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Translator Bahasa Indonesia ke Bahasa Daerah (atau sebaliknya): Suatu Tinjauan Literatur Dian Dwi Ramadhan; Chanifah Indah Ratnasari
AUTOMATA Vol. 3 No. 1 (2022)
Publisher : AUTOMATA

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Abstract

Bahasa Indonesia digunakan oleh masyarakat untuk berkomunikasi dalam kehidupan. Selain penggunaan bahasa Indonesia sebagai bahasa nasional, masyarakat juga sering kali menggunakan bahasa daerah sebagai alat berinteraksi dalam kehidupan sehari-hari. Dengan adanya perbedaan bahasa antar daerah di Indonesia yang sangat beragam ini, dibutuhkan mesin translator agar masyarakat di Indonesia dapat memahami makna dari bahasa daerah itu sendiri. Peneliti akan membahas tentang penerjemahan bahasa Indonesia ke bahasa daerah atau sebaliknya. Mesin translator merupakan media yang membantu mengalihbahasakan dari satu bahasa ke bahasa yang lainnya secara otomatis. Mesin translator berfungsi sebagai penjembatan perbedaan antara suatu bahasa dengan bahasa lainnya. Pada penelitian ini dilakukan tinjauan literatur mengenai translator bahasa Indonesia ke bahasa Daerah atau sebaliknya. Penelitian ini bertujuan untuk mengetahui metode-metode yang digunakan pada translator, dalam konteks bahasa Indonesia ke bahasa daerah atau sebaliknya, sehingga menjadi dasar penentuan metode pada pengembangan translator ke depannya.
Production Stock Monitoring System at PT Yamaha Indonesia Using the Scrum Method Rizkina Maulida Safira; Chanifah Indah Ratnasari
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol 8, No 2 (2022): June
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v8i2.23638

Abstract

Digital transformation brings changes to the industrial sector to become Industry 4.0. PT Yamaha Indonesia is a piano-manufacturing company that also uses technology to help monitor the production of piano parts. Production stock monitoring is carried out in order to meet the company's production targets. As a result, the company's stock can meet customer demand, keeping inventory costs to a minimum. Furthermore, it has the potential to optimize operational production time. Previously, the production monitoring procedure was done manually. Recordings are made every few hours or so to keep track of the data. Due to the manual recording of each step of the piano's part-making process, productivity and the ability to perform other tasks are slowed down. To address these issues, PT Yamaha Indonesia, through this research, developed a production stock monitoring system. This system was built using the Scrum method and implements data visualization using chart.js to facilitate monitoring. The research contribution is analyzing user needs until the production stock monitoring system is built so that monitoring the manufacturing process can be simplified and more efficient, and it can be done in real-time.
USER INTERFACE AND USER EXPERIENCE DESIGNING IN THE KAPUSTAKAN SYSTEM USING USER CENTRED DESIGN APPROACH (CASE STUDY: KERATON NGAYOGYAKARTA HADININGRAT) Mina Rofida Rahmatina; Chanifah Indah Ratnasari
Jurnal Teknologi Informasi Universitas Lambung Mangkurat (JTIULM) Vol. 7 No. 1 (2022)
Publisher : Fakultas Teknik Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtiulm.v7i1.120

Abstract

The Kapustakan System is a digital collection management system for the Keraton Ngayogyakarta Hadiningrat. The Kapustakan System is being developed to present various museum collections in digital representation, facilitating access to knowledge search, cross-referencing, and encouraging research. This system needs an interface design that takes into account both the User Interface (UI) and the User Experience (UX) to make users feel comfortable when they use it. This paper describes the UI/UX design process for the Kapustakan System using the user-centred Design (UCD) method, which consists of five stages: planning the human-centred design, specifying the context of use, specifying user and organizational requirements, producing design solutions, and evaluating designs against user requirements. The UCD method focuses on the direct involvement of prospective users so that they can influence the design results that meet their needs and desires. The result of this research is a prototype design of the Kapustakan System that has been validated through usability testing of potential users. The parameters tested in usability testing are success rate, efficiency, error rate, and satisfaction. The test's success rate is 93.75%, its efficiency is 90.27%, its error rate is 3.73%, and its satisfaction is 86.25.
PENGEMBANGAN TELEGRAM BOT SEBAGAI SOLUSI PENGOLAHAN DATA KOLAM PADA BUDI DAYA UDANG UNTUK JALA TECH Mohammad Reza Ali Firdaus; Chanifah Indah Ratnasari
Jurnal Informatika dan Komputer Vol 5, No 2 (2022)
Publisher : JIKO (Jurnal Informatika dan Komputer)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/jiko.v5i2.4666

Abstract

Jala Tech merupakan salah satu perusahaan penyedia layanan budi daya udang digital dengan bantuan teknologi. Jala Tech menawarkan layanan seperti kemudahan dalam manajemen tambak udang, pengelolaan data pakan yang efisien, dan kemudahan dalam memantau data kolam udang yang dapat direpresentasikan menggunakan grafik serta sistem pendukung keputusan untuk pengguna. Jala Tech memiliki produk berupa alat ukur kualitas air yang dapat terhubung dengan internet yang bernama Jala Baruno. Jala Baruno merupakan alat perangkat keras yang terhubung dengan internet, berguna untuk mengukur kualitas air pada kolam udang dan menyimpan data hasil pengukuran ke database Jala. Data yang tersimpan dapat diakses dan dikelola menggunakan aplikasi Jala berbasis web dan mobile. Namun, pada kondisi petambak tidak dapat mengakses aplikasi Jala dikarenakan keterbatasan gawai atau jaringan internet, maka petambak udang akan kesulitan dalam mencatat dan memantau data kolam pada budi daya udang mereka. Tujuan dari penelitian ini adalah membuat bot Telegram sebagai solusi alternatif bagi petambak udang (dan field assistance Jala) yang diharapkan dapat menunjang pemantauan dan pencatatan data kolam udang di saat Jala Apps kurang memungkinkan untuk digunakan. Telegram dipilih karena kemudahan dalam penggunaannya dan ramah untuk diakses dalam media gawai apapun seperti smartphone dan komputer, serta tidak memerlukan kapasitas internet yang besar untuk pengaksesannya dibandingkan dengan aplikasi Jala. Telegram bot ini dikembangkan dengan metode scrum dan dan bahasa pemrograman JavaScript, pengujian menggunakan metode blackbox testing. Dibangunnya  bot Telegram pada penelitian ini diharapkan menjadi solusi yang selalu tersedia bagi petambak, tanpa mengkhawatirkan siklus budi daya udang menjadi terhambat, serta dapat digunakan di manapun dan kapanpun.
Tinjauan Literatur: Gim untuk Pembelajaran Bahasa Indonesia Muhammad Mellano Anantatia; Chanifah Indah Ratnasari; Septia Rani
AUTOMATA Vol. 3 No. 2 (2022)
Publisher : AUTOMATA

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Abstract

Bahasa Indonesia dapat diajarkan melalui berbagai cara, salah satunya yaitu melalui gim (dalam bahasa Inggris: game). Gim merupakan salah satu media yang dinikmati oleh banyak kalangan di masa sekarang ini, sehingga dapat menjadi media yang efektif sebagai media pembelajaran. Tinjauan literatur ini dilakukan untuk mengetahui detail-detail gim pembelajaran bahasa Indonesia dengan tujuan mengetahui efektivitas gim pembelajaran Bahasa Indonesia dalam mengajarkan Bahasa Indonesia ke pemainnya. Hasil penelitian ini diharapkan dapat berkontribusi untuk membantu pengembangan gim pembelajaran Bahasa Indonesia ke depannya.
Evaluasi Hasil Pembelajaran Ejaan Bahasa Indonesia Sesuai EYD dan KBBI dengan Adopsi Teknologi Chanifah Indah Ratnasari; Siti Latifah Mubasiroh
Jurnal Pendidikan Informatika (EDUMATIC) Vol 6 No 2 (2022): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v6i2.6714

Abstract

The average writing ability of SMPN 1 Yogyakarta students needs to be improved in terms of the Enhanced Spelling of the Indonesian Language (Indonesian: Ejaan Bahasa Indonesia yang Disempurnakan, EYD) and the Kamus Besar Bahasa Indonesia (KBBI). Therefore, the learning process is carried out with a practical approach using technology adoption (the cek-ejaan.com system and teaching videos). The purpose of this study is to evaluate the learning outcomes of Indonesian spelling according to EYD and KBBI with the adoption of technology, so that it can be determined whether the use of technology helps students improve their abilities. The subjects of this study were eighth-grade students at SMPN 1 Yogyakarta. This study is both qualitative (essay analysis) and quantitative. The data collected is in the form of pretest and posttest answers submitted by students via Google Forms. The pretest and posttest data were corrected, processed, analyzed, and visualized. The results showed that at all stages, the majority of students improved their scores (pretest < posttest), and the average posttest score was higher than the pretest average score. Therefore, it can be concluded that there is an increase in students' abilities after the learning process (even though it is fully online), and technology adoption plays an important role in this process.
Website Evaluation of The Faculty of Industrial Technology Universitas Islam Indonesia Using the System Usability Scale Method Rafi Arribaath Alfaresy; Chanifah Indah Ratnasari
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.542

Abstract

In order to maintain and improve the quality of the website of the Faculty of Industrial Technology (FTI), Universitas Islam Indonesia (UII), usability testing is performed on the website using the System Usability Scale (SUS). This study aims to evaluate usability and analyze the user experience on the FTI UII website so that the faculty can follow up on it. Respondents consisted of 41 active FTI UII students. Respondents were asked to complete scenarios on the FTI website while being watched by examiners. They then filled out the SUS questionnaire, which had 10 statements and a Likert scale for answers. Using the SUS method, the test scores were 69.32. Based on these results, the acceptability of the FTI web is in the MARGINAL HIGH range, the adjective rating is at an OK level close to GOOD, the grade scale is in class C, and the Net Promoter Score (NPS) could be passive on website users. On the basis of these results, it can be concluded that the usability of the FTI UII website is acceptable to users but has not yet attained a maximum score; therefore, a user has not yet recommended the site to other users. This confirms that the FTI website requires additional enhancements.
UI/UX Designing of an Indonesian Language Writing Educational Game for Elementary School Students Using a Human Centred Design Method Luthfi Syukriansyah Fitra; Chanifah Indah Ratnasari
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.548

Abstract

Based on previous research conducted on elementary school students, it was found that there are still many errors in the use of EYD or KBBI rules, such as errors in the use of capital letters and the use of words. The lack of learning media outside of school triggers students' lack of understanding. Using technology-based learning media in games is exciting and can help improve students' understanding outside school. Using educational games as out-of-school learning media has several advantages, namely ease of access and higher student interest in playing. In developing games, an attractive appearance is needed and is the need of elementary school students. This is adequate and can increase students' interest in using the game as an out-of-school learning media. Therefore, an appropriate design method is needed to design the appearance to be attractive and in accordance with the needs of students, one of which is Human-Centered Design (HCD). This method involves users directly during the design process. By applying the HCD method, this research aims to design the interface of the "CerdasEYD" educational game that suits the needs and answers the problems that students have. Testing is carried out using the System Usability Scale to measure the success of the interface that has been designed. Through this test, the results obtained in the form of an average score of 95 indicate that the design designed has met the needs and answered the problems that students problems.
Latent Dirichlet Allocation for Uncovering Fraud Cases on Twitter Sallu Muharomah; Chanifah Indah Ratnasari
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.551

Abstract

Fraud is a phenomenon that continues to exist in society with a modus operandi that continues to evolve with the times. The mode of operation of fraud is continually evolving with technological advancements, globalization, and consumer behavior shifts. In today's digital age, social media is important in spreading information regarding fraud. Twitter is a social media platform that is widely used. Twitter provides easy and fast access to relevant information. As a result, to raise fraud awareness, it is critical to study the mode of operation of fraud spread on social media, particularly on Twitter. The Latent Dirichlet Allocation (LDA) approach is used in this work to classify and identify fraud issues often addressed by Indonesian Twitter users. By applying LDA modeling, this study aims to understand more comprehensively the fraudulent topics that often appear on Twitter. The research found that seven fraud topics are most commonly discussed by Twitter users in Indonesia, with the highest cohesion value of 0.491899.
Website Evaluation of The Faculty of Industrial Technology Universitas Islam Indonesia Using the System Usability Scale Method Rafi Arribaath Alfaresy; Chanifah Indah Ratnasari
Jurnal Riset Informatika Vol. 5 No. 3 (2023): June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1072.029 KB) | DOI: 10.34288/jri.v5i3.220

Abstract

To maintain and improve the quality of the website of the Faculty of Industrial Technology (FTI), Universitas Islam Indonesia (UII), usability testing is performed on the website using the System Usability Scale (SUS). This study aims to evaluate usability and analyze the user experience on the FTI UII website so that the faculty can follow up on it. Respondents consisted of 41 active FTI UII students. Respondents were asked to complete scenarios on the FTI website while being watched by examiners. They then filled out the SUS questionnaire with ten statements and a Likert scale for answers. Using the SUS method, the test scores were 69.32. Based on these results, the acceptability of the FTI web is in the MARGINAL HIGH range, the adjective rating is at an OK level close to GOOD, the grade scale is in class C, and the Net Promoter Score (NPS) could be passive on website users. Based on these results, it can be concluded that the usability of the FTI UII website is acceptable to users but has not yet attained a maximum score; therefore, a user has not yet recommended the site to other users. This confirms that the FTI website requires additional enhancements.