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Penelitian kelompok: Model permainan sebagai alternatif untuk pemanasan siswa Samodra, Y Tovan Juni; Gustian, Uray; Astiati; Supianto; Susanto, Imam Andi; Riduansyah; Suhendra, Agito Fredi
Edu Sportivo: Indonesian Journal of Physical Education Vol. 3 No. 1 (2022): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/es:ijope.2022.vol3(1).8914

Abstract

The background of this research is that the warm-up for sports or physical education is always done by running around the field. The essence of warming up attempts to prepare physiologically and psychologically to be ready for higher activities. This research has made a real contribution to the development of warm-up activities, which were previously carried out by simply running around the field. The purpose of this research is to produce several game models that can be used as an alternative for warming up. The research design uses development research in sequence, problem exploration, design preparation, expert trials, student trials, small-scale trials, large-scale trials. The design was consulted with physical education lecturers and teachers, student trials were conducted on sports coaching education students, small-scale trials were conducted on sports coaching students, large-scale trials were conducted on elementary and junior high school students. Five types of heating were developed, and the achievement of the heating results was measured by pulse. Data were analyzed by descriptive statistics. The results of the study, five game designs were arranged (1,2,3,4 and 5), the results of small-scale trials stated that the pulse had entered the exercise pulse. Tests on students mean that all games have reached the pulse of practice. It was concluded that these five games based on a series of trials were declared feasible and could be used for warm-up activities.
Web-Based Magasing Media to Improve Students' Mathematical Problem-Solving Skills at the Elementary School Level Putri, Febriyana Retno; Marmuah, Sri; Supianto
International Journal of Elementary Education Vol 8 No 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i2.75077

Abstract

Mathematical problem-solving ability is an ability that requires problem solving skills and creativity in solving it because problems in mathematics sometimes require solutions that use creative thinking from students. Through the use of media in mathematics learning, it can help teachers because media is an important component in learning, and from the use of media. Learning activities become more interactive and trigger participant learning motivation which will affect student learning outcomes. The purpose of this study is to analyze the effectiveness of using website-based Magasing media to improve mathematical problem-solving skills so that students can develop their ability to solve complex problems critically. This study used pre-experimental research with a one group experimental design. The sample in this study was 56 students in elementary school. Data collection was done by comparing the results of the pre-test and post-test of the experimental class after being treated using the media. The results of the effectiveness of website-based Magasing media are seen from the results of the pre-test and post test conducted using the paired sample T test. From the results of the research conducted, the pre-test and post test data obtained a result of 56.03 which indicates that the website-based Magasing media is effective in improving students' mathematical problem-solving skills. Based on the results of this study, through the use of website-based Magasing media is effective in improving the mathematical problem-solving skills of students at the elementary school level.
Upaya Hukum Dalam Pencegahan Aksi Lempar Batu Terhadap Pengguna Jalan Raya di Situbondo Fighur Firmansyah, Moh; Winiari Wahyuningtyas, Yuli; Nofitasari, Solehati; Supianto
WELFARE STATE Jurnal Hukum Vol. 3 No. 2 (2024): Oktober
Publisher : Prodi Ilmu Hukum Fakultas Hukum Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/welfarestate.v3i2.3334

Abstract

The recent increase in violent acts is often seen in society,along with various problems related to law violations, from mild toserious. One of the problems is the stone throwing action thatoccurred in Situbondo from 2018 to 2024 there are several cases ofstone throwing in the Situbondo Regency area which have not beencompleted and often occur repeatedly. The Crime of Destruction ofGoods itself has been cited in Article 406 paragraph (1) of theCriminal Code. With 2 problem formulations, namely: 1. What arethe legal remedies of victims of the crime of throwing stones againstmotorists on the Situbondo highway?, What is the legal threat tothe perpetrators of throwing stones against motorists on theSitubondo highway? The research method uses an empiricaljuridical approach, the data used are secondary data and primarydata. The study was carried out by literature studies and fieldstudies. The resource persons in this study are from the SitubondoPolice Gakkum Office. Based on the formulation of the problem andthe discussion in this study, the conclusion of this study is, Legalefforts to protect victims of crime as parties seeking justice, thenthey have the right to legal protection and redress as stated in LawNumber 8 of 1981 concerning the Criminal Procedure Code whichincludes the Road to obtain justice and obtain justice, entitled torestitution, compensation.
Pengembangan Media Pembelajaran Sejarah Menggunakan Cerpen Digital Interaktif Flipbook “Jendral Sudirman” Anisa Diah; Kisti Handayani; Triyanto; Supianto
Sajaratun : Jurnal Sejarah dan Pembelajaran Sejarah Vol 11 No 2 (2025): Sajaratun: Jurnal Sejarah dan Pembelajaran Sejarah
Publisher : Program Studi Pendidikan Sejarah Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/sajaratun.v11i2.7281

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran sejarah berbentuk cerpen digital interaktif Flipbook dengan tokoh Jenderal Sudirman. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian terdiri dari siswa kelas V SDN 2 Widoro dan guru kelas V. Data dikumpulkan melalui observasi, wawancara, angket respon, serta tes awal dan akhir (pretest-posttest). Hasil validasi oleh ahli materi dan media menunjukkan bahwa media yang dikembangkan dinyatakan sangat valid dengan skor rata-rata di atas 0,80. Respon guru dan siswa terhadap media berada dalam kategori sangat baik, dengan skor rata-rata 86 dari guru dan mayoritas siswa memberikan tanggapan positif. Hasil belajar siswa meningkat secara signifikan, dari rata-rata pretest 33,09 menjadi posttest 80,88. Sehingga dapat disimpulkan bahwa media cerpen digital interaktif berbasis Flipbook Jendral Sudirman ini valid, praktis, dan efektif dalam meningkatkan pemahaman sejarah, keterlibatan belajar, serta internalisasi nilai-nilai kepahlawanan Jenderal Sudirman pada siswa sekolah dasar. Media ini dapat dijadikan alternatif inovatif yang selaras dengan tuntutan Kurikulum Merdeka.
Budaya Organisasi Islami dan Perilaku Kerja Kolaboratif Guru di Lembaga Pendidikan Islam Supianto; Ulfah, Dhiyaa’; Hasri, Salfen; Sohiron
Dirasah : Jurnal Studi Ilmu dan Manajemen Pendidikan Islam Vol. 9 No. 1 (2026): DIRASAH
Publisher : Institut Agama Islam (IAI) Faqih Asy'ari Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Organizational culture plays a strategic role in shaping teachers' work behavior, especially in the context of Islamic educational institutions that prioritize religious values as the foundation for managing education. The challenge of teacher collaboration, which still tends to be individualistic, highlights the importance of strengthening an organizational culture based on Islamic values as the foundation for collective work behavior. This study aims to analyze the characteristics of an organizational culture based on Islamic values in shaping collaborative work behavior among teachers in Islamic educational institutions. The research employs a qualitative approach through a literature study by analyzing relevant scientific literature from 2020–2025 regarding organizational culture, Islamic education management, and teacher collaboration. The study's findings show that Islamic values such as trustworthiness (amanah), brotherhood (ukhuwah), deliberation (musyawarah), and justice serve as the foundation of organizational culture, promoting the creation of a conducive work environment, strengthening interpersonal trust, and fostering teachers' pedagogical and professional collaboration. This study contributes to strengthening the perspective of Islamic education management by emphasizing that an Islamic organizational culture functions not only as a normative guideline but also as an operational framework in developing sustainable collaborative work behavior among teachers.
ROLE PLAYING BERBASIS MARKET DAY SEBAGAI INOVASI PEMBELAJARAN IPS MATERI KEGIATAN EKONOMI DI SEKOLAH DASAR Setya Ratna Dianuri; Septian Eko Rahmanto; Ani Subekti; Triyanto; Supianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.38720

Abstract

This study explores the implementation of Role Playing based on Market Day as an innovative approach to Social Studies (IPS) learning, specifically on economic activities material in elementary school. The problem underlying this research is the low student engagement and limited understanding of abstract economic concepts such as production, distribution, and consumption due to teacher-centered learning and minimal practical activities. The purpose of this study is to describe how Role Playing based on Market Day can create meaningful, contextual, and engaging learning experiences for students. This research employed a qualitative descriptive method. Data were collected through classroom observations, interviews with teachers and students, and documentation of learning activities during the Market Day implementation. The findings show that the Role Playing model integrated with Market Day activities provides authentic learning experiences that help students understand economic activities more concretely. Students actively participated by acting as producers, distributors, and consumers, which enhanced their conceptual understanding, communication skills, collaboration, creativity, and financial literacy. In addition, the learning process became more interactive, enjoyable, and relevant to students’ daily lives. The study concludes that Role Playing based on Market Day is an effective and innovative learning strategy to support meaningful Social Studies learning on economic activities in elementary schools.