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Journal : SPACEPRO

Representasi Visual Rumah dalam Film sebagai Refleksi Simbol Budaya, Identitas dan Kekuasaan Prasetio, Valentina Marvella; Sujatmiko, Guguh
SPACEPRO: Product Design Jurnal Volume 2 Nomor 2, November 2024
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v2i2.4842

Abstract

This research analyzes the symbol of the house from the film "Ngeri-ngeri Sedap," which represents family dynamics, traditions, and intergenerational conflicts. This research explores how the houses in this film can symbolize the cultural myths contained within, such as the role of parents, social pressure, and the importance of preserving traditional values. The method used in this research is qualitative analysis with a focus on the visual elements of the house and the meanings created from those representations in Batak Culture. The results of this study show that the houses in this film can represent patriarchal authority, protection, and the conflict between tradition and modernization. The house here is not just a backdrop, but a symbol for reflecting cultural conflicts, identity, and power. This research supports the use of semiotics in understanding the cultural symbols contained within and recommends further research using patriarchal theory to deepen visual analysis.
Pengolahan Limbah Serbuk Kayu Melalui Eksperimen Tekstur untuk Menemukan Material Baru sekar, Anastasia Christabel; Hairunnas, Hairunnas; Sujatmiko, Guguh
SPACEPRO: Product Design Jurnal Volume 3 Nomor 1, Mei 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i1.5481

Abstract

The growth of the wood processing industry in Indonesia, which reached 8.04% in 2021, also increased the amount of sawdust waste that has not been optimally managed. This waste is generally produced from the process of cutting and sawing wood, and can reach tens of tons per day in industrial centers such as Jepara and Pasuruan. If not utilized, sawdust can cause air pollution, pollute the surrounding environment, and become a source of material waste. In fact, sawdust has the potential as an alternative raw material in the manufacture of building materials and design products. This study aims to explore the utilization of sawdust waste by mixing it with adhesives, such as resin and white glue, to produce solid materials that have utility value and durability. Experiments were carried out with various compositions to study material performance, especially in terms of heat resistance. The results of this study are expected to be a creative and applicable solution in the processing of sawdust waste, while supporting the development of environmentally friendly and economically valuable sustainable designs in the future.
Penerapan Emotional Connection Dalam Perancangan Board Game Edukatif Bertema Konservasi Badak Jawa Gadri, Rafie Maulana Yusuf; Sujatmiko, Guguh; Cintya, Hedi Amelia Bella
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.6088

Abstract

This study focuses on the application of emotional connection in the design process of a board game themed around Javan rhino conservation as an educational medium for teenagers. Rather than emphasizing a finalized product, the research positions the design process as a reflective medium to explore how emotional approaches can foster empathy toward environmental issues. The study employs a design research approach with a descriptive qualitative method through literature review, field observation, and interviews with three officers from Ujung Kulon National Park. The game mechanics were developed through a dual role systemconservation and hunter teamsrepresenting the value conflict between preservation and exploitation of nature. The findings reveal that the implementation of emotional connection at both narrative and social levels enhances players’ emotional engagement, even without a finalized visual prototype. This study affirms that design functions as a reflective practice integrating empathy, social awareness, and ecological values. Conceptually, it contributes to the discourse of design for empathy and demonstrates the potential of board games as educational media that encourage moral reflection and ecological awareness.
Analisis Studi Kasus: Observasi Respons Fisik, Pemicu Social Anxiety, dan Kajian Furnitur Publik Eksisting di Ruang Publik Sutanto, Dharma Adhi; Hairunnas, Hairunnas; Sujatmiko, Guguh
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.5479

Abstract

This study aims to analyze the physical responses associated with social anxiety, identify its underlying factors, and evaluate existing public furniture in Surabaya's public spaces. Utilizing a case study and observational methodology, data were collected through direct field observations and surveys administered to public space users. The research employed both qualitative and quantitative analysis to comprehensively understand the interplay between environmental conditions and the physical manifestations of social anxiety. Findings indicate that behaviors such as increased mobile phone usage, grounding techniques, and fidgeting are significant physical responses when individuals encounter ambiguous or crowded public environments. Additionally, the evaluation of current public furniture revealed that existing designs do not adequately address the needs of users experiencing social anxiety, highlighting a critical opportunity for innovative design interventions. In conclusion, enhancing the design of public furniture to be more responsive to the emotional and physical needs of users can serve as an effective strategy in reducing social anxiety levels and improving the overall quality of urban public experiences.