Dedy Ariyanto
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Pengaruh Media Kombinasi Flashcard Braille dan Media Realia Terhadap Kemampuan Mengenal Huruf Abjad Pada Siswa Tunanetra Kelas I di SLB Samala Nerugrasa Lumajang Dina Alifah; Asrorul Mais; Dedy Ariyanto
SPEED Journal : Journal of Special Education Vol. 5 No. 2 (2022): SPEED: JOURNAL OF SPECIAL EDUCATION
Publisher : Program Studi Pendidikan Luar Biasa Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/speed.v5i2.632

Abstract

Dalam penelitian ini memiliki tujuan untuk mendeskripsikan pengaruh media flashcard Braille dan media realia terhadap kemampuan mengenal huruf abjad pada siswa tunanetra kelas I di SLB Samala Nerugrasa Lumajang. Dalam Penelitian ini, peneliti menggunakan metode Single Subject Research (SSR) desain A-B. Subjek dari penelitian ini adalah anak Tunanetra dengan inisial R. Pengumpulan data dari penelitian ini yaitu tes unjuk kerja. Penelitian dilakukan sebanyak 10 sesi. Hasil persentase dari fase baseline (A) yaitu 27%, 25%, 25%, 32%, dan 25%. Dan mengalami peningkatan pada fase intervensi (B) yaitu 36%, 45%, 59%, 68%, dan 68%. Maka dapat diketahui bahwa ada pengaruh dari media kombinasi flashcard Braille dan media realia terhadap kemampuan mengenal huruf abjad pada siswa Tunanetra kelas I di SLB Samala Nerugrasa Lumajang.
MODEL OF SNAKE LADDER GAME AGAINST SOCIAL VALUE OF SOCIETY THROUGH SOCIAL INTERACTION IN THE COVID 19 PANDEMIC Pertiwi, Eky Prasetya; Dedy Ariyanto; Febrina Gerhani; Ianatuz Zahro
Jurnal AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD Vol 9 No 1 (2024): Jurnal AUDI
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jai.v6i2.6662

Abstract

This study aimed to know whether there is an interaction between the snake and ladder game model and the community social interaction. The type this research was quantitative method and the design used is the experimental method. The research was carried out at TK Labschool Jember and TK Aisyiyah Bustanul Athfal ( ABA) Kalisat. Based on the result of the research showed that there was no interaction between the snake and ladder game model and the community social interaction. H0 is rejected and Ha is accepted if Fhitung has a significance less than 0.05 (Sig < 0.05). H0 in this study means that there was no interaction between the snake and ladder game model and social interaction with the social values of the community. The results of the analysis found that there were factors that influenced no interaction between the snake and ladder game model and social interaction on the social values of the community, including too many children playing the snake and ladder game, lack of time for children because this activity was carried out for the first time in covid 19 era. This game played after the children did not meet face to face at school and even play activities with their peers in long time period, besides that children do not understand the meaning of social values in society.