Sinta Andriyani
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The Electronic Registration of Liability Rights Arief Rahman; Wiwiek Wahyuningsih; Sinta Andriyani
Unram Law Review Vol 5 No 1 (2021): Unram Law Review (Ulrev)
Publisher : Faculty of Law, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ulrev.v5i1.159

Abstract

This research aims to examine the inhibiting factor of electronic mortgage registration procedures. The type of this research is empirical normative legal research by using the statutory, conceptual and empirical approach. The result shows that the electronic registration of mortgage performed through several steps, namely: (1) login to the application of electronic land services; (2) choosing the mortgage service on the menu bar; (3) submit an application to make a mortgage file; (4) completing the entry; (5) uploading the necessary documents; (6) confirming file; (7) paying a deposit order for the security rights registration; (8) recording and issuance of mortgage certificate. While the inhibiting factors on the electronic registration of mortgages are: (a) there is some official land registrar (in short term known as PPAT) who do not understand the registration procedures of electronic mortgage rights services. (b) the PPAT has not validated and registered their data in the PPAT Partner application at mitra.atrbpn.go.id; (c) the creditors have not validated and registers in the financial services partners application at mitra.atrbpn.go.id (d) the certificate of land rights has not been validated which will be used as the object to grant a mortgage right. Before the deed of mortgage rights granted, at the time of the checking the PNBP can only be paid a day after the validation completed; (e) the server problem which often occurred when uploading the requirements and the deed documents; (f) the required documents for filing a mortgage rights application are not complete.
Analysis in the Implementation of Value Added Tax (VAT) and The Impact to Cooperative “X” Financial Statement Sinta Andriyani
Jurnal Ilmiah Mahasiswa FEB Vol 1, No 1: Semester Ganjil 2012/2013
Publisher : Fakultas Ekonomi dan Bisnis Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.034 KB)

Abstract

This study tends to understand about the implementation, payment, and reporting of Value-added Tax in Cooperative “X”. It is also aimed to explore the accounting treatment and its effect on the financial statement. To reach this goal, a researcher use qualitative method. Data is taken by Case Study approach with do some documentation, observation, interview, and literature study from the research object. The result conclude that the company has properly fulfilled the obligation of Value-added Tax and appropriately reported it based on Value-added Tax Act. However, Cooperative “X” is still has not yet acknowledged Value-added Tax of consignment goods, doing some improper conduct at making entries, classifying tax obligation account, and the absence of input and output tax. These conduct resulted in financial statement especially Balance Sheet statement. Keywords : VAT Implementation, VAT Payment, VAT Reporting, VAT Accounting, Financial Statement
PENGEMBANGAN GAME EDUKASI INTERAKTIF BERBANTUAN KAHOOT BERBASIS TEAM GAMES TOURNAMENT TERHADAP KEMAMPUAN PEMECAHAN MASALAH DALAM MATERI LINGKARAN DI MTs MUJAHIDIN PONTIANAK Sinta Andriyani; Sandie; Yudi Darma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30229

Abstract

This study aims to develop learning media in the form of interactive educational games assisted by Kahoot integrated with the Team Games Tournament (TGT) learning model to improve mathematical problem-solving skills in the circle material of class VIII students of MTs Mujahidin Pontianak. This study uses the Research and Development (R&D) method with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study were 14 class VIII students. The instruments used included expert validation sheets to assess product validity, teacher and student response questionnaires to measure practicality, and learning outcome tests (posttests) to assess media effectiveness. The results showed that the media developed had a very high level of validity, with an average percentage of 95.23%. The practicality of the media based on the results of the teacher and student response questionnaires reached an average of 82.85%, which was categorized as very practical. Meanwhile, the effectiveness of the media based on the results of the student posttest showed classical learning completion of 86, so it was included in the effective category. Based on these results, it can be concluded that the interactive educational game media assisted by Kahoot based on the Team Games Tournament model is worthy of being used as an alternative learning media that is valid, practical, and effective to improve students' mathematical problem-solving abilities, especially in circle material.