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PELATIHAN MANAJEMEN KEGIATAN OLAH RAGA MENGGUNAKAN PADLET.COM Eri Zuliarso; Sulastri Sulastri; Dwi Agus Diartono; Sariyun Naja Anwar
Intimas Vol 2 No 2 (2022)
Publisher : Fakultas Teknologi Informasi dan Industri Unisbank

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.325 KB) | DOI: 10.35315/intimas.v2i2.9004

Abstract

Salah satu bagian rumpun ilmu keolahragaan yang melakukan kajian terhadap pengelolaan kegiatan olahraga disebut Manajemen event olahraga. Perlu belajar keterampilan kognitif, afektif untuk Mengelola kegiatan olahraga dan bukan sekedar keberuntungan. pengelolaan kegiatan olahraga relevan dengan Keterampilan konseptual, teknikal, dan untuk berhubungan dengan manusia disamping keterampilan pendukung lainnya. Pengelolaan manajemen kegiatan olah raga yang besar membutuhkan alat bantu piranti lunak. Kegiatan pengabdian masyarakat akan mengeksplorasi penggunaan situs Padlet.com untuk digunakan mengelola kegiatan olah raga
MENINGKATKAN DAYA TARIK PEMBELAJARAN INFORMATIKA MELALUI DESAIN VISUAL DENGAN CANVA DI SMA NEGERI 1 BRINGIN KABUPATEN SEMARANG Wismarini, Theresia Dwiati; Murti, Hari; Lestariningsih, Endang; Redjeki, Rara Sriartati; Hartono, Budi; Anwar, Sariyun Naja; Lusiana, Veronica; Ardhianto, Eka
Intimas Vol 5 No 2 (2025)
Publisher : Fakultas Teknologi Informasi dan Industri Unisbank

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35315/intimas.v5i2.10149

Abstract

The rapid development of information technology requires teachers to present learning materials in a creative and visual manner. Informatics teachers at SMA Bringin face challenges in creating visually engaging teaching materials due to limited graphic design knowledge, which results in low student engagement and less effective delivery of content. To address this issue, a community service activity in the form of Canva training for informatics teachers at SMA Bringin was conducted. This activity followed a participatory and hands-on approach (learning by doing). The training took place over two days in the school's computer lab and was attended by 15 informatics teachers as well as several other subject teachers. Evaluation results showed 35% improvement in participants' understanding of Canva, based on a comparison of pre-test and post-test scores. Participants also displayed high creativity and enhanced visual skills in their final tasks, which involved creating educational materials using Canva. The satisfaction survey revealed that 93% of participants found the training highly beneficial and expressed their intention to adopt Canva in regular teaching. Overall, this training successfully improved the digital literacy of teachers, particularly in designing visual teaching media using Canva. Participants provided feedback suggest the organization of follow-up training focusing on animation or interactive video-based learning.