangat menyulitkan. Untuk menjembatani antara perancang dengan pelanggan, antara rancangan denah dalam bentuk 2D dengan visualisasi dalam bentuk 3D, maka dalam penelitian ini dikembangkan sebuah perangkat lunak yang mampu menghasilkan visualisasi bentuk sebuah ruang dari inputan berupa gambar denah 2D tampak atas. Dengan adanya fasilitas editor pada perangkat lunak ini, maka perancang dapat melakukan perubahan denah ataupun ukuran yang sudah tergambar dan langsung menampilkan hasil visualisasinya. Oleh karena itu, pada penelitian ini, dikembangkan pembuatan perangkat lunak editor denah ruang secara 2D yang dapat langsung divisualisasikan dalam bentuk 3D dengan ukuran yang sama dengan yang diinputkan pada gambar denahnya. Pada visualisasi yang berbentuk 3D, pengguna dapat melakukan penjelajahan ruang seperti berada pada ruang secara nyata. Pada perangkat lunak ini, bangunan dapat dibuat bertingkat dan bagian ruang yang disediakan adalah lantai, dinding, pintu, jendela serta tangga. Perangkat lunak yang dihasilkan mampu menampilkan visualisasi dalam bentuk 3D secara nyata. Kamera dapat diletakkan di sembarang tempat dan kemudian menggeser-geser posisinya dengan menggerakkan kursor. Kata kunci: editor denah ruang, 2D, 3D, visualisasi, OpenGL
IMPLEMENTASI PROTOKOL TCP/IP UNTUK PENGENDALIAN KOMPUTER JARAK JAUH Adipranata, Rudy
Jurnal Informatika Vol 3, No 1 (2002): MAY 2002
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (90.633 KB) | DOI: 10.9744/informatika.3.1.pp. 30-36

Abstract

This day, computer networking has become important necessity for data exchange between computers. And along with the growing of number of computer in a network, the difficulty for managing that network also increased. Because of that reality, in this paper will be build application for remote controlling computer using TCP/IP protocol. This application build using Delphi 5.0 programming language and dWinsock 2.75, component interface for Windows Socket API which is created especially for Delphi language, and separate to two sub applications, namely server application, which run on computer to be controlled and the secondly is client application, run on controller computer. In this application, data text or binary will be send, so two pair components will be used : TTextServer - TTextClient and TBinaryServer- TBinaryClient. The functions which implemented in this applications are : lock and unlock computer, reboot, shutdown, execute remote program, send message, capture screen and view remote programs. Test is doing on internal network and internet network, and the result of that test for internal network, all of functions can be activated perfectly without significant delay (less than 1 second). But for internet network, there is delay, which the number variable depend on data traffic at that moment. Abstract in Bahasa Indonesia : Sekarang ini jaringan komputer sudah menjadi suatu kebutuhan yang sangat penting untuk mempermudah pertukaran data antar komputer. Dan seiring dengan makin berkembangnya jumlah komputer pada suatu jaringan, maka makin bertambah pula tingkat kesulitan untuk mengelola jaringan tersebut. Oleh sebab itu pada penelitian ini akan dibuat aplikasi untuk mengendalikan komputer secara jarak jauh dengan menggunakan protokol TCP/IP. Aplikasi ini dibuat dengan menggunakan bahasa pemrograman Delphi 5.0 dan dWinsock 2.75 yang merupakan komponen antar muka Windows Socket API yang dikhususkan untuk bahasa pemrograman Delphi, dan terdiri dari dua bagian yaitu server yang diaktifkan pada komputer yang akan dikendalikan, dan client yang diaktifkan pada komputer pengendali. Pada aplikasi ini data yang dikirimkan berbentuk teks dan biner, dan menggunakan dua pasang komponen utama dWinsock yaitu TTextServer dan TTextClient serta TBinaryServer dan TBinaryClient. Fungsi yang diaplikasikan ialah penguncian komputer, reboot, shutdown, eksekusi program, pengiriman pesan, melihat tampilan layar dan melihat program yang sedang dijalankan pada komputer server. Pengujian dilakukan pada jaringan komputer internal dan juga pada jaringan internet. Hasil dari pengujian yang dilakukan pada jaringan internal didapat bahwa semua fungsi yang diaplikasikan dapat dijalankan dengan sempurna tanpa mengalami penundaan yang berarti karena delay yang terjadi di bawah 1 detik, sedangkan untuk jaringan internet terdapat delay yang besarnya bervariasi tergantung dari tingkat kepadatan traffic data pada saat tersebut. Kata kunci: TCP/IP, jaringan komputer, pengendalian jarak jauh.