Claim Missing Document
Check
Articles

Found 15 Documents
Search

MEMBANGUN SEKOLAH RAMAH TEKNOLOGI DENGAN PENERAPAN KELAS CODING TEMATIK DI SDN DOLOKGEDE Cuhanazriansyah, Muhammad Rinov; Amir, Day Ramadhani; Irhadtanto, Boedy; Amin, Ahmad Kholiqul; Zuhad, Zuhad; Malyana, Malyana; Saputra, Lois Kumala
Jurnal Pengabdian Kolaborasi dan Inovasi IPTEKS Vol. 3 No. 3 (2025): Juni
Publisher : CV. Alina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59407/jpki2.v3i3.2585

Abstract

Kemampuan literasi digital menjadi kebutuhan utama dalam membekali generasi muda menghadapi era teknologi informasi. Namun, banyak sekolah dasar di wilayah rural masih menghadapi keterbatasan dalam mengenalkan teknologi secara edukatif, termasuk SDN Dolokgede di Kabupaten Bojonegoro. Pengabdian ini bertujuan untuk membangun sekolah ramah teknologi melalui kelas coding tematik berbasis Scratch. Metode kegiatan terdiri dari observasi awal, desain modul pembelajaran, pelatihan bagi guru, pelaksanaan kelas coding interaktif selama empat minggu, serta evaluasi hasil belajar dan kepuasan siswa. Hasil menunjukkan peningkatan signifikan dalam minat belajar, pemahaman logika pemrograman, serta keaktifan siswa. Guru juga menunjukkan antusiasme dan kesiapan untuk mengembangkan kegiatan serupa secara mandiri. Kegiatan ini menjadi langkah strategis dalam mendukung transformasi digital pendidikan dasar yang menyenangkan dan inklusif.
Sinergi Antara Fenomena “Tiktok Brain” dalam Pembelajaran Matematika di Sekolah Menengah Pertama Cuhanazriansyah, Muhammad Rinov; Anggraeni, Risma Dea; Irhadtanto, Boedy
Polinomial : Jurnal Pendidikan Matematika Vol. 4 No. 3 (2025)
Publisher : Papanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jp.v4i3.2125

Abstract

This study aims to analyze the impact of the "TikTok Brain" phenomenon on enhancing mathematics learning at SMP Negeri 1 Kapas. The term "TikTok Brain" refers to students' decreasing attention spans due to frequent exposure to short-form video content on the TikTok platform. the data analysis technique employed a quantitative approach with a quasi-experimental design, specifically a one-group pretest-posttest design. A random sample of 66 seventh-grade students was selected from a population of 193. The research instruments included questionnaires, pre-tests and post-tests, as well as interviews to support qualitative insights. The results indicate that the use of educational TikTok content significantly improved students’ mathematics learning outcomes, as evidenced by the difference between pre-test and post-test scores through a paired sample t-test. Additionally, structured use of TikTok increased student motivation, engagement, and helped address challenges such as reduced attention span and the Fear of Missing Out (FOMO). This study recommends integrating social media as an innovative learning medium aligned with the characteristics of today's digital generation.
Revitalisasi Pembelajaran Bangun Ruang melalui Kolaborasi Kontekstual RME dan STEAM Irhadtanto, Boedy; Cuhanazriansyah, Muhammad Rinov; Pratama, Avita Widya
Polinomial : Jurnal Pendidikan Matematika Vol. 4 No. 3 (2025)
Publisher : Papanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jp.v4i3.2130

Abstract

This study aims to examine the effectiveness of integrating Realistic Mathematics Education (RME) and the STEAM approach in enhancing students’ conceptual understanding of three-dimensional geometry at the Madrasah Tsanawiyah level. The research employed a qualitative approach with a case study design. The subjects were ninth-grade students at MTs Plus An-Nahdliyah. Data were collected through observation, interviews, and written tests, and analyzed using qualitative descriptive methods. The results indicate that the integration of RME and STEAM improves students’ conceptual understanding, spatial visualization, and critical and creative thinking skills. Furthermore, students showed increased learning motivation, mathematical communication, as well as collaboration and contextual problem-solving abilities. These findings suggest that RME-STEAM integration is an effective and relevant approach in modern mathematics education, particularly for teaching solid geometry.
Leveraging Artificial Intelligence to Improve English Speaking Skill Among Students: A Comprehensive Study Irhadtanto, Boedy; Sutadji, Eddy
Jurnal Pendidikan Edutama Vol 11 No 1 (2024): January 2024
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v11i1.3941

Abstract

This journal investigates the linguistic challenges faced by students despite years of English language education, spanning three years in junior high school, three years in senior high school, and over four years in tertiary education. While students demonstrate comprehension skills in English listening, they encounter difficulties in verbal expression. This research employs a literature review methodology to explore the underlying factors contributing to this issue and proposes effective strategies, including the integration of Artificial Intelligence (AI), to augment English speaking proficiency.
Pengaruh model pembelajaran Flipped Classrom Tipe traditional Flipped terhadap Hasil Belajar Matematika Siswa pada materi bangun ruang sisi datar Khoirotunnisa', Anis umi; Irhadtanto, Boedy
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 5 No 2 (2019): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (783.505 KB) | DOI: 10.29407/jmen.v5i2.13484

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat perbedaan antara model pembelajaran flipped classroom tipe traditional flipped dan model pembelajaran langsung dengan prestasi belajar siswa pada pembelajaran matematika. Penelitian ini menggunakan desain penelitian quasi eksperimental dengan desain pretest-postest Group. Teknik pengambilan sampel dilakukan dengan stratified cluster random sampling. Instrumen yang digunakan untuk mengukur prestasi belajar siswa adalah tes dengan pilihan ganda. Analisis data yang digunakan kuantitatif dengan uji-t varian yang disurvei menggunakan perangkat lunak SPSS 22. Hasil penelitian ini adalah t-observasi adalah 63,571 lebih tinggi dari t-tabel 1,6694 itu menunjukkan bahwa ada perbedaan dalam hasil prestasi belajar siswa dengan pembelajaran flipped classroom tipe traditional flipped dan pembelajaran langsung. Kelas flipped classroom tipe traditional flipped lebih baik daripada kelas langsung karena siswa lebih mandiri dan lebih siap untuk belajar di kelas.