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Modul Matematika Bilingual dengan Pendekatan Problem Based Instruction (PBI) Berbasis Kemampuan Soft Skill Sebagai Pengembangan Perangkat Pembelajaran Fera Aprianti; Farida Farida; Rizki Wahyu Yunian Putra; Nurhasanah Leni; Ahmad Sodiq
Nabla Dewantara Vol 6 No 1 (2021): Nabla Dewantara: Jurnal Pendidikan Matematika
Publisher : Universitas Tamansiswa Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51517/nd.v6i1.269

Abstract

: Research Objectives To determine the feasibility of learning devices and learners' response to learning devices bilingual math modules based on soft skills. The research model used in research development is a type of research and development (R&D). This study did not reach mass production, only tested the feasibility of the product based on validator assessment, knowing the response of learners and knowing the effectiveness of the product. Data collection techniques with interviews, Posttest Questionnaires to find out the results of learners' learning towards the ability tested in accordance with the criteria of success indicators (IK) used. Instruments for data collection in the form of interviews, questionnaires, documentation tests. Data analysis techniques are, in the form of qualitative descriptive and descriptive quantitative. The result of the research that the development of bilingual math module peoruk produced is very feasible. The response of manarik learners to bilingual math modules with PBI approach based on soft skills.
PENGARUH MODEL PEMBELAJARAN SINTETIK DENGAN BAHAN AJAR GAMIFIKASI: KEMAMPUAN KOMUNIKASI MATEMATIS (SELF-EFFICACY) Cindy Safitri; Ruhban Maskur; Rizki Wahyu Yunian Putra; Nurhasanah Lenni; Ahmad Sodiq
JURNAL ILMIAH EDUNOMIKA Vol 5, No 02 (2021): EDUNOMIKA : Vol. 5, No. 2, 2021
Publisher : ITB AAS INDONESIA Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/jie.v5i2.2462

Abstract

This research aims to know the influences of synthetic learning model assisted by gamification teaching materials on mathematical communication skills in terms of Self-Efficacy. This research is kind of Quasy Experiment Design by adopting Posttest Only Control Design. The technique sampling is taken by Non Probability Sampling using Porposive Sampling technique. The researcher used ANOVA (one way in different cells) in calculating the data. The result of this research showed that there is an influence of synthetic learning model assisted by gamification teaching materials on mathematical communication skills in terms of Self-Efficacy, students communication ability using gamification were better than conventional technique. In addition, there is an influence between Self-Efficacy(high, medium, and low) on students’ mathematical communication. Futhermore, there is no interaction between synthetic learning model by using gamification in terms of Self-Efficacyon students’ mathematical communication skills. Keywords: Synthetic Learning Model, Gamification Self-Efficacy