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Perancangan Interior “Do It Yourself” Cake Shop and Café di Surabaya Evelyn Fifilia Tjahjono; I Gusti Ngurah Ardana; Grace Mulyono
Intra Vol 4, No 2 (2016): Desain Interior 2015/2016
Publisher : Intra

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Abstract

Cake is one of the popular dessert which is loved by most people, regardless of age. Cake Shop and Café, is one of the place that facilitate the needs of the community. However, in this globalization era, custom cake is more favored by the people. The cake that just traded in mediocre, can lose interest so this business becomes less developed. So, based on that facts, “Do It Yourself” Cake Shop and Café is designed in Surabaya as a form of reaction to respond the demands of society in this era. The problem in this design can be solved by the application of the concept of fun and togetherness, because this facility provides a pleasant atmosphere and foster the spirit of togetherness. The design is processed using the method of literature, interview, and documentation. The data that has been collected were analyzed with descriptive and comparative method, and simple statistics, because this research is included with quantitative data, related to some elements of interior design. This design is provided with conventional cake trade, recreational facility to decorate their own cake, relaxation and education facility such as baking class, seminar area and exhibition area.
Perancangan Modular Booth Untuk Produk Makanan dan Minuman Stephanie Widodo; I Gusti Ngurah Ardana; Sherly de Yong
Intra Vol 4, No 2 (2016): Desain Interior 2015/2016
Publisher : Intra

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Abstract

Exhibition is an effective way for food and beverage entrepreneurs to promote and market theirs products. Base on a survey, an exhibition generally takes place for a short time with a predetermined area between 2000 x 2000 mm, 2000 x 2400 mm, or 2000 x 3000 mm. These limited time and space make some entrepreneurs pay less attention to interior booth. Therefore, a design is needed to solve the problem through Kembel five methods which comprise emphatize (the step to look for problems), define (the process of formulating the problems), ideate (the steps of designing to solve the problems), prototype (the process of realizing result of the design), and test (assessing the design results in solving the problems). The design solution is to design a modular booth system through folding and knockdown construction. The purpose of the design is to enable entrepreneurs to conduct an exhibition maximally both in the assembly and disassembly for praticial and easier use, and artistic booth design that can be changed as desired to attract visitors.