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Analisis Performa Owncloud Dan Pydio Pada Aplikasi Layanan Cloud Storage Vinsensius Elman Mendrofa; Tommy; Risko Liza
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

The comparison analysis of owncloud and pydio performance refers to testing the performance of open sourcecloud storage service applications by identifying the use of resource consumption and technical use of the networkbetween the two cloud services as a benchmark for users and can be used as a basis for selecting cloud storageapplications that meet the criteria for save data. Performance comparison testing is done by uploading a file to acloud service, then resource usage will be monitored using netdata, and for technical network usage it will bemonitored using wireshark. For the results of testing the performance of owncloud and pydio services, in terms ofresource usage and consumption, owncloud is lighter than pydio. On the technical use of the network both havethe same level of criteria. However, for the user interface, pydio has an attractive appearance and is easy to use.
Implementasi Algoritma Multiplicative Random Number Generation (MRNG) Dalam Menemukan Objek Pada Game Berbasis Android Muhammad Fauzy; Tommy; Imran Lubis
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

Games are a form of entertainment enjoyed by all age groups of children, adults and the elderly. This researchwill build a game to find a simple game object that is played by disassembling an object or image. Randomizedimages require an algorithm so that it can be applied to games, Game finds the process of playing randomizedobjects using the algorithm used in this study, namely Multiplicative Random Number Generation (MRNG) whichis an algorithm to be able to sequentially or sequence numbers as the results of calculations with a computerwhose distribution is known so that the numbers appear randomly and are used continuously. The result of thisresearch is an android-based game in which there is an object-finding game that utilizes Multiplicative RandomNumber Generation (MRNG). In this study, it was developed using Unity 3D software and utilizing the assets ofUnity 3D software with a visual code text editor, in modeling the flow diagrams in this study using a unifiedmodeling language. The purpose of this research is to produce games that can hone thinking skills and build gamesto find objects. using multiplicative random number generation algorithm. This game can be played by all peoplein training memory and thinking skills, this game is equipped with a time feature.
Virtual Reality Pembelajaran Bahasa Jepang Berbasis Android Tiwi Afriani Hasman; Tommy; Divi Handoko
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

The rapid development of technology makes information media now switch to virtual reality. Virtual reality is atechnology that allows users to interact with a computer simulated environment. The Japanese language itself hasa different accent and its own uniqueness. The advantages of this virtual reality technology will help Androidbasedsmartphoneuserstobeabletodevelopapplicationswithvirtualrealitytechnology,especiallyinlearning Japanese. With this application, it will overcome the time constraints in learning Japanese. This study aims toanalyze the application of virtual reality technology in learning Japanese. The results of the research conductedby the author is to produce a Japanese language learning media using virtual reality technology, especially inkatakana and hiragana letters. In addition, this application also features a quiz feature as a benchmark for users'understanding of learning Japanese, as well as a Japanese sentence feature that can train users to apply Japanesein daily activities. Based on the results of research and testing of 20 respondents with the results agreeing anaverage of 78%, doubting 18% and disagreeing 4%, it can be concluded that the resulting application still needsdevelopment on its features and the system that has been made to be more effective used by users, as well asadjustments to educational needs.
ANALISIS YURIDIS PERUBAHAN NAMA SESEORANG PADA AKTA KELAHIRAN DALAM HUKUM PERDATA (Studi Penetapan Pengadilan Nomor 26/Pdt.P/2023/PN Tjk): Tami Rusli1, Aprilnisa2, Tommy Andrian3, tommy
PERAHU (PENERANGAN HUKUM) : JURNAL ILMU HUKUM Vol 11 No 2 (2023): PERAHU (Penerangan Hukum) Jurnal Ilmu Hukum
Publisher : Universitas Kapuas

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Abstract

Abstrak Permohonan merupakan surat yang sengaja dibuat berisikan tentang semua tuntutan hak perdata yang dibuat oleh pihak yang berkepentingan dan membahas tentang perkara yang tidak mengandung sengketa. Faktor penyebab perubahan nama seseorang pada akta kelahiran dalam hukum perdata yaitu karena sering sakit-sakitan yang dimana masyarakat masih mempercayai bahwa jika anak mengalami sakit-sakitan maka harus dilakukan perubahan nama, kemudian adanya nama yang terlalu panjang atau pendek yang bias menyulitkan anak ketika berada di lapangan. Pertimbangan Hakim dalam menetapkan permohonan perubahan nama seseorang pada akta kelahiran dalam hukum perdata pada Penetapan Pengadilan Nomor 26/Pdt.P/2023/PN Tjk yaitu berdasarkan bukti-bukti yang diajukan Pemohon serta fakta-fakta yang terungkap di persidangan, permohonan Pemohon untuk memperbaiki nama tidaklah bertentangan dengan hukum dan patut untuk dikabulkan.
Analisis Kesulitan dalam Pembelajaran Penjas Anak Tuna Grahita di Sekolah Luar Biasa Negeri Lubuklinggau Tommy; Sukasno; Syafutra, Wawan
Linggau Journal Science Education Vol. 2 No. 1 (2022): Linggau Journal Science Education
Publisher : LP3MKIL

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan mengetahui kesulitan dalam pembelajaran penjas anak tuna grahita di Sekolah Luar Biasa Negeri Lubuklinggau. Subjek dalam penelitian ini adalah guru penjas dan siswa tuna grahita. Metode penelitian yang digunakan dalam penelitian ini adalah metode deskriptif melalui pendekatan kualitatif. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi, wawancara, dan dokumentasi. Hasil penelitian ini menunjukkan ada beberapa hal yang menjadi kesulitan dalam pembelajaran penjas anak tuna grahita di Sekolah Luar Biasa Negeri Lubuklinggau, yaitu mengenai bentuk kesulitan yang dihadapi guru dan siswa dalam proses pembelajaran penjas bagi anak tuna grahita di SLB Negeri Lubuklinggau, bentuk kesulitan yang dihadapi guru antara lain (1). Kesulitan dalam menyampaikan materi, (2). alat pelajaran, dan bentuk kesulitan yang dihadapi siswa meliputi (1). kesulitan dalam memahami materi, (2). minat siswa selain itu ditemukan juga faktor penyebab kesulitan yang dialami guru dan siswa dalam pelaksanaan pembelajaran penjas bagi anak tuna grahita di SLB Negeri Lubuklinggau, faktor penyebab kesulitan yang dialami guru yaitu (1). kesulitan guru dalam berinteraksi dan berkomunikasi, sedangkan faktor penyebab kesulitan siswa yaitu (1). intelegensi yang rendah. Upaya yang dilakukan guru untuk mengatasi kesulitan tersebut dengan cara yaitu guru berinterikasi dan berkomunikasi dengan siswa tuna grahita dengan cara memberikan perhatian yang lebih kepada setiap siswa, meningkatkan interaksi dengan cara mengajak ngobrol, menanyakan secara langsung satu persatu kepada siswa mengenai materi yang belum dipahami, serta guru memberikan bantuan atau layanan secara khusus satu persatu kepada setiap siswa atau menyesuaikan proses pembelajaran dengan karakteristik siswa tuna grahita pada saat proses pembelajaran agar siswa tuna grahita dapat mengikuti proses pembelajaran dengan baik.
Analisis Implementasi Laravel 9 Pada Website E-Book Dalam Mengatasi N+1 Problem Serta Penyerangan Csrf dan Xss M. Mahdi Maulana Lubis; Tommy; Divi Handoko; Nur Wulan
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 1 (2023): Januari 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i1.46

Abstract

In the current digital era, the use of websites is increasing rapidly, people like everything that is instant, even in terms of reading books, they prefer to read e-books rather than reading books conventionally. Therefore we need a website that is able to process data quickly so that readers will not wait long when they want to find the book or journal they want. In addition, the website also stores data for readers and stores it, but there are lots of irresponsible people who use their data illegally, so further security is needed for the convenience of readers, therefore researchers will analyze the solution to website security problems from xss attacks. and csrf and N+1 problems using Laravel whether it has an effect on the e-book website or not at all
Analisis Keretanan Website Dengan Aplikasi Owasp Zap Abdul Fattah Hasibuan; Tommy; Divi Handoko
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 2 (2023): Mei 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i2.51

Abstract

Website security is often ignored by developers, including small websites or company profile websites that have data that may be stolen by irresponsible parties. Self-test is needed in order to find out security holes that might be attacked. Therefore, a vulnerability assessment is needed to find security holes. Vulnerability Assessment (VA) is a system scanning process to find vulnerabilities and loopholes in a website system, this loophole provides a backdoor for attackers to attack the victim's system. Owasp-zap is an application that can look for a security hole in the website system, after information about the vulnerability is obtained, the developer can make changes or add scripts to a system so that security holes can be overcome in order to maintain data integrity from attacks by irresponsible parties.
Tanggung Jawab Pemerintah Kota Banda Aceh Terhadap Kelancaran Lalu Lintas Jalan Raya Tommy
AT-TASYRI': JURNAL ILMIAH PRODI MUAMALAH Vol. 9 No. 2 (2017): At-Tasyri': Jurnal Ilmiah Prodi Muamalah
Publisher : Prodi Hukum Ekonomi Syariah STAIN Teungku Dirundeng Meulaboh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.35 KB) | DOI: 10.47498/tasyri.v9i2.87

Abstract

Government Regulation Number 32 Year 2011 on Management and Engineering, Impact Analysis, And Needs Traffic Management ordered the region to make local regulations related commands, prohibitions, warnings and/or instructions that are common across all the roadway of the city. Until now, none of the local regulations in region about rumble strip as well as the government's responsibility for the impact of losses incurred from the rumble strip. The purpose of this study find alternative solutions to the problems encountered. Based on the object of the problem studied, the research method used is empirical juridical. The effective of rumble strip to raise legal awareness in traffic on a highway Banda Aceh was not followed by the responsibility of municipal authorities to deliver local regulations in determining the locations and conditions of laying rumble strip, the effects and damages arising from the existence rumble strip that so many in the roadway. It is suggested to the Government of Banda Aceh to deliver local regulations pertaining to the rumble strip and curb its existence is so disturbing people in maintaining the smoothness of traffic.
Penggunaan Metode Simple Additive Weighting dalam Aplikasi Mobile untuk Proses E-Recruitment Tommy; Ari Usman
Journal of Informatics Management and Information Technology Vol. 4 No. 1 (2024): January 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jimat.v4i1.249

Abstract

E-Recruitment is internet-based employee recruitment that is carried out by many companies today. In the research that the author conducted, recruitment was completed with decision support selection using SAW. The SAW method produces ranking output against alternatives. The alternative with the highest value is the best. In this system the alternative in question is the applicant. When registering, applicants are required to input data, including the attribute data required for selection using the SAW method. With this system, it is hoped that recruitment will be easy and practical at the initial selection stage. From this research, the results of selection using the SAW method are a ranking of scores from highest to lowest and information on whether an applicant's application is accepted or rejected can be seen through the applicant's application easily and the weight for each criterion can be changed according to the company's request
Analisis Kesulitan dalam Pembelajaran Penjas Anak Tuna Grahita di Sekolah Luar Biasa Negeri Lubuklinggau Tommy; Sukasno; Syafutra, Wawan
Linggau Journal Science Education (LJSE) Vol. 2 No. 1 (2022): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v2i1.176

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan mengetahui kesulitan dalam pembelajaran penjas anak tuna grahita di Sekolah Luar Biasa Negeri Lubuklinggau. Subjek dalam penelitian ini adalah guru penjas dan siswa tuna grahita. Metode penelitian yang digunakan dalam penelitian ini adalah metode deskriptif melalui pendekatan kualitatif. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi, wawancara, dan dokumentasi. Hasil penelitian ini menunjukkan ada beberapa hal yang menjadi kesulitan dalam pembelajaran penjas anak tuna grahita di Sekolah Luar Biasa Negeri Lubuklinggau, yaitu mengenai bentuk kesulitan yang dihadapi guru dan siswa dalam proses pembelajaran penjas bagi anak tuna grahita di SLB Negeri Lubuklinggau, bentuk kesulitan yang dihadapi guru antara lain (1). Kesulitan dalam menyampaikan materi, (2). alat pelajaran, dan bentuk kesulitan yang dihadapi siswa meliputi (1). kesulitan dalam memahami materi, (2). minat siswa selain itu ditemukan juga faktor penyebab kesulitan yang dialami guru dan siswa dalam pelaksanaan pembelajaran penjas bagi anak tuna grahita di SLB Negeri Lubuklinggau, faktor penyebab kesulitan yang dialami guru yaitu (1). kesulitan guru dalam berinteraksi dan berkomunikasi, sedangkan faktor penyebab kesulitan siswa yaitu (1). intelegensi yang rendah. Upaya yang dilakukan guru untuk mengatasi kesulitan tersebut dengan cara yaitu guru berinterikasi dan berkomunikasi dengan siswa tuna grahita dengan cara memberikan perhatian yang lebih kepada setiap siswa, meningkatkan interaksi dengan cara mengajak ngobrol, menanyakan secara langsung satu persatu kepada siswa mengenai materi yang belum dipahami, serta guru memberikan bantuan atau layanan secara khusus satu persatu kepada setiap siswa atau menyesuaikan proses pembelajaran dengan karakteristik siswa tuna grahita pada saat proses pembelajaran agar siswa tuna grahita dapat mengikuti proses pembelajaran dengan baik.