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Persepsi Siswa dan Guru TK Bunga Cahaya terhadap Implementasi Literasi Sejak Dini Testiana Deni Wijayatiningsih; Riana Eka Budiastuti; Muhimatul Ifadah; Dodi Mulyadi; Siti Aimah
Prosiding Seminar Nasional Pascasarjana Vol. 2 No. 1 (2019)
Publisher : Pascasarjana Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bagi anak usia dini literasi lebih diarahkan pada pengenalan dan pemahaman anak melalui tahapan-tahapan bermain dan belajarnya tentang aksara dan angka hingga membentuk anak kreatif dan mandiri yang mampu berkarya sesuai dengan usia dan perkembangannya. Oleh karena itu, sebagai guru wajib memberikan dorongan dan stimulus dengan cara-cara tertentu agar anak berhasil mempelajari budaya literasi.Pada kenyataannya, guru dan siswa TK Bunga Cahaya Manyaran Semarang masihkurangmenerapkankegiatanliterasibersama khususnya mengenalkan anak dengan buku dan kegiatan membaca dalam arti memahami buku sebagai jendela informasi. Merujuk pada pernyataan tersebut, permasalahan penelitian ini yaitu tentang persepsi anak dan guru terhadap implementasi literasi anak usia dini di TK Bunga Cahaya. Adapun metode penelitian yang digunakan untuk mengetahui persepsi siswa dan guru adalah observasi dan interview. Hasil penelitian yang diperoleh adalah 78% guru telah mengimplementasikan budaya literasi dengan cara membiasakan mendengarkan dongeng sebelum pelajaran dimulai dan terbentuknya pojok aksara dimana anak-anak dapat mengenal lebih banyak buku-buku bacaan sederhana dan aksara-aksara yang digunakan untuk berkomunikasi. Dari hasil tersebut dapat disimpulkan bahwa implementasi budaya literasi di TK Bunga Cahaya telah berjalan dengan baik sehingga persepsi anak tentang literasi sangat bagus dan antusias. Hasil ini diharapkan dapat mengajak para guru TK untuk lebih banyak memperkaya bahan dalam menggerakkan budaya literasi sejak dini.
Pendampingan Lesson Design dalam Lesson Study untuk Membangun Kolaborasi Guru SMK Muhammadiyah Pekalongan Siti Aimah; Eny Winaryati; Muhimatul Ifadah; Riana Eka Budiastuti; Yulia Mutmainnah; Edy Sutanto; Siska Pris Setyanti; Aufa Rafika Nur
Jurnal Surya Masyarakat Vol 5, No 2 (2023): Mei 2023
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.5.2.2023.276-281

Abstract

Collaboration among teachers is required to make them discuss and share their teaching experiences, including some teaching and learning problems with others. Through collaboration in lesson study, it enables them to prepare meaningful learning to students and learning of 21st century. This activity involving six English teachers of SMK Muhammadiyah Pekalongan aims to improve English teachers in designing their lesson. Through lesson study conducted in one-month, English teachers’ awareness and willingness to collaborate each other showed improvement. They became more acutely aware of the necessity to analyze students' needs when discussing issues related to teaching and learning. Additionally, they might learn something from discussing best practices in teaching through lesson study. This condition affected their ability to compose their lesson design, provide students with relevant learning experiences, and help them develop 4C (critical thinking, creative, collaboration, communication) and HOTS (high order thinking skill) skills.
Students’ Perspectives on Learning Vocabulary Using Board Race Nanda Listiyawati; Dodi Mulyadi; Muhimatul Ifadah
Proceedings Series on Social Sciences & Humanities Vol. 18 (2024): Proceedings of International Student Conference on Education (ISCE) 2024
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v18i.1265

Abstract

This study explores the unique lens of students' perspectives on vocabulary acquisition within the context of a board game race. Utilizing a qualitative research design, data were collected through survey and interview to gain comprehensive insights into students' experiences. Results indicate a high level of enthusiasm and engagement among students participating in the board game race, highlighting the motivational impact of gamification on vocabulary acquisition. The interactive and competitive nature of the game not only fostered a positive learning environment but also encouraged collaboration and camaraderie among students. The study delves into the perpective students of the board game race in enhancing vocabulary comprehension, retention, and application. Students appreciate the contextualization of words within the game scenarios, emphasizing the practicality of acquired vocabulary in real-life situations. In conclusion, this research sheds light on the positive of board game races on students' perspectives toward vocabulary learning, offering educators a foundation for leveraging gamification as a dynamic and effective tool in language acquisition.
Pelatihan Guru SMA Dalam Menggunakan AI untuk Menyusun Materi, Menerapkan Strategi, dan Melaksanakan Asesmen Widhiyanto Widhiyanto; Ardhi Prabowo; Christianti Tri Hapsari; Ira Mutiaraningrum; Candradewi Wahyu Anggraeni; Muhimatul Ifadah; Mohammad Ali Yafi
Jurnal Surya Masyarakat Vol 8, No 1 (2025): November 2025
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.8.1.2025.178-189

Abstract

Digital transformation in education requires teachers to adapt to technological advancements, including AI. The integration of AI in teaching and learning offers great potential for creating a more personalized, interactive, and relevant learning experience. However, research shows that the use of AI in secondary schools is still limited because of a lack of understanding and skills among teachers. This Community Service Program (PKM) focuses on enhancing the competencies of teachers at SMAN 12 Semarang by integrating artificial intelligence (AI) technology into teaching. Through training, this program aims to equip teachers with the knowledge and practical skills to utilize AI to develop instructional materials, implement innovative learning strategies, and conduct effective assessments. The methods used include lectures, discussions, demonstrations, and practical training. The methodology employed in this study is a case study. Thirty-three teachers from various subjects participated in this activity. The survey results were analyzed using the mean, standard deviation, and thematic analysis. The survey results indicated that teachers had a positive outlook on using AI to create instructional materials, questions, and assessments. Teachers created AI chatbot prompts that were clear, specific, contextually relevant to learning, and outcome-oriented. This activity has proven to enhance high school teachers' literacy and skills in utilizing AI to create more meaningful and effective learning experiences.
Pelatihan Guru SMA Dalam Menggunakan AI untuk Menyusun Materi, Menerapkan Strategi, dan Melaksanakan Asesmen Widhiyanto Widhiyanto; Ardhi Prabowo; Christianti Tri Hapsari; Ira Mutiaraningrum; Candradewi Wahyu Anggraeni; Muhimatul Ifadah; Mohammad Ali Yafi
Jurnal Surya Masyarakat Vol 8, No 1 (2025): November 2025
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.8.1.2025.178-189

Abstract

Digital transformation in education requires teachers to adapt to technological advancements, including AI. The integration of AI in teaching and learning offers great potential for creating a more personalized, interactive, and relevant learning experience. However, research shows that the use of AI in secondary schools is still limited because of a lack of understanding and skills among teachers. This Community Service Program (PKM) focuses on enhancing the competencies of teachers at SMAN 12 Semarang by integrating artificial intelligence (AI) technology into teaching. Through training, this program aims to equip teachers with the knowledge and practical skills to utilize AI to develop instructional materials, implement innovative learning strategies, and conduct effective assessments. The methods used include lectures, discussions, demonstrations, and practical training. The methodology employed in this study is a case study. Thirty-three teachers from various subjects participated in this activity. The survey results were analyzed using the mean, standard deviation, and thematic analysis. The survey results indicated that teachers had a positive outlook on using AI to create instructional materials, questions, and assessments. Teachers created AI chatbot prompts that were clear, specific, contextually relevant to learning, and outcome-oriented. This activity has proven to enhance high school teachers' literacy and skills in utilizing AI to create more meaningful and effective learning experiences.
THE IMPLEMENTATION OF DIGITAL STORYTELLING TO ENHANCE STUDENTS' SPEAKING ACHIEVEMENT AT JUNIOR HIGH SCHOOL Melani Fathimah Azzahra; Muhimatul Ifadah; Riana Eka Budiastuti
LEAD (Language, Education and Development) Vol 4 No 2 (2025): Volume 4 Number 2 2025
Publisher : Program Studi Pendidikan Bahasa Inggris Fakultas ilmu Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.lead.2025.4.2.17054

Abstract

This study aims to describe the implementation of digital storytelling to improve students' speaking achievement and to describe students' responses to the use of it. This study was conducted in the Classroom Action Research (CAR) design that occur in 2 cycles, involves students of ninth grade at SMP Muhammadiyah 3 Karangpandan as the research participant. The data were collected through observation, pre-tests, post-tests, and questionnaire. The results showed a significant increase in students' speaking achievement, represented by the score from pre-test to post-test in both cycles. In addition, students' responses collected through questionnaires revealed very positive perceptions: A high percentage of students agreed that digital storytelling makes them more confident when speaking (89.5% agree, 5.3% strongly agree and disagree, and 0% strongly disagree), helps them in improving their speaking (89.5% agree, 10.5% strongly agree, and 0% disagree and strongly disagree), helps them in conveying ideas (89. 5% agree, 5.3% strongly agree and disagree, 0% strongly disagree), affects their interest in learning speaking (89.5% agree, 5.3% strongly agree and disagree, 0% strongly disagree), will help to learn speaking (89.5% agree, 10.5% strongly agree, 0% disagree and strongly disagree). Students also found that digital storytelling has helpful in doing assignments and conveying ideas. Digital storytelling is proven to be effective in improving students' speaking achievement and fostered positive responses from students, triggering to be more active and confident when speaking English.