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BILANGAN RAINBOW CONNECTION UNTUK GRAF KOMPLEMEN Reni Wijaya
Jurnal Matematika UNAND Vol 2, No 3 (2013)
Publisher : Jurusan Matematika FMIPA Universitas Andalas Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jmu.2.3.9-12.2013

Abstract

 Misalkan terdapat dua titik u, v pada graf G. Suatu u-v path, dinotasikandengan uPv di G, dikatakan rainbow path jika tidak terdapat dua sisi di P yang memiliki warna sama. Suatu pewarnaan sisi di G dikatakan rainbow connected jika setiapdua titik yang berbeda dihubungkan oleh rainbow path. Bilangan rainbow connectiondari graf terhubung G, ditulis rc(G), didefinisikan sebagai banyaknya warna minimalyang diperlukan untuk membuat G bersifat rainbow connected. Pada tulisan ini dibahastentang bilangan rainbow connection untuk komplemen dari graf lingkaran Cn dengann ≥ 6 dan graf buku B 2.
PELATIHAN PENGGUNAAN APLIKASI SPSS PADA PENELITIAN DATA KUANTITATIF BAGI MAHASISWA Reni Wijaya; Dorris Yadewani
Asawika : Media Sosialisasi Abdimas Widya Karya Vol 8 No 1 (2023): Juni : Asawika
Publisher : LPPM Unika Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37832/asawika.v8i1.124

Abstract

AbstrakKegiatan pengabdian kepada masyarakat ini merupakan pemberian pelatihan tentang carapenggunaan aplikasi SPSS pada penelitian data kuantitatif bagi mahasiswa di Sekolah Tinggi IlmuAdministrasi Negara BNM Pariaman yang akan menyelesaikan tugas akhir/ skripsi, dan diharapkanmahasiswa mampu untuk menggunakan SPSS dalam menganalisis data statistik sehingga dapatmeningkatkan kualitas penelitian dan karya ilmiah. Hasil Pelatihan dengan melakukan kegiatan yangtelah direncanakan dengan pemaparan materi dan praktik langsung terkait dengan penyajian data.Kegiatan pengabdian kepada masyarakat yang dilakukan memperoleh hasil antara lain: meningkatnyapengetahuan, pemahaman, keterampilan mahasiswa tentang cara mengoperasikan program SPSS,menginput dan memproses data serta membaca output atau menginterpretasikan hasil pengolahandata tersebut.Kata Kunci: SPSS, Penelitian, Pelatihan AbstractThis community service activity is a training on how to use the SPSS application in quantitative data research forstudents at the BNM Pariaman College of State Administration, who were about to complete their finalproject/thesis. It is hoped that through this training the students will be able to use SPSS in analyzing statisticaldata and improve the quality of their researches and scientific works. Training was carried out throughpresentation of training material and direct practice on data presentation. This community service activity haveresults which include: increased student knowledge, understanding, and skills on how to operate the SPSSprogram, how to input and process data, and how to read the output or interpret the results of the data processing.Keywords: SPSS, research, training
The Effect of Compensation and Career Development on Employee Turnover Intention in the Culinary Sector Yadewani, Dorris; Reni Wijaya
ADPEBI International Journal of Business and Social Science Vol. 1 No. 1 (2021)
Publisher : Asosiasi Dosen Peneliti Ilmu Ekonomi dan Bisnis Indonesia (Adpebi)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1049.32 KB) | DOI: 10.54099/aijbs.v1i1.28

Abstract

This study aims to determine whether there is an effect of compensation and career development on employee turnover intention either simultaneously or partially. Based on the type of data and analysis, this research is classified as causal associative research. The research method used is descriptive quantitative. The population of this research is all employees of PT Setya Kuliner Mandiri dBesto Chicken And Burger. Method of collecting datadone through a questionnaire. The data analysis method uses SPSS 24. The results of this study prove thatthere is an effect of giving and career development on employee turnover intention, either simultaneously or partially.
PELATIHAN PENGEMBANGAN DAN IMPLEMENTASI GAME EDUKASI SEBAGAI MANAJEMEN MEDIA PEMBELAJARAN DI SMP NEGERI 2 SUNGAI BEREMAS KAB.PASAMAN BARAT Agus Nurofik; Lina Tio; Reni Wijaya; Sutiyem, Sutiyem; Hendrik Permana
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 7: Juli 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning using computer-based learning multimedia can increase students' learning motivation. One of them is by using digital educational games. However, the use of computer-based subject learning media at SMP Negeri 2 Sungai Beremas is still limited. This study aims to develop digital educational games as learning media on the material of classification of living things. Method: The development of learning media refers to the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). Results: After going through a series of trials, the product was considered "good" and suitable for use in learning. Conclusion: Digital Educational Games show that the media developed has succeeded in increasing students' learning motivation