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Persepsi Siswa dan Guru TK Bunga Cahaya terhadap Implementasi Literasi Sejak Dini Testiana Deni Wijayatiningsih; Riana Eka Budiastuti; Muhimatul Ifadah; Dodi Mulyadi; Siti Aimah
Prosiding Seminar Nasional Pascasarjana Vol. 2 No. 1 (2019)
Publisher : Pascasarjana Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bagi anak usia dini literasi lebih diarahkan pada pengenalan dan pemahaman anak melalui tahapan-tahapan bermain dan belajarnya tentang aksara dan angka hingga membentuk anak kreatif dan mandiri yang mampu berkarya sesuai dengan usia dan perkembangannya. Oleh karena itu, sebagai guru wajib memberikan dorongan dan stimulus dengan cara-cara tertentu agar anak berhasil mempelajari budaya literasi.Pada kenyataannya, guru dan siswa TK Bunga Cahaya Manyaran Semarang masihkurangmenerapkankegiatanliterasibersama khususnya mengenalkan anak dengan buku dan kegiatan membaca dalam arti memahami buku sebagai jendela informasi. Merujuk pada pernyataan tersebut, permasalahan penelitian ini yaitu tentang persepsi anak dan guru terhadap implementasi literasi anak usia dini di TK Bunga Cahaya. Adapun metode penelitian yang digunakan untuk mengetahui persepsi siswa dan guru adalah observasi dan interview. Hasil penelitian yang diperoleh adalah 78% guru telah mengimplementasikan budaya literasi dengan cara membiasakan mendengarkan dongeng sebelum pelajaran dimulai dan terbentuknya pojok aksara dimana anak-anak dapat mengenal lebih banyak buku-buku bacaan sederhana dan aksara-aksara yang digunakan untuk berkomunikasi. Dari hasil tersebut dapat disimpulkan bahwa implementasi budaya literasi di TK Bunga Cahaya telah berjalan dengan baik sehingga persepsi anak tentang literasi sangat bagus dan antusias. Hasil ini diharapkan dapat mengajak para guru TK untuk lebih banyak memperkaya bahan dalam menggerakkan budaya literasi sejak dini.
Pendampingan Lesson Design dalam Lesson Study untuk Membangun Kolaborasi Guru SMK Muhammadiyah Pekalongan Siti Aimah; Eny Winaryati; Muhimatul Ifadah; Riana Eka Budiastuti; Yulia Mutmainnah; Edy Sutanto; Siska Pris Setyanti; Aufa Rafika Nur
Jurnal Surya Masyarakat Vol 5, No 2 (2023): Mei 2023
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.5.2.2023.276-281

Abstract

Collaboration among teachers is required to make them discuss and share their teaching experiences, including some teaching and learning problems with others. Through collaboration in lesson study, it enables them to prepare meaningful learning to students and learning of 21st century. This activity involving six English teachers of SMK Muhammadiyah Pekalongan aims to improve English teachers in designing their lesson. Through lesson study conducted in one-month, English teachers’ awareness and willingness to collaborate each other showed improvement. They became more acutely aware of the necessity to analyze students' needs when discussing issues related to teaching and learning. Additionally, they might learn something from discussing best practices in teaching through lesson study. This condition affected their ability to compose their lesson design, provide students with relevant learning experiences, and help them develop 4C (critical thinking, creative, collaboration, communication) and HOTS (high order thinking skill) skills.
ANDROID-BASED MOBILE LEARNING MEDIA: DEVELOPING SHORT FUNCTIONAL TEXT MEDIA FOR SEVENTH GRADE STUDENTS Ageng Wulan Yulista; Muhimatul Ifadah; testiana deni wijayatiningsih; Djamaluddin Darwis
SEAQIL Journal of Language Education Vol. 3 No. 1 (2024): SEAQIL Journal of Language Education (SJLE)
Publisher : SEAMEO QITEP in Language

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70046/sjle.3.1.137-152

Abstract

EFL learners had a less enthuastic and  difficult experiences when they studied short fuctional text. So, this current study discussed how to create a mobile phone application for online learning compatible with Android and Windows platforms named short functional text: greeting card. This study also attempted to evaluate the effectiveness of acquiring English language skills using Android-based mobile learning media. This study employed a research and development methodology, which involved nine consecutive stages: identification of potential and challenges, data collection, product design, validation of the design by experts, product testing, initial product revision, trial usage of the product, second product revision, and finalization of the product. The research instruments employed were questionnaires and tests. The data analysis was performed utilizing descriptive statistics and an independent sample T-test. The participants included eighth-grade students who were enrolled at SMP N 4 Purwodadi. Three separate findings were obtained from this inquiry. The validation of media and material specialists was a relevant evaluation of an authentic product, and the viability of using an Android-based mobile learning media product was established. Moreover, the average pre-test and post-test results exhibited a significant significance level, suggesting that the android-based mobile learning media was very effective as a learning medium throughout the learning process. Moreover, the student's perception findings were categorized as positive, with 75.5% indicating their agreement with using Android-based mobile learning media for learning. Using android-based mobile learning media can help students comprehend condensed functional content included in greeting cards, and it can alleviate monotony throughout the learning process.
Students’ Perspectives on Learning Vocabulary Using Board Race Nanda Listiyawati; Dodi Mulyadi; Muhimatul Ifadah
Proceedings Series on Social Sciences & Humanities Vol. 18 (2024): Proceedings of International Student Conference on Education (ISCE) 2024
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v18i.1265

Abstract

This study explores the unique lens of students' perspectives on vocabulary acquisition within the context of a board game race. Utilizing a qualitative research design, data were collected through survey and interview to gain comprehensive insights into students' experiences. Results indicate a high level of enthusiasm and engagement among students participating in the board game race, highlighting the motivational impact of gamification on vocabulary acquisition. The interactive and competitive nature of the game not only fostered a positive learning environment but also encouraged collaboration and camaraderie among students. The study delves into the perpective students of the board game race in enhancing vocabulary comprehension, retention, and application. Students appreciate the contextualization of words within the game scenarios, emphasizing the practicality of acquired vocabulary in real-life situations. In conclusion, this research sheds light on the positive of board game races on students' perspectives toward vocabulary learning, offering educators a foundation for leveraging gamification as a dynamic and effective tool in language acquisition.