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Journal : TEPIAN

Application of Collision Detection in Arjuna's Adventure Game Pajar Pahrudin; Siti Lailiyah; Dicky Ary Setiawan
TEPIAN Vol 4 No 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.394 KB) | DOI: 10.51967/tepian.v4i1.2232

Abstract

This research makes how to build a 2 dimensional game with the theme of a young man named Arjun who is on the battlefield and is attacked by "Buto Ijo's troops and must go through attacks from Buto Ijo's troops to protect the “Banakeling” kingdom. The background in taking the theme Arjuna game with side scrolling game to make this game easy to play. In game research that was built using the stages of multimedia development and also using the collision detection method. The Arjuna’s Adventure Game is built based on Android. The design system in this study uses a flowchart. Testing is done with the White Box and Black Box.
Automatic System of Sound and Light Intensity for Swiftlet House Nursobah; Siti Lailiyah; Muhammad Ragil Prayoga
TEPIAN Vol 4 No 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (741.393 KB) | DOI: 10.51967/tepian.v4i1.2230

Abstract

In cultivating swiftlet nests, some swiftlet breeders still find it difficult to summon sounds and control the intensity of light in swiftlet houses. As for the bird calling technique by playing the audio of the swiftlet without having to be heard at any time and there is also a certain hour, an automatic time system is made so that the on/off audio swiftlet process can be properly organized and also the intensity of light entering the swiftlet house is too bright, so breeders close the ventilation holes with insulation or wood, so the system will be made to control light intensity by using automatic opening or closing of curtains/windows, where when the swiftlet house is bright, the curtain closes, while when the light of the swiftlet house is dark, the curtain opens. RTC DS3231 and LDR sensor which functions as a detector of sound time and light intensity, the NodeMCU ESP8266 microcontroller which functions as a data processor so that results can be displayed on the LCD. This research was conducted in stopover Village, stopover District, West Kutai Regency. Data collection methods used are literature study, interviews, and observation. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment.
Automatic System of Sound and Light Intensity for Swiftlet House Nursobah; Siti Lailiyah; Muhammad Ragil Prayoga
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.2230

Abstract

In cultivating swiftlet nests, some swiftlet breeders still find it difficult to summon sounds and control the intensity of light in swiftlet houses. As for the bird calling technique by playing the audio of the swiftlet without having to be heard at any time and there is also a certain hour, an automatic time system is made so that the on/off audio swiftlet process can be properly organized and also the intensity of light entering the swiftlet house is too bright, so breeders close the ventilation holes with insulation or wood, so the system will be made to control light intensity by using automatic opening or closing of curtains/windows, where when the swiftlet house is bright, the curtain closes, while when the light of the swiftlet house is dark, the curtain opens. RTC DS3231 and LDR sensor which functions as a detector of sound time and light intensity, the NodeMCU ESP8266 microcontroller which functions as a data processor so that results can be displayed on the LCD. This research was conducted in stopover Village, stopover District, West Kutai Regency. Data collection methods used are literature study, interviews, and observation. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment.
Application of Collision Detection in Arjuna's Adventure Game Pajar Pahrudin; Siti Lailiyah; Dicky Ary Setiawan
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.2232

Abstract

This research makes how to build a 2 dimensional game with the theme of a young man named Arjun who is on the battlefield and is attacked by "Buto Ijo's troops and must go through attacks from Buto Ijo's troops to protect the “Banakeling” kingdom. The background in taking the theme Arjuna game with side scrolling game to make this game easy to play. In game research that was built using the stages of multimedia development and also using the collision detection method. The Arjuna’s Adventure Game is built based on Android. The design system in this study uses a flowchart. Testing is done with the White Box and Black Box.