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Pancala APP (Pancasila’s Character Profile): Sebagai Inovasi Mendukung Merdeka Belajar Selama Masa Pandemik Aditia, Dimas; Ariatama, Soni; Mardiana, Emi; Sumargono, Sumargono
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 13 No 2 (2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v13i2.6112

Abstract

The world of education during the pandemic period showed disturbing instability, field findings stated that offline learning made students unable to absorb knowledge optimally. Other problems such as the decline in the character of students also followed. Various policy packages were launched by the government, one of which was independent learning. The purpose of this study is to reveal about: 1) Educational problems during the pandemic 2) School efforts to support independent learning 3) Media teachers in instilling values ​​in the profile of Pancasila students at SD N 1 Gedong Meneng. In this study using Research and Development (R&D). Data collection techniques used are observation, questionnaires and interviews. The data analysis technique used is by collecting data, reducing data and presenting data. The results of this study are 1) The contribution of teachers or schools in supporting independent learning. 2) School efforts in instilling the values ​​of the Pancasila student profile in students through the Android application as a fun learning supplement. 3) Creation of Pancala APP (Pancasila's Character Profile) media.
USING VIRTUAL REALITY (VR) TECHNOLOGY AS AN EFFORTS TO ESCALATE INTEREST IN ONLINE LEARNING DURING PANDEMIC Ariatama, Soni; Adha, Muhammad Mona; Rohman, Rohman; Hartino, Ahman Tosy; Ulpa, Eska Prawisudawati
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 1 (2021): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v3i1.22069

Abstract

Achieving this goal, humans continue to innovate in making assistive devices to carry out teaching and learning activities, where one of them is making a learning medium. The pandemic period that occurred in 2020 made learning carried out online so that online learning platforms or media became very important to mastered and implemented by both teachers and students. Learning media using virtual reality (VR) is an alternative solution to offer new and fun learning practices for students. VR brings interesting videos/images with adjustable time duration. This article uses a literature study approach, by collecting various materials and information, then the analysis made based on the documentation and reflections that have been compiled. The use of VR encourages learning media innovations that are different from before to increase participation and students' critical thinking perspectives and to bring students closer to VR technology. The characteristics of technology that are suitable for use such as Virtual Reality (VR) media can be implemented in the teaching and learning process in the midst of the current pandemic which aims to attract students' interest and feel a classroom-like atmosphere when offline learning takes place.Keywords: online learning, pandemic, technology, virtual reality DOI: http://dx.doi.org/10.23960/jpvti.v3.i1.202101