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“POLITIK HISTORIOGRAFI” SEJARAH LOKAL: KISAH KEMENYAN DAN KAPUR DARI BARUS, SUMATERA UTARA Ichwan Azhari
Sejarah dan Budaya : Jurnal Sejarah, Budaya, dan Pengajarannya Vol 11, No 1 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.959 KB)

Abstract

Implementation of Indonesian Traditional Games in Early Childhood Education Institutions in Sunggal District, Deli Serdang Regency Rahimah Ulfah Harahap; Anita Yus; Ichwan Azhari
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 5, No 2 (2022): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v5i2.4760

Abstract

The purpose of this study is to describe the types of traditional Indonesian games played at the Al-Furqon Early Childhood Education Institute that can be played by children, the learning materials contained in traditional games, and the values embedded in children through the traditional game. This study uses qualitative research with a phenemenological approach, namely research by looking directly at the phenomenon, the data collection techniques used are observation, interviews, document studies and data analysis techniques using Milles and Huberman namely data reduction, data display and data verification. The results of this study found that the types of traditional Indonesian games played in Early Childhood Education institutions were free rope games, plate breaking and shell stilts. The learning materials contained in the free rope game are physical, motor, language, scientific, and social, while the values embedded in children through the free rope game are the values of hard work, agility, accuracy, and sportsmanship. The learning materials contained in the plate breaking game are physical motor, language, social, math, and science while the values embedded in children through this plate breaking game are hard work, obeying the rules, dexterity, and honesty. The learning materials contained in the shell stilt game are physical motor, language, social, science and mathematics while the values embedded in children through this shell stilt game are hard work, tenacity, independence, mutual respect and honesty.
Pemanfaatan Museum Sejarah Al-Qur’an Sumatra Utara sebagai Objek Wisata Edukasi Ichwan Azhari; Kartika Sari; Ilhan Rayfatsyah Rangkuti; Salsadilla Nur'aisyah
Sosial Horizon: Jurnal Pendidikan Sosial Vol. 11 No. 2 (2024): Sosial Horizon ( Jurnal Pendidikan Sosial)
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/sosial.v11i2.7248

Abstract

Berdiri pada tahun 2019, Museum Sejarah Al-Qur’an telah banyak mengedukasi para pengunjungnya dengan beberapa koleksi seperti mushaf yang berasal dari Pantai Timur serta beberapa artefak Islam seperti botol kaca, alat medis, batu nisan, koin Umayyah, manik-manik, dan pedang Usmaniyah yang membutikan jejak Islam di Sumatra. Mengembangkan museum perlu strategi dan mempertimbangkan manfaatnya bagi para pengunjung terutama di bidang pendidikan. Menjadikan Museum sebagai tempat yang layak menjadi objek wisata adalah sebuah hal yang penting sehingga ruang lingkup pendidikan menjadi luas dan hal ini menguntungkan pengunjung museum, sehingga konteks belajar tidak hanya di ruang kelas dan konteks wisata tidak selalu sia-sia ketika sudah dilewatkan.
Development Of Historical Electronic Module On The Impact Of European Colonization For The Indonesian Nation For Senior High School N Najuah; Ichwan Azhari; Pristi Suhendro Lukitoyo; Muhammad Ikhwal; Reny Sabrina Simamora
International Journal of Educational Research & Social Sciences Vol. 3 No. 1 (2022): February 2022
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v3i1.262

Abstract

This research is motivated by the fact that history learning in schools is still conventional and less innovative, such as still using the lecture method, Powerpoint, Video, and textbook oriented in teaching and learning activities at school. The objectives of this research are: (1) To develop the historical electronic module for Class XI SMA and (2) To determine the feasibility of the Historical Electronic Module Teaching Materials for Class XI SMA. This study uses a research and development model using the ADDIE development model which includes (1) Analysis, (2) Design, (3) Development, (4) Implementation. and (5) Evaluation (Evaluation). The subjects of this research include Material Expert Lecturers, Media Expert Lecturers, and Class XI Social Studies Students at SMA Swasta Cerdas Murni. The object of this research is a historical electronic module on the impact of European colonialism on the Indonesian people. The instruments used in this research are media expert validation instruments, material expert validation instruments, and student responses to the use of the historical electronic module. The results of this study indicate: (1) The development of the historical electronic module on the impact of European colonialism on the Indonesian people for class XI IPS SMA, (2) the historical electronic module is declared suitable for use as teaching materials in schools with an average score of material experts of 3.8 and the average score of media experts was 3.72, the average score of the medium group trial was 3.47 and the student response as users were 3.45 so that the feasibility of the historical electronic module developed was in the "very good category.