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ANALISIS KELAYAKAN MULTIMEDIA INTERAKTIF BIOLOGI SMA PADA MATERI SEL, JARINGAN TUMBUHAN, JARINGAN HEWAN, SISTEM GERAK MANUSIA, DAN SISTEM PEREDARAN DARAH Angelina, Gina; Machmudin, Dadang; Priyandoko, Didik
Formica Education Online Vol 1, No 1 (2014): Formica Education Online
Publisher : Formica Education Online

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan multimedia interaktif biologi SMA pada materi sel, jaringan tumbuhan, jaringan hewan, sistem gerak manusia, dan sistem peredaran darah, ditinjau dari aspek media dan aspek pedagogik. Multimedia interaktif yang dianalisis adalah tiga Compact Disc (CD) interaktif biologi SMA yang ditentukan secara purposive sampling. Kriteria pemilihan CD interaktif  yang dianalisis yaitu CD interaktif merupakan keluaran perusahaan atau instansi, CD interaktif digunakan di Sekolah Menengah Atas (SMA) dan dipasarkan di kota Bandung, CD interaktif berisi kelima materi yang dianalisis yaitu materi sel, jaringan tumbuhan, jaringan hewan, sistem gerak manusia, dan sistem peredaran darah, dan isi CD interaktif berbentuk file digital berformat flash. Metode penelitian ini adalah metode deskriptif. Instrumen yang digunakan berupa lembar observasi. Hasil analisis menunjukkan bahwa persentase aspek media adalah 75,15% dan hal ini berarti bahwa multimedia interaktif yang dianalisis tergolong baik dan layak digunakan, sedangkan persentase aspek pedagogik adalah 57,55% dan hal ini berarti multimedia interaktif yang dianalisis tergolong cukup baik dan cukup layak digunakan. Kata Kunci : Kelayakan, Multimedia Interaktif, Aspek Media, Aspek Pedagogik, CD (Compact Disc) Interaktif.
PERBANDINGAN PENGGUNAAN MULTIMEDIA SECARA TUTORIAL DAN PRESENTASI TERHADAP PENGUASAAN KONSEP DAN KETERAMPILAN PROSES SAINS PADA KONSEP SISTEM PERTAHANAN TUBUH Eni Nuraeni; Dadang Machmudin; Tenten Hermansyah
Jurnal Pendidikan Vol. 13 No. 1 (2012)
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.251 KB) | DOI: 10.33830/jp.v13i1.351.2012

Abstract

The purpose of this study was to compare the use of multimedia in the presentation and tutorial of mastery of the concept and process skills in science concerning the immune system. The experimental study was designed with Quasy pre-test post-test, multiple nonequivalent group design. Two treatments for each tutorials and presentations class were employed. Instruments consist of basic concept mastery test, the concept and process skills, questionnaires, and interviews. The result showed that there were differences among the two classes. However, there was no significant difference students process skill in science. Communication skills measured showed no significant difference, while the predictive ability measured showed a significant difference. Tujuan penelitian ini adalah membandingkan penggunaan multimedia secara presentasi terhadap penguasaan konsep dan KPS pada konsep sistem pertahanan tubuh melalui penggunaan multimedia secara tutorial dan presentasi. Penelitian ini merupakan Quasy eksperiment dengan desain pre-test post-test, nonequivalent multiple group design. Digunakan dua kelas perlakuan masing-masing untuk kelas tutorial dan presentasi. Instrumen yang digunakan meliputi pokok uji penguasaan konsep, pokok uji KPS, angket dan wawancara. Hasi menunjukan adanya perbedaan penguasaan konsep pada kedua kelas perlakuan. Akan tetapi perlakuan yang diberikan tidak menunjukan adanya perbedaan terhadap KPS siswa. Kemampuan komunikasi yang diukur menunjukan tidak adanya, sedangkan kemampuan prediksi yang diukur menunjukan adanya perbedaan yang signifikan.
Perbedaan hasil belajar dan self-efficacy pada siswa yang diberikan feedback setelah penggunaan Quizizz dengan Plickers Fitria Oktafianti; Dadang Machmudin; Kusnadi Kusnadi
Assimilation: Indonesian Journal of Biology Education Vol 4, No 1 (2021): March 2021
Publisher : Department of Biology Education, Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/aijbe.v4i1.34819

Abstract

This study aims to determine the differences learning outcomes and self-efficacy in students are given feedback after the use of Quizizz with Plickers. This research used a quasi-experimental method with a nonequivalent control group research design. Subjects in this research are the students of eleven grade of SMAN 10 Bandung. XI IPA 6 as an experimental class 1 was treated by giving feedback after using Quizizz, XI IPA 5 as an experimental class 2 was treated by giving feedback after using Plickers, and XI IPA 1 as a control class. The instrument in this research uses multiple-choice pre-test and post-test questions to measure cognitive learning outcomes and questionnaire statements to measure self-efficacy and saw students' responses to learning activities and evaluation tools used. The result of this research showed that there were differences learning outcomes and self-efficacy in students are given feedback after the use of Quizizz with Plickers. The class that were given feedback after using Quizizz showed higher average learning outcomes and higher percentage of self-efficacy compared to other classes. In addition, students' responses to learning activities and evaluation tools used were more positive in the class given feedback after using Quizizz compared to other classes.
The Use of Android Based Multi-representation Test to Profile 4C Skills Based on Experimental Activities Regarding to Gender and Learning Styles Selly Feranie; Dewi Susanti Kaniawati; Andi Suhandi; Dadang Machmudin
Journal of Natural Science and Integration Vol 5, No 2 (2022): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v5i2.21836

Abstract

This study aims to see how well Android based multi-representation test to profile 4C skill  based on experimental activities on heat transfer topic regarding gender and learning styles    A descriptive research to profile  the 4C skill students based on gender and learning style. We use fleming’s VAK learning style questionnaire to identify student learning styles. The research subjects were 60 students of class XI MIPA at a public high school in Majalengka Regency, consisting of 20 male students and 40 female students. 33 students (7 boys and 26 girls) had an Auditory learning style, 17 students (8 boys and 9 girls) had a visual learning style and 10 students (5 boys and 5 girls) had a visual learning style. kinesthetic. Research data were analyzed using quantitative descriptive analysis techniques. The results showed that female students have higher 4C skills than male students in each student’s learning style. This result is agreed with previous research.  The visual learning style both female and male student have the higher 4C skill than other learning style and agreed with previous results. It can be understood since the application is dominant with visual content. We conclude that Android based multi-representation test has successfully measure 4C skills based on experiment activities. Teachers think that the  application has complete features to measure 4C’s students. It is practical tool to get student’s 4C’ profiles easily and quickly.  Based on 4C’s students profile have successfully gave feed back for teacher to improve   their learning design such as inserting group experiment activity to solve problem. We conclude that Android based interactive test can be an alternative test for profiling Student’s 21st century skill quickly, easily and practically.Keywords: 4c profile, android based multi-representation test, gender and learning style
Implementation Levels of Inquiry with Blended Learning to Improve Creative Thinking Skills in the Pandemic Era Selly Feranie; Royhanun Athiyyah; Anggi Datiatur Rahmat; Dadang Machmudin; Nadiya Syafia Shani
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.3369

Abstract

Current learning aims to improve students' skills to face 21st-century life. Creative thinking skills include 21st-century skills in innovation and technological development. This study aims to determine the improvement of students' creative thinking skills in the pandemic era using inquiry-based learning. This study uses a mixed method with an embedded design. The creative thinking skills test instrument is in the form of 14 open-ended questions developed based on the Scientific Creativity Structure Model compiled by Weiping Hu and Philip Adey. The analysis data using paired t-test. The results of statistical tests using paired t-tests showed a significant value of 0.000. Based on the decision-making criteria, if the significance value is less than 0.005, then Ho is rejected. The result can be interpreted as a significant difference between the pre-and post-test results. In addition, the increase in pretest-posttest scores was tested using n-gain and obtained a score of 0.55 in the medium category. Therefore, implementing levels of inquiry with blended learning on the light wave concept can improve the creative thinking skills in the medium category.
The Effect of Mobile Learning on Excretion System Materials on Cognitive Load and Student Concept Mastery Hidayat, Aulia Nurhamidah; Machmudin, Dadang; Soesilawaty, Soesy Asiah
Equator Science Journal Vol. 2 No. 1 (2024): Equator Science Journal (ESJ)
Publisher : CV. Dharma Samakta Edukhatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61142/esj.v2i1.115

Abstract

The fast development of internet and mobile technologies prompt this study. Mobile learning technology is accessible and convenient, as students can use advantageous devices to acquire knowledge at any time and location. Mobile learning can effectively meet students' educational requirements in acquiring knowledge. Furthermore, the design of learning materials that are inappropriate for mobile learning might be attributed to one of the reasons of students' cognitive stress. The purpose of this study is to see how mobile learning (Edmodo) on excretory system content affects cognitive load and student concept mastering. This research used a quasi-experimental method consisting of two classes: the experimental class (using mobile learning) and the control class (conventional learning). The instrument used to measure cognitive load consisted of questionnaires of intrinsic cognitive load, extraneous cognitive, and germane cognitive load, while the instrument for mastery of concepts consisted of pre-test and post-test. In addition, there was also a student response questionnaire to review the use of mobile learning in the experimental class. The data that had been collected were analyzed by a descriptive statistic method using SPSS 25.0. The results show that students in both classes have a cognitive load that can be controlled, but the cognitive load in the experimental class was more controllable than in the control class. The result of mastery of concept showed that the experimental class was higher than the control class, with a post-test significance value of 0.001 <0.05. Thus, it can be concluded that mobile learning influence the excretory system material on the cognitive load and mastery of students' concepts.