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Pengembangan Media Pembelajaran Berbasis Android "Ispring Suite" Untuk Keterampilan Membaca Di Madrasah Ibtidaiyyah Barry, M. Yasin Fatchul; Shofiyani, Amrini; Safitri, Risa
Al-Lahjah : Jurnal Pendidikan, Bahasa Arab, dan Kajian Linguistik Arab Vol. 7 No. 1 (2024): Januari
Publisher : LPPM Universitas KH.A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/allahjah.v7i1.3545

Abstract

This study aims to develop Arabic learning media based on Android iSpring Suite for the reading skills of fourth graders at Madarasah ibtidayyah of Jombang. The research uses the R&D method, the development model uses ADDIE, there are five stages, namely analysis, design, development, implementation and evaluation. Analysis using a Likert scale, data collection techniques using observation, interviews and questionnaires. Based on data analysis of 30 students in the fourth graders at Madarasah ibtidayyah of Jombang, it was found that up to 91% (very good) with this learning media making participants enthusiastic and interested in using innovative and educative means in overcoming difficulties and boredom them to learn.
Pengaruh Green Innovation Terhadap Green Competitive Advantage pada PT Aurora World Cianjur Safitri, Risa
Jurnal Ilmiah Poli Bisnis Vol 14 No 2 (2022): Volume 14 Nomor 2
Publisher : Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/jipb.v14i2.845

Abstract

Semakin berkembangnya industri manufaktur di Indonesia menyebabkan semakin tinggi pula tingkat pencemaran yang dihasilkan dari limbah sisa produksi manufaktur. Perusahaan dituntut untuk menerapkan konsep green innovation dalam kegiatan operasinya sebagai upaya dalam meminimalisasi pencemaran dan menjadi peluang memperoleh keunggulan kompetitif perusahaan. Penelitian ini bertujuan untuk mengetahui pengaruh green process innovation dan green product innovation terhadap green competitive advantage pada PT Aurora World Cianjur sebagai salah satu perusahaan manufaktur di kabupaten Cianjur yang telah menerapkan konsep green innovation dalam proses produksinya. Penelitian ini dilakukan dengan pendekatan kuantitatif dan desain explanatory research dengan jumlah sampel sebanyak 205 responden. Instrumen yang digunakan peneliti adalah angket/kuesioner. Pengujian instrumen meliputi uji validitas dan uji reliabilitas dengan model pengukuran CFA (Confirmatory Factor Analysis Model). Analisis data menggunakan analisis deskriptif, sedangkan untuk pengujian hipotesis menggunakan analisis SEM (Structural Equation Modelling). Hasil penelitian menunjukkan bahwa (1) green process innovation berpengaruh positif dan signifikan terhadap green competitive advantage (2) green product innovation berpengaruh positif dan signifikan terhadap green competitive advantage (3) green process innovation berpengaruh positif dan tidak signifikan terhadap green product innovation (4) green process innovation tidak berpengaruh positif dan signifikan terhadap green competitive advantage melalui green product innovation.
Studi Literatur: Efektivitas Media Pembelajaran Berbasis Ispring Suite dan APK2 Builder Untuk Meningkatkan Pembelajaran IPA di Sekolah Dasar Safitri, Risa; Maharani, Mareta
Journal of Innovation in Teaching and Instructional Media Vol 5 No 2 (2025): Journal of Innovation in Teaching and Instructional Media
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jitim.v5i2.948

Abstract

This study aims to examine the effectiveness of Android-based learning media developed using iSpring Suite and APK2 Builder in improving student learning outcomes in Natural Sciences (IPA) subjects. This literature study collects and analyzes various previous studies that discuss the use of Android technology-based learning media in science education. The main focus of the study is on the comparison of the effectiveness of the two platforms, iSpring Suite and APK2 Builder, in improving conceptual understanding, learning motivation, and student interactivity. Based on the results of the literature review, Android-based media has great potential in improving student understanding through the presentation of more interesting and interactive materials. However, each platform has different advantages and limitations, so the selection of the right platform needs to be adjusted to learning needs and infrastructure limitations. This study provides insight for learning media developers and educators to optimize the use of technology in the science learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF CANVA BERBASIS ANDROID UNTUK MENINGKATKAN KETERAMPILAN PENDIDIK DI SEKOLAH DASAR Safitri, Risa; Syarwani Ahmad; Nila Kesumawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to: (1) find out the interactive learning media canva based on android based to improve the skills of educators in Elementary Schools (2) find out the level of media feasibility through validation by material experts, media, and (3) find out the level of effectiveness of learning media. This study uses the ADDIE model which includes analysis, design, development, implementation, and evaluation. The results of expert validation show the feasibility of the media with a percentage of 86% (media experts), and 98% (material experts). The results of practicality 87% by teacher response questionnaires, The results of effectiveness show a significant increase in pre-test (54.95) and post-test (87.72) values, with an N-gain value of 0.7081 which shows a high increase, thus the learning media developed is effective for use in learning ABSTRAK Penelitian ini bertujuan untuk: (1) mengetahui media pembelajaran interaktif canva berbasis android berbasisuntuk meningkatkan keterampilan pendidik di Sekolah Dasar (2)mengetahui tingkat kelayakan media melalui validasi oleh ahli materi, media, serta (3) mengetahui tingkat efektivitas media pembelajaran. Penelitian ini menggunakan model ADDIE yang meliputi analisis, perancangan, pengembangan, implementasi, dan evaluasi. Hasil validasi ahli menunjukkan kelayakan media dengan persentase 86% (ahli media), dan 98% (ahli materi). Hasil kepraktisan 87% oleh angket respon guru, Hasil keefektifan menunjukkan peningkatansignifikan pada nilai pre-test (54.95) dan post-test (87.72), dengan nilai N-gain 0,7081 yang menunjukkan peningkatan tinggi, dengan demikian media pembelajaran yang dikembangkan efektif digunakan dalam pembelajaran.