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Implementation Of Dice Games In Improving Numerication Ability Pradana, Pascalian Hadi; Romadhoni, Masruroh; Ali, A. Zulkarnain
Jurnal Amal Pendidikan Vol. 5 No. 3 (2024): December 2024
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/japend.v5i3.137

Abstract

Early Childhood Education (PAUD) is the initial stage in the education system, where children are in the preschool period aged 0 to 6 years, which is a period of very rapid development.  The purpose of this research is to determine the improvement in children's numeracy skills through the application of dice games.  Early childhood numeracy skills include understanding and using basic mathematical concepts such as number recognition, simple counting, and object grouping.  Numeracy skills help children develop cognitive, logical, and problem-solving abilities, which are important foundations for more complex mathematics learning in the future.  Dice games make it easier for children to remember the material, especially in developing cognitive aspects by introducing simple counting methods.  This study uses the Classroom Action Research (CAR) method, which involves two cycles where each cycle includes the stages of planning, implementation, observation, and reflection.  Based on the results of the Classroom Action Research (CAR) and the data analysis conducted, it is concluded that dice games can improve children's numeracy skills.  This is evidenced by the improvement in research results from cycle I, where 7 children or 43.75% met the minimum criteria for developing as expected, increasing to 14 children or 87.5% in cycle II.  Because in cycle II the success indicators have been met, this research is declared complete.  With those results, since the success indicators were met in cycle II, the research is considered complete.
Meningkatkan Kemandirian Anak Menggunakan Metode Pembelajaran STEAM Berbasis Loose Parts Hadi Pradana, Pascalian; Ismiati, Ismiati; Ali, A. Zulkarnain
Jurnal Anak Usia Dini Holistik Integratif (AUDHI) Vol 8, No 1 (2025)
Publisher : Prodi Pendidikan Guru Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36722/jaudhi.v8i1.4324

Abstract

Ditemukan beberapa permasalahan di lapangan diantaranya: 1) kurangnya rasa percaya diri, 2) kurangnya tanggung jawab, anak cenderung sering menyatakan tidak mampu atau tidak mau mengerjakan tugas, dan 3) tidak mampu menyesuaikan diri dengan lingkungan sekitar. Tujuan dari penelitian ini untuk meningkatkan kemandirian anak usia dini melalui penerapan metode pembelajarain STEAM berbasis loose parts. Jenis penelitian yang dipakai yaitu penelitian tindakan kelas. Pengumpulan data menggunakan dokumentasi berupa foto anak yang sedang menyusun loose parts dan observasi anak saat membuat mosaik dan kolase dari loose parts dengan bahan alam. Analisis data dilakukan secara kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa metode pembelajaran STEAM berbasis loose parts dengan menggunakan bahan alam dapat meningkatkan kemandirian anak. Penggunaan metode tersebut terbukti efektif, terlihat dari peningkatan jumlah anak pada saat pra siklus belum ditemukan anak yang mencapai kategori BSB, kemudian meningkat sebanyak 5 dari 11 anak pada siklus I dan bertambah lagi menjadi 9 anak pada siklus II. Maka kesimpulan yang diperoleh adalah bahwa metode pembelajaran STEAM berbasis loose parts dapat meningkatkan kemandirian anak usia dini. Guru perlu merancang kegiatan pembelajaran yang memanfaatkan loose parts secara kreatif, sementara lembaga PAUD dan orang tua didorong untuk menyediakan fasilitas dan dukungan yang memungkinkan anak bereksplorasi secara mandiri. Selain itu, diharapkan agar metode pembelajaran STEAM berbasis loose parts dengan bahan alam diintegrasikan secara terencana dan berkelanjutan dalam kegiatan pembelajaran di PAUD untuk mendorong kemandirian anak
Upaya Meningkatkan Motivasi Belajar Anak Usia 4-5 Tahun melalui Metode Bernyanyi di TK Al Hidayah Rambipuji Tahun Ajaran 2024 Anggraeni, Fitria Merie; Ali, A. Zulkarnain; Wijaya, Pipit Rika
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.833

Abstract

An important dynamic component in the learning process is motivation. Lack of motivation causes students to underachieve. One of the learning motivations is through singing, an alternative method often used by teachers in the teaching and learning process. Singing is indeed an effective method to increase learning motivation, especially in early childhood. This study was conducted on 22 students with observation and interview data. The results of the study were that children easily feel bored and fed up during learning hours in children aged 4-5 years with a total of 22 students in group B. In class B, there were children who felt bored and fed up so that to help the learning process through the singing method. The results of the pre-cycle observation that the assessment indicator had not developed (BB) reached 95%, there were many students who were not used to the learning process so that it was not fun, making students feel bored and fed up and the assessment indicator began to develop (MB) reaching 5%. Furthermore, 95% were included in the BSB category and 5% were included in the BSH category. This success is due to the fact that children feel happy with learning activities using the singing method and that the variety of songs that are done every day prevents them from getting bored and the results of the actions taken in two locations show that the singing method helps Al Hidayah Rambipuji Kindergarten students learn better.
Improving Fine Motor Skills through Pattern Cutting Activities in RA At-Taqwa Children Mubarrokah, Sulfi; Afandi, Ahmad; Ali, A. Zulkarnain
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.968

Abstract

This study aims to determine the improvement of children's fine motor skills through the implementation of pattern cutting activities at RA At-Taqwa. This study is a Classroom Action Research (CAR) with a descriptive method approach. This research was conducted collaboratively between researchers and class teachers to improve children's fine motor skills through pattern-cutting activities. This study was designed in two cycles, where each cycle consists of four main stages, namely: a) planning; b) implementing action; c) observing; and d) reflecting. The results showed that 11 of the 17 children (64.71%) had achieved the success indicator, which was at least in the Developing According to Expectations (BSH) category. This result did not meet the success indicator, so it will be continued in cycle II. Based on the results of the reflection, the teacher made a number of improvements in cycle II, including simplifying the pattern, adding motor warm-up activities, and providing assistance based on the child's abilities. After these improvements, the results in cycle II showed a significant improvement. A total of 11 children (64.7%) reached the BSB category, 5 children (29.41%) were in the BSH category, and only 1 child (5.88%) was still in the MB category. No children were in the BB category. This means that 16 of the 17 children (94.12%) have achieved the success indicator, which is at least in the Developing According to Expectations (BSH) category.
The Effect of Flash Card Games on Early Children's Reading Ability Jamila, Jamila; Ali, A. Zulkarnain; Pradana, Pascalian Hadi
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.941

Abstract

The purpose of this study was to determine whether flashcard games influence the reading skills of young children. The problem of low reading skills in early childhood remains a serious challenge in Indonesia. Various studies and national data show that most children aged 5–6 years have not yet mastered early reading skills appropriate to their developmental stage. This condition is exacerbated by the lack of engaging learning media and the lack of innovative approaches in reading instruction. The use of conventional methods tends to make children bored and unmotivated to learn to read. Therefore, interactive, fun solutions are needed that are appropriate to the characteristics of early childhood. One potential solution is the use of game-based learning media such as flashcards. Flashcards are visual media that can increase children's interest in letters and words while also fostering the association process between images and written symbols. The use of flashcards can improve visual memory, accelerate letter recognition, and create a fun learning atmosphere. Several studies have shown that this method is effective in improving early childhood reading skills, particularly in aspects of letter recognition and early reading as a whole. This study aimed to determine the effect of flashcard games on early childhood reading skills. The method used was an experiment with a one-group pretest-posttest design. Subjects were given a pretest, then given treatment using flashcards, and then a posttest. Data collection was conducted through observation using indicators of language and reading development. Data analysis used a paired sample t-test to determine the significance of changes before and after treatment.
Efforts to Improve Fine Motor Abilities through Collage Activities in Early Childhood Cahyawati, Wahyuni Nur; Ali, A. Zulkarnain; Kurniawan, Nurhafit
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.954

Abstract

This study aims to improve fine motor abilities in early childhood through structured collage activities as part of a learning intervention. Fine motor skills are essential for early childhood development, particularly in supporting hand–eye coordination, muscle control, and readiness for academic tasks such as writing and drawing. The research employed Classroom Action Research (CAR), conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The research subjects were 15 early childhood learners identified as experiencing delays in fine motor development. Data collection techniques included direct observation, documentation, and pre-test and post-test assessments to measure changes in children’s fine motor performance. The results of the study indicate a notable improvement in children’s fine motor abilities after the implementation of collage activities. In the first cycle, only 51.67% of children achieved the categories of “expected development” and “very good development.” After revising the learning strategies and optimizing the use of collage materials in the second cycle, this percentage increased significantly to 83%. The findings demonstrate that collage activities effectively stimulate fine motor muscles, enhance hand–eye coordination, and improve children’s concentration and accuracy in completing tasks. In addition, collage activities contribute positively to children’s creativity, independence, and engagement in learning. Overall, collage activities are proven to be an effective, enjoyable, and easily implemented learning strategy for improving fine motor skills in early childhood education. The study recommends the integration of collage-based activities into daily learning practices to support optimal motor development in young children.