Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Infotekmesin

Pengembangan Sistem Layanan Penerimaan Peserta Didik Baru Berbasis Web Andi Dwi Riyanto; Subani Charis Prasetya; Ilham Alif Jamaluddin
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.2165

Abstract

In today's digital era, technology has become an important element in various aspects of life, including in the education sector. YPE Kroya Vocational High School in Cilacap, which currently has a manual new learner registration process, faces challenges in managing registration data that can lead to errors such as incorrect name writing and column placement. To overcome this problem, the research team developed a website-based New Learner Admission service system. This system is designed to facilitate the registration and selection process while improving efficiency in data management. The development of this system follows the System Development Life Cycle (SDLC) method, resulting in an effective website-based PPDB service system. This system not only facilitates the registration process and data management of prospective students but also provides solutions to problems that exist in the conventional registration process. System testing has been conducted through Black Box and User Acceptance Testing (UAT) methods validating the reliability and usability of the system. The results of the UAT analysis showed that the system received a very positive assessment from the users with an average score of 4.48 (90%) for Design, 4.44 (89%) for Efficiency, and 4.42 (88%) for Service.
Implementasi Algoritma Random Walk untuk Procedural Generation dalam Genre Game Dungeon Crawler 2D Dani Arifudin; Dhipa Ringi Rizky; Andi Dwi Riyanto; Suliswaningsih
Infotekmesin Vol 15 No 2 (2024): Infotekmesin, Juli 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i2.2317

Abstract

The use of algorithms to produce content through procedural generation is an attractive alternative in game development. However, it should be noted that there are various types of algorithms with varying results, as well as their suitability for 2D/3D game types. Random walk is a simple algorithm that is often used in procedural generation. This algorithm works on discrete or continuous space, from an initial position and moves by taking a random direction at each step. The Dungeon Crawler game genre is a type of game that can utilize procedural generation. A game genre that developed from the RPG genre, focusing on the exploration of mazes or dungeons that are often randomized and full of various obstacles. This genre offers several interesting features, such as collecting exploration rewards, solving puzzles, and finding a way out. This research uses GDLC as a system development method based on Windows PC devices. The test results using the Black Box method can be said to be successful because the game succeeded in creating levels automatically by implementing the Random walk algorithm.
Pengembangan Sistem Layanan Penerimaan Peserta Didik Baru Berbasis Web Riyanto, Andi Dwi; Charis Prasetya, Subani; Alif Jamaluddin, Ilham
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.2165

Abstract

In today's digital era, technology has become an important element in various aspects of life, including in the education sector. YPE Kroya Vocational High School in Cilacap, which currently has a manual new learner registration process, faces challenges in managing registration data that can lead to errors such as incorrect name writing and column placement. To overcome this problem, the research team developed a website-based New Learner Admission service system. This system is designed to facilitate the registration and selection process while improving efficiency in data management. The development of this system follows the System Development Life Cycle (SDLC) method, resulting in an effective website-based PPDB service system. This system not only facilitates the registration process and data management of prospective students but also provides solutions to problems that exist in the conventional registration process. System testing has been conducted through Black Box and User Acceptance Testing (UAT) methods validating the reliability and usability of the system. The results of the UAT analysis showed that the system received a very positive assessment from the users with an average score of 4.48 (90%) for Design, 4.44 (89%) for Efficiency, and 4.42 (88%) for Service.