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Modul Matematika Bilingual dengan Pendekatan Problem Based Instruction (PBI) Berbasis Kemampuan Soft Skill Sebagai Pengembangan Perangkat Pembelajaran Fera Aprianti; Farida Farida; Rizki Wahyu Yunian Putra; Nurhasanah Leni; Ahmad Sodiq
Nabla Dewantara Vol 6 No 1 (2021): Nabla Dewantara: Jurnal Pendidikan Matematika
Publisher : Universitas Tamansiswa Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51517/nd.v6i1.269

Abstract

: Research Objectives To determine the feasibility of learning devices and learners' response to learning devices bilingual math modules based on soft skills. The research model used in research development is a type of research and development (R&D). This study did not reach mass production, only tested the feasibility of the product based on validator assessment, knowing the response of learners and knowing the effectiveness of the product. Data collection techniques with interviews, Posttest Questionnaires to find out the results of learners' learning towards the ability tested in accordance with the criteria of success indicators (IK) used. Instruments for data collection in the form of interviews, questionnaires, documentation tests. Data analysis techniques are, in the form of qualitative descriptive and descriptive quantitative. The result of the research that the development of bilingual math module peoruk produced is very feasible. The response of manarik learners to bilingual math modules with PBI approach based on soft skills.
PENGARUH MODEL PEMBELAJARAN SINTETIK DENGAN BAHAN AJAR GAMIFIKASI: KEMAMPUAN KOMUNIKASI MATEMATIS (SELF-EFFICACY) Cindy Safitri; Ruhban Maskur; Rizki Wahyu Yunian Putra; Nurhasanah Lenni; Ahmad Sodiq
JURNAL ILMIAH EDUNOMIKA Vol 5, No 02 (2021): EDUNOMIKA : Vol. 5, No. 2, 2021
Publisher : ITB AAS INDONESIA Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/jie.v5i2.2462

Abstract

This research aims to know the influences of synthetic learning model assisted by gamification teaching materials on mathematical communication skills in terms of Self-Efficacy. This research is kind of Quasy Experiment Design by adopting Posttest Only Control Design. The technique sampling is taken by Non Probability Sampling using Porposive Sampling technique. The researcher used ANOVA (one way in different cells) in calculating the data. The result of this research showed that there is an influence of synthetic learning model assisted by gamification teaching materials on mathematical communication skills in terms of Self-Efficacy, students communication ability using gamification were better than conventional technique. In addition, there is an influence between Self-Efficacy(high, medium, and low) on students’ mathematical communication. Futhermore, there is no interaction between synthetic learning model by using gamification in terms of Self-Efficacyon students’ mathematical communication skills. Keywords: Synthetic Learning Model, Gamification Self-Efficacy
Literature Review: Aplikasi Mobile Fun Easy Learn Arabic dalam Pembelajaran Kosakata Bahasa Arab Hani Nur Fadila; Koderi Koderi; Ahmad Sodiq; Rumadani Sagala
Jurnal Naskhi Jurnal Kajian Pendidikan dan Bahasa Arab Vol 7 No 1 (2025): Volume 7 Nomor 1 April 2025
Publisher : Universitas Islam Ahmad Dahlan Sinjai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/naskhi.v7i1.3486

Abstract

The learning of Arabic plays a crucial role in various fields such as religion, academics, business, and tourism. To achieve comprehensive mastery of the Arabic language, vocabulary enrichment (mufradat) serves as a fundamental basis. However, this learning process often faces challenges, particularly in the aspect of vocabulary acquisition. This study aims to analyze the features of the Fun Easy Learn Arabic application, evaluate its impact on Arabic vocabulary learning, and identify its strengths and limitations. The method employed is a literature review with a qualitative approach. Data were collected through documentation methods and analyzed using content analysis. The Fun Easy Learn Arabic application integrates modern technology with educational game-based learning methods to enhance Arabic language skills. It combines visual, audio, and kinesthetic elements into a comprehensive multisensory approach. Features such as flashcards, interactive quizzes, and educational games facilitate enjoyable and structured learning processes, improving memory retention through principles of spaced repetition and dual coding. Overall, the Fun Easy Learn Arabic application can serve as an effective learning medium to enhance Arabic vocabulary acquisition, especially when used as a complement to broader learning methods. The integration of technology in foreign language learning offers significant potential to boost students' motivation and learning outcomes