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PELATIHAN PENGEMBANGAN DAN IMPLEMENTASI GAME EDUKASI SEBAGAI MANAJEMEN MEDIA PEMBELAJARAN DI SMP NEGERI 2 SUNGAI BEREMAS KAB.PASAMAN BARAT Agus Nurofik; Lina Tio; Reni Wijaya; Sutiyem, Sutiyem; Hendrik Permana
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 7: Juli 2025
Publisher : Bajang Institute

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Abstract

Learning using computer-based learning multimedia can increase students' learning motivation. One of them is by using digital educational games. However, the use of computer-based subject learning media at SMP Negeri 2 Sungai Beremas is still limited. This study aims to develop digital educational games as learning media on the material of classification of living things. Method: The development of learning media refers to the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). Results: After going through a series of trials, the product was considered "good" and suitable for use in learning. Conclusion: Digital Educational Games show that the media developed has succeeded in increasing students' learning motivation