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Journal : MEJ (Mathematics Education Journal)

The Development of Comics Based on Algebraic Literacy for 7th Grade Students of Junior High School Azizah, Farida Nur; Cholily, Yus Mochamad; Cahyono, Hendarto
MEJ (Mathematics Education Journal) Vol 3, No 1 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (312.247 KB) | DOI: 10.22219/mej.v3i1.8417

Abstract

This research aimed at describing the development process and the effectiveness of mathematics media using comics based on algebraic literacy for 7th-grade students of junior high school (SMP). The kind of research, that conducted, was Research and Development (R&D) by using the ADDIE model. In which the model was Analysis, Design, Development, Implementation, and Evaluation. The media was tested into 24 students of 7th-grade. The average result of the media validation test both the validators were 3,7 in which is categorized as very valid with a feasible description to be tested. While the average result of material validation was 3,39 which is categorized as very valid with a feasible description to be tested. The effectiveness analysis result obtained that the students gave very positive responses with the obtained percentages of 85,21% and the mastery percentages of the class were 87,5% ineffective category. Therefore, it can be concluded that the comics based on algebraic literacy is effective to be used in algebra material for 7th-grade students SMP.
The Development of Interactive Instructional Media Using Adobe Flash in a Form of Game on the Geometry Lesson (Cube and Cuboid) for Secondary School Herdiansyah, Herdiansyah; Cholily, Yus Mochamad; Cahyono, Hendarto
MEJ (Mathematics Education Journal) Vol 3, No 1 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (155.096 KB) | DOI: 10.22219/mej.v3i1.8418

Abstract

The purpose of this study was developing an interactive instructional media using Adobe Flash in a form of the game at the geometry lesson (cube and cuboid) and analyzing the effectiveness of the media. The type of this study was Research and Development (R&D). The media development was started from potential and problem phase, data collection, product design, design validation, design revision, and product trial. The instruments of the study were the questionnaire validation and the questionnaire response of teacher and students. The results showed that development of interactive instructional media using Adobe Flash in a form of the game was valid. The average score of material expert was 3.43 and the average score of media expert was 3.61. The effectiveness of the media using Adobe Flash in a form of the game was effective. It was based on the score of teacher’s response was 78.57% and the score of students’ response was 86.42%.
The Implementation of Think Pair Share (TPS) Learning Model using Realistic Mathematics Approach in Problems Solving Khotimah, Ita Milandari; Taufik, Marhan; Cahyono, Hendarto
MEJ (Mathematics Education Journal) Vol 3, No 1 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (363.862 KB) | DOI: 10.22219/mej.v3i1.8419

Abstract

This research aimed at describing the implementation of TPS learning model using Realistic Mathematics Approach in solving problems. The type of research was qualitative descriptive. The subjects of this research were the students of class 8-I that consisted of 20 students. The data collection methods that used in this research were: 1) observation, 2) test, 3) interview, and 4) documentation. The research results indicated that the learning used the TPS model using the Realistic Mathematics Approach in the geometry material of prism and pyramid during four-time meetings overall could be conducted based on what had been planned. The learning stages are adjusted to the students’ learning activities in order to improve the students’ thinking abilities and skills to solve the problems. The students’ mathematical problem-solving ability was high categorized after the implementation of this learning model. It was proven by the test results which indicated that the students were able to master the three important stage namely understanding the problems, planning the completion, and implementing the plans. The understanding stage was by writing down the information from the problems and the information that had been asked from the question very well. In the planning stage, the students also could write down the information into the mathematical model and plan the completion strategy even though it was not complete enough. Therefore, in the model of implementing the plan, the students were able to implement the completion based on the plans and get the results.
DEVELOPING INTERACTIVE LEARNING MEDIA OF “VENN GRAM” TO IMPROVE CONCEPTUAL UNDERSTANDING OF SET OPERATIONS Prillyana, Fadhanila Syainuralita; Cahyono, Hendarto; Jamil, Anis Farida
MEJ (Mathematics Education Journal) Vol 4, No 1 (2020)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (815.462 KB) | DOI: 10.22219/mej.v4i1.11473

Abstract

This research aimed at discovering the validity and effectiveness of the interactive media of "Venn Gram" to improve the conceptual understanding of the set operations. This research was a development research (research and development). The research subjects were the students of 7th grade who consisted of nine students. The data collection techniques were in the form of a validation questionnaire and test. The subjects were in the form of pre-test and post-test questions which later the answer sheets were used as an increase of students' conceptual understanding before and after using the media. The validation questionnaire results showed that 84% of the media were very valid, 83% of the material was very valid, and 82% of the test questions were very valid. The test results found that seven students experienced an increase in the pre-test and post-test scores. Meanwhile, two other students experienced a decrease. The results of students who had increased showed that the ability of students in understanding the concept of set operations was included in the high criteria before and after using the media. The media of the Venn Gram can be used to improve the conceptual understanding of set operations.
The Development of Comics Based on Algebraic Literacy for 7th Grade Students of Junior High School Farida Nur Azizah; Yus Mochamad Cholily; Hendarto Cahyono
MEJ (Mathematics Education Journal) Vol. 3 No. 1 (2019)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v3i1.8417

Abstract

This research aimed at describing the development process and the effectiveness of mathematics media using comics based on algebraic literacy for 7th-grade students of junior high school (SMP). The kind of research, that conducted, was Research and Development (R&D) by using the ADDIE model. In which the model was Analysis, Design, Development, Implementation, and Evaluation. The media was tested into 24 students of 7th-grade. The average result of the media validation test both the validators were 3,7 in which is categorized as very valid with a feasible description to be tested. While the average result of material validation was 3,39 which is categorized as very valid with a feasible description to be tested. The effectiveness analysis result obtained that the students gave very positive responses with the obtained percentages of 85,21% and the mastery percentages of the class were 87,5% ineffective category. Therefore, it can be concluded that the comics based on algebraic literacy is effective to be used in algebra material for 7th-grade students SMP.
The Development of Interactive Instructional Media Using Adobe Flash in a Form of Game on the Geometry Lesson (Cube and Cuboid) for Secondary School Herdiansyah Herdiansyah; Yus Mochamad Cholily; Hendarto Cahyono
MEJ (Mathematics Education Journal) Vol. 3 No. 1 (2019)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v3i1.8418

Abstract

The purpose of this study was developing an interactive instructional media using Adobe Flash in a form of the game at the geometry lesson (cube and cuboid) and analyzing the effectiveness of the media. The type of this study was Research and Development (R&D). The media development was started from potential and problem phase, data collection, product design, design validation, design revision, and product trial. The instruments of the study were the questionnaire validation and the questionnaire response of teacher and students. The results showed that development of interactive instructional media using Adobe Flash in a form of the game was valid. The average score of material expert was 3.43 and the average score of media expert was 3.61. The effectiveness of the media using Adobe Flash in a form of the game was effective. It was based on the score of teacher’s response was 78.57% and the score of students’ response was 86.42%.
The Implementation of Think Pair Share (TPS) Learning Model using Realistic Mathematics Approach in Problems Solving Ita Milandari Khotimah; Marhan Taufik; Hendarto Cahyono
MEJ (Mathematics Education Journal) Vol. 3 No. 1 (2019)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v3i1.8419

Abstract

This research aimed at describing the implementation of TPS learning model using Realistic Mathematics Approach in solving problems. The type of research was qualitative descriptive. The subjects of this research were the students of class 8-I that consisted of 20 students. The data collection methods that used in this research were: 1) observation, 2) test, 3) interview, and 4) documentation. The research results indicated that the learning used the TPS model using the Realistic Mathematics Approach in the geometry material of prism and pyramid during four-time meetings overall could be conducted based on what had been planned. The learning stages are adjusted to the students’ learning activities in order to improve the students’ thinking abilities and skills to solve the problems. The students’ mathematical problem-solving ability was high categorized after the implementation of this learning model. It was proven by the test results which indicated that the students were able to master the three important stage namely understanding the problems, planning the completion, and implementing the plans. The understanding stage was by writing down the information from the problems and the information that had been asked from the question very well. In the planning stage, the students also could write down the information into the mathematical model and plan the completion strategy even though it was not complete enough. Therefore, in the model of implementing the plan, the students were able to implement the completion based on the plans and get the results.
Developing Interactive Learning Media of “Venn Gram” to Improve Conceptual Understanding of Set Operations Fadhanila Syainuralita Prillyana; Hendarto Cahyono; Anis Farida Jamil
MEJ (Mathematics Education Journal) Vol. 4 No. 1 (2020)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v4i1.11473

Abstract

This research aimed at discovering the validity and effectiveness of the interactive media of "Venn Gram" to improve the conceptual understanding of the set operations. This research was a development research (research and development). The research subjects were the students of 7th grade who consisted of nine students. The data collection techniques were in the form of a validation questionnaire and test. The subjects were in the form of pre-test and post-test questions which later the answer sheets were used as an increase of students' conceptual understanding before and after using the media. The validation questionnaire results showed that 84% of the media were very valid, 83% of the material was very valid, and 82% of the test questions were very valid. The test results found that seven students experienced an increase in the pre-test and post-test scores. Meanwhile, two other students experienced a decrease. The results of students who had increased showed that the ability of students in understanding the concept of set operations was included in the high criteria before and after using the media. The media of the Venn Gram can be used to improve the conceptual understanding of set operations.
Development of Wick Editor-Based Learning Media that Emphasizes the Creative Thinking Ability Muhammad Dhaffa; Cahyono, Hendarto; Azmi, Rizal Dian
Mathematics Education Journal Vol. 8 No. 1 (2024): MEJ Vol 8 No.1
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v8i1.30772

Abstract

This development research aims to (1) Know the practicality of learning media based on the wick editor to be used in the learning process on the material of arithmetic rows and series (2) Know the response of students to the use of learning media in the classroom; and (3) Improve students' creative thinking skills to solve problems related to mathematics This research is a Research and Development (R&D) study with the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques used interviews, validation, student response questionnaires, and student creative thinking ability questionnaires. Validation was carried out by academics and practitioners, as well as students' responses. The wick editor-based learning media developed was tested on 34 students of class VIII at senior high school. The results of material expert validation obtained an average score of 82.95% with very valid criteria. The practicality of the media obtained from the student response questionnaire obtained an average score of 90% with very practical criteria. The effectiveness of the media is obtained from the average results of the questionnaire of students' thinking skills with an average N-Gain score of 0.75 with a high category.