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SOFTWARE TESTING APLIKASI WEBSITE PT GRAMEDIA MENGGUNAKAN METODE BLACKBOX PADA PT WGS BANDUNG Muhammad Ikhwal; Nailah Rahadatul ‘Aisy; Ranita Claudia Br Purba; Sinar Rehiyarso; Aries Syarifudin
AI dan SPK : Jurnal Artificial Intelligent dan Sistem Penunjang Keputusan Vol. 1 No. 3 (2023): Jurnal AI dan SPK : Jurnal Artificial Inteligent dan Sistem Penunjang Keputusan
Publisher : CV. Shofanah Media Berkah

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Abstract

Arus informasi baru saat ini membuat sulit untuk menentukan kualitas perangkat lunak yang akan digunakan untuk mendukung proses bisnis perusahaan. Pemanfaatan teknologi informasi sudah menjadi kebutuhan mendasar dalam pengambilan keputusan di dunia bisnis. Kebutuhan akan software yang handal, efisien dan sangat dibutuhkan untuk menyelesaikan pekerjaan. Kegagalan pengembangan dan implementasi sistem informasi/perangkat lunak dapat memberikan dampak bagi perusahaan karena akan memakan biaya yang sangat besar. Pengukuran kualitas perangkat lunak diperlukan sebelum suatu aplikasi akan dirilis atau diluncurkan, hal ini berfungsi untuk menguji kematangan suatu perangkat lunak. Tujuan utama dari pengujian ini adalah untuk meyakinkan pelanggan bahwa sistem layak digunakan dan memenuhi persyaratan kinerja. Penelitian ini dilakukan di PT. Walden Global Services Bandung merupakan perusahaan yang bergerak di bidang penjaminan mutu perangkat lunak. Laporan tugas akhir ini akan menguraikan pengujian website aplikasi dari PT. Gramedia Pustaka Utama www.sp.gramediadigital.com dengan metode pengujian blackbox yang meliputi; Uji Fungsional, Uji Keamanan, Uji Kinerja Ujung Depan, Uji Kinerja Ujung Belakang, dan Uji Antarmuka Pengguna.
Development Of Historical Electronic Module On The Impact Of European Colonization For The Indonesian Nation For Senior High School N Najuah; Ichwan Azhari; Pristi Suhendro Lukitoyo; Muhammad Ikhwal; Reny Sabrina Simamora
International Journal of Educational Research & Social Sciences Vol. 3 No. 1 (2022): February 2022
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v3i1.262

Abstract

This research is motivated by the fact that history learning in schools is still conventional and less innovative, such as still using the lecture method, Powerpoint, Video, and textbook oriented in teaching and learning activities at school. The objectives of this research are: (1) To develop the historical electronic module for Class XI SMA and (2) To determine the feasibility of the Historical Electronic Module Teaching Materials for Class XI SMA. This study uses a research and development model using the ADDIE development model which includes (1) Analysis, (2) Design, (3) Development, (4) Implementation. and (5) Evaluation (Evaluation). The subjects of this research include Material Expert Lecturers, Media Expert Lecturers, and Class XI Social Studies Students at SMA Swasta Cerdas Murni. The object of this research is a historical electronic module on the impact of European colonialism on the Indonesian people. The instruments used in this research are media expert validation instruments, material expert validation instruments, and student responses to the use of the historical electronic module. The results of this study indicate: (1) The development of the historical electronic module on the impact of European colonialism on the Indonesian people for class XI IPS SMA, (2) the historical electronic module is declared suitable for use as teaching materials in schools with an average score of material experts of 3.8 and the average score of media experts was 3.72, the average score of the medium group trial was 3.47 and the student response as users were 3.45 so that the feasibility of the historical electronic module developed was in the "very good category.