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GeoSMART; A New Approach for Geography Learning in the 21st Century Nofrion, Nofrion; Rahmanelli, Rahmanelli; Ismail, Aziah; Malik, Abid; Utomo, Erwin Pri; Operma, Sukron
Journal of Learning Improvement and Lesson Study Vol. 3 No. 2 (2023): JLILS (December Edition)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jlils.v3i2.75

Abstract

The development of human life in the 21st century requires teachers to be more creative in designing learning that is more interesting, challenging and impressive. Interesting learning is learning that is presented with the teacher's brilliant ideas in the form of methods, media and learning resources. Challenging learning can be defined as learning that is able to develop students' reasoning, critical thinking and analytical skills. Meanwhile, impressive learning is learning that is framed by example, character and universal human values. The GEOSMART approach was developed as an alternative solution to the problem of Geography learning which is still teacher-centred, has minimal student involvement and limited use of technology. There are five elements in the GEOSMART approach, namely, 1) scientific, 2) measurable, 3) applicable, 4) reasoning and 5) technology. Development is carried out using the Plomp model. The results of validation by experts show that the development product is in the very valid category. Meanwhile, the practicality test results show that the development product is in the very practical category. The results of effectiveness tests based on the results of experimental research in seven schools in West Sumatra show that the GeoSMART approach can improve student learning outcomes, especially student involvement in learning and critical thinking abilities.
FULFILLMENT OF INDICATORS AND ENHANCEMENT EXTRINSIC MOTIVATION OF STUDENTS THROUGH TEAMS GAMES TOURNAMENT IN GEOGRAPHY LEARNING Operma, Sukron; Wilis, Ratna; Anas, Fitri Yanti
GeoEco Vol 10, No 1 (2024): GeoEco January 2024
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ge.v10i1.81894

Abstract

The success of the learning process is the core goal of education. The success of the learning process can be seen from several things, one of which is student learning motivation. Learning motivation plays an important role in achieving learning success, and it has the potential to affect learning interest, activeness, and learning outcomes. The existence of strong learning motivation will catapult students to success in learning. Students' low motivation to learn is a concern for researchers to solve. This study aims to increase student motivation through learning team games tournament (TGT). The research method used in this study is Classroom Action Research (PTK) with a quantitative-descriptive approach. The data collection technique used is to distribute questionnaires that will be filled out by students. This research was conducted at SMAN 3 Padang on geography subjects. The results of this study show that teams games tournament (TGT) can meet extrinsic learning motivation indicators. The level of fulfillment of all indicators is more than 60% and even reached 72%, such a percentage is classified as "Enough" and "Good". Teams games tournaments (TGT) can also increase students' extrinsic learning motivation. The learning can increase the percentage of students with “Medium” and “High” motivation to 80%.