Ari Probandari
Sebelas Maret University

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STUDY OF PEAK EXPIRATORY FLOW RATE AMONG VEGETABLE FARMERS USING PESTICIDES IN BOYOLALI DISTRICT, CENTRAL JAVA, INDONESIA Manggala Sariputri; Ari Probandari; _ Hartono; Eti Poncorini Pamungkasari; Isna Qadrijati
Jurnal Farmasi Sains dan Komunitas (Journal of Pharmaceutical Sciences and Community) Vol 17, No 1 (2020)
Publisher : Sanata Dharma University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.095 KB) | DOI: 10.24071/jpsc.002343

Abstract

Pesticides exposure affects respiratory system. The study of peak expiratory flow rate (PEFR) as a parameter of lung function changes due to limited pesticide among farmers. This cross-sectional study aims to analyze factors affecting PEFR and formulate a model for predicting PEFR among 76 vegetable farmers using pesticides in Tlogolele Village, Boyolali Regency. Data were collected through questionnaire-based interview and clinical examination. PEFR test was conducted using a peak flow meter while cholinesterase level was investigated using Deutsche Gessellschaftfur Klinische Chemie method. The data were analyzed using unpaired T-test and Pearson test continued by multivariate regression models. The examination showed 75% of subjects had abnormal PEFR. Cholinesterase, body mass index, smoking habits, personal protective equipment usage, pesticide dosage, length of work per day, and last time of spraying did not show a significant correlation with PEFR. On the other hand, age, height, weight, frequency of spraying, and spraying duration showed a significant correlation with PEFR and a prediction equation for PEFR model was obtained as R2=0.268 (p0.001). The developed model will be useful for early detection of abnormal lung function.
The Intensity of Playing Video Games Relates Positively to Working Memory Capacity: Cross-Sectional Study in Students of Faculty of Medicine at Sebelas Maret University Surakarta. Pratiwi Indah Palupi; Nanang Wiyono; Ari Probandari
Nexus Kedokteran Komunitas Vol 6, No 2 (2017): Nexus Kedokteran Komunitas
Publisher : Fakultas Kedokteran Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (206.254 KB)

Abstract

Background: The increase of video game popularity has captured researchers attention to conduct studies on effects of video games. Studies on video game playing indicate positive effects in improvement of cognitive function, namely working memory. Working memory capacity is a basic concept in modern cognitive psychology which plays significant role in daily activity performance, both academically and professionally. This research aimed to determine the probability of relationship between the Intensity of Playing Video Game and Working Memory Capacity in Students of Faculty of Medicine at Sebelas Maret University. Methods: This research was an analytical observational study with cross-sectional approach, conducted in Faculty of Medicine of Sebelas Maret University, Surakarta. The sample consisted of 109 students and was performed by utilizing total sampling technique with the restriction of inclusion and exclusion criteria. All respondents were asked to fill questionnaires of Lie Scale Minnesota Multiphasic Personality Inventory (L-MMPI) in order to measure their honesty scale, Scale for the Assessment of Pathological Computer-Gaming (in German language: Skala zum Computerspielverhalten/CSV-S) to measure their intensity of playing video game, and Reading Span Test to measure their working memory capacity. This research applied analytical methods of chi-square and logistic regression test. Results: This research pointed out that there were 20 students (18.3%) who intensely play video games and have a high rate of working memory capacity. The data analysis of chi-square test indicated that p=0,000 with Odds Ratio 16,364. The data analysis of logistic regression test established that the intensity of playing video games is the most significant risk factor and variable toward working memory capacity. Conclusion: The intensity of playing video games relates positively to working memory capacity in Students of Faculty of Medicine at Sebelas Maret University. Keywords: duration, frequency, intensity, video games, working memory capacity