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DEVELOPING AN INTERACTIVE LEARNING MODEL USING VISUAL BASIC APPLICATIONS WITH ETHNOMATHEMATICAL CONTENTS TO IMPROVE PRIMARY SCHOOL STUDENTS’ MATHEMATICAL REASONING Euis Eti Rohaeti; Nelly Fitriani; Padillah Akbar
Jurnal Infinity Vol 9, No 2 (2020): VOLUME 9, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v9i2.p275-286

Abstract

This study aims to examine the development of an interactive learning model using Visual Basic Application for Microsoft excel with ethnomathematical content on fractions, to improve primary school students’ mathematical reasoning abilities. The research method used is development through the stages of conducting preliminary studies and literature, designing interactive learning models, conducting FGDs, producing initial designs of interactive learning models, conducting limited trials in one primary school, making revisions, conducting extensive trials in four primary schools, producing trial in another primary school. The last obtaining a final model and conducting socialisation. The last, it provides a test of mathematical reasoning ability. The research subjects were teachers and students in six primary schools. The research instruments were interviews, validation sheets, documentation, learning observation sheets, questionnaires and mathematical reasoning ability test.  The assessment criteria for the developed learning model include syntax, social system, principle of reaction, supports system and instructional impact. The results showed that 1) Development of VBA-assisted and ethnomatematically-loaded interactive learning models go through two major stages, namely product development and validation  2) The Interactive learning model was declared very valid; 3) The responses of teachers and students were generally positive; 4) The achievement of students’ mathematical reasoning abilities after gave learning with an interactive model using VBA for Microsoft Excel with ethnomathematical contents better than using ordinary learning.
DOING MATHEMATICS INTELLIGENTLY AND HAVING GOOD CHARACTER THROUGH SIMPATIK LEARNING Euis Eti Rohaeti; Heris Hendriana; Muhammad Irfan
Jurnal Infinity Vol 12 No 1 (2023): VOLUME 12, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i1.p179-192

Abstract

Society’s openness to science, technology, and information development cannot be stopped. To face the development of technology and information, we must be intelligent in assessing, accommodating, and filtering the development of technology and information so that we can survive in constantly changing, uncertain, and competitive conditions. Besides intelligence, the character is also important to face the development of science, technology, and information. Individuals who have good character will be wiser in utilizing the development of science, technology, and information. Therefore, in this analytical research paper, we introduce SIMPATIK learning to increase the effectiveness of learning mathematics at school. Through SIMPATIK learning, students can do mathematics intelligently and have good character. SIMPATIK learning can be defined as learning that can develop sociocultural, innovative, independent, caring, creative, and active abilities in mathematics learning based on information, communication, and technology. We believe that SIMPATIK Learning can increase the quality of mathematics learning and can be used by teachers to develop the intelligence and character of students. SIMPATIK Learning is also expected to contribute science to knowledge in mathematics education worldwide.
DEVELOPMENT OF COMBINED MODULE USING CONTEXTUAL SCIENTIFIC APPROACH TO ENHANCE STUDENTS' COGNITIVE AND AFFECTIVE Muhamad Yusup Kurniansyah; Wahyu Hidayat; Euis Eti Rohaeti
Jurnal Infinity Vol 11 No 2 (2022): VOLUME 11, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v11i2.p349-366

Abstract

This research on the development of experimental product test designs aims to develop learning products to solve problems that occur in the field and find out and analyze the mathematical problem-solving abilities and Habits of Mind of MTs students whose learning uses a combination of scientific approaches and contextual approaches compared to MTs students who use scientific approaches. The research subjects were conducted on students in Indonesia with details of 1 class at MTs Azzahra Batujajar for a limited trial, three classes from MTs Bhakti Pertiwi Cililin, MTs Albidayah, and MTs Al-Mukhtariyah Rajamandala for field trials, and two classes at MTs Nurul Hidayah Batujajar for product testing and used as the experimental class and the control class. The instrument in this research is a set of mathematical problem-solving abilities and a non-test to determine the students' Habits of Mind. The results of this study indicate that the process of developing teaching materials is carried out well, and the product is feasible to use. Mathematical problem-solving abilities and Habits of Mind of students who receive learning using a combination of scientific and contextual approaches are better than those who receive knowledge using a scientific approach.
Pengembangan Jiwa Kepemimpinan Siswa di Masa Pandemi COVID-19 melalui Kegiatan Pramuka Berbasis Virtual: Developing Students’ Leadership Spirit during COVID-19 Pandemic through Virtual-Based Scouting Activities Nunuy Nurmalia; Sri Nurhayati; Agus Hasbi Noor; Euis Eti Rohaeti; Enceng Mulyana
Society Vol 10 No 2 (2022): Society
Publisher : Laboratorium Rekayasa Sosial, Jurusan Sosiologi, FISIP Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/society.v10i2.412

Abstract

This research aims to analyze scouting activities’ implementation to improve students’ leadership qualities during the COVID-19 epidemic. This study used a descriptive method with a qualitative approach. The subject of this study consisted of 17 individuals: 1 school policymaker, 1 scout coach, and 15 scout members in Angkasa Lanud Husen Sastranegara High School, Bandung, Indonesia. Observation, interview and documentation study were data collection techniques used in this research. The findings of the study consisted of 1) scouting activities were included in the high school curriculum to prepare students to become individuals with good character and independence, have a spirit of leadership and concern for the environment, and equip students with positive activities before entering the community; 2) Virtual-based scouting education activities consisted of online scouting training with a leadership theme, to foster students’ leadership, scout members participated in virtual activities such as seminars, discussions, watching YouTube videos on the subject of scouting, and participating in Zoom Meeting on commemorating Scouting Day. The students attended Twigs and scout coaches’ training on scout groups throughout the pandemic. They also did the practice putting Tri Satya and Dhasa Dharma into practice in daily life. Students administered and applied the General Proficiency Requirements’ points. They played active roles in the quiz competition, which seeks to build a culture of sportsmanship and leadership, improving their capacity to communicate in a forum, acquire knowledge, assume responsibility, and gain experience. The scout members also practice developing a sense of leadership in their communities at home. They practiced serving as the prayer leader in the mosque, the imam of home prayers, and guided their younger ones to recite Quran. This research recommends that virtual-based scouting activities can be applied in all schools with more variations of programs and more appreciation for the students’ leadership improvement.
DEVELOPING AN INTERACTIVE LEARNING MODEL USING VISUAL BASIC APPLICATIONS WITH ETHNOMATHEMATICAL CONTENTS TO IMPROVE PRIMARY SCHOOL STUDENTS' MATHEMATICAL REASONING Euis Eti Rohaeti; Nelly Fitriani; Padillah Akbar
Jurnal Infinity Vol 9 No 2 (2020): VOLUME 9, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v9i2.p275-286

Abstract

This study aims to examine the development of an interactive learning model using Visual Basic Application for Microsoft excel with ethnomathematical content on fractions, to improve primary school students’ mathematical reasoning abilities. The research method used is development through the stages of conducting preliminary studies and literature, designing interactive learning models, conducting FGDs, producing initial designs of interactive learning models, conducting limited trials in one primary school, making revisions, conducting extensive trials in four primary schools, producing trial in another primary school. The last obtaining a final model and conducting socialisation. The last, it provides a test of mathematical reasoning ability. The research subjects were teachers and students in six primary schools. The research instruments were interviews, validation sheets, documentation, learning observation sheets, questionnaires and mathematical reasoning ability test.  The assessment criteria for the developed learning model include syntax, social system, principle of reaction, supports system and instructional impact. The results showed that 1) Development of VBA-assisted and ethnomatematically-loaded interactive learning models go through two major stages, namely product development and validation  2) The Interactive learning model was declared very valid; 3) The responses of teachers and students were generally positive; 4) The achievement of students’ mathematical reasoning abilities after gave learning with an interactive model using VBA for Microsoft Excel with ethnomathematical contents better than using ordinary learning.
DEVELOPMENT OF COMBINED MODULE USING CONTEXTUAL SCIENTIFIC APPROACH TO ENHANCE STUDENTS' COGNITIVE AND AFFECTIVE Muhamad Yusup Kurniansyah; Wahyu Hidayat; Euis Eti Rohaeti
Jurnal Infinity Vol 11 No 2 (2022): VOLUME 11, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v11i2.p349-366

Abstract

This research on the development of experimental product test designs aims to develop learning products to solve problems that occur in the field and find out and analyze the mathematical problem-solving abilities and Habits of Mind of MTs students whose learning uses a combination of scientific approaches and contextual approaches compared to MTs students who use scientific approaches. The research subjects were conducted on students in Indonesia with details of 1 class at MTs Azzahra Batujajar for a limited trial, three classes from MTs Bhakti Pertiwi Cililin, MTs Albidayah, and MTs Al-Mukhtariyah Rajamandala for field trials, and two classes at MTs Nurul Hidayah Batujajar for product testing and used as the experimental class and the control class. The instrument in this research is a set of mathematical problem-solving abilities and a non-test to determine the students' Habits of Mind. The results of this study indicate that the process of developing teaching materials is carried out well, and the product is feasible to use. Mathematical problem-solving abilities and Habits of Mind of students who receive learning using a combination of scientific and contextual approaches are better than those who receive knowledge using a scientific approach.
DOING MATHEMATICS INTELLIGENTLY AND HAVING GOOD CHARACTER THROUGH SIMPATIK LEARNING Euis Eti Rohaeti; Heris Hendriana; Muhammad Irfan
Jurnal Infinity Vol 12 No 1 (2023): VOLUME 12, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i1.p179-192

Abstract

Society’s openness to science, technology, and information development cannot be stopped. To face the development of technology and information, we must be intelligent in assessing, accommodating, and filtering the development of technology and information so that we can survive in constantly changing, uncertain, and competitive conditions. Besides intelligence, the character is also important to face the development of science, technology, and information. Individuals who have good character will be wiser in utilizing the development of science, technology, and information. Therefore, in this analytical research paper, we introduce SIMPATIK learning to increase the effectiveness of learning mathematics at school. Through SIMPATIK learning, students can do mathematics intelligently and have good character. SIMPATIK learning can be defined as learning that can develop sociocultural, innovative, independent, caring, creative, and active abilities in mathematics learning based on information, communication, and technology. We believe that SIMPATIK Learning can increase the quality of mathematics learning and can be used by teachers to develop the intelligence and character of students. SIMPATIK Learning is also expected to contribute science to knowledge in mathematics education worldwide.
Pengembangan Jiwa Kepemimpinan Siswa di Masa Pandemi COVID-19 melalui Kegiatan Pramuka Berbasis Virtual Nunuy Nurmalia; Sri Nurhayati; Agus Hasbi Noor; Euis Eti Rohaeti; Enceng Mulyana
Society Vol 10 No 2 (2022): Society
Publisher : Laboratorium Rekayasa Sosial, Jurusan Sosiologi, FISIP Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/society.v10i2.412

Abstract

This research aims to analyze scouting activities’ implementation to improve students’ leadership qualities during the COVID-19 epidemic. This study used a descriptive method with a qualitative approach. The subject of this study consisted of 17 individuals: 1 school policymaker, 1 scout coach, and 15 scout members in Angkasa Lanud Husen Sastranegara High School, Bandung, Indonesia. Observation, interview and documentation study were data collection techniques used in this research. The findings of the study consisted of 1) scouting activities were included in the high school curriculum to prepare students to become individuals with good character and independence, have a spirit of leadership and concern for the environment, and equip students with positive activities before entering the community; 2) Virtual-based scouting education activities consisted of online scouting training with a leadership theme, to foster students’ leadership, scout members participated in virtual activities such as seminars, discussions, watching YouTube videos on the subject of scouting, and participating in Zoom Meeting on commemorating Scouting Day. The students attended Twigs and scout coaches’ training on scout groups throughout the pandemic. They also did the practice putting Tri Satya and Dhasa Dharma into practice in daily life. Students administered and applied the General Proficiency Requirements’ points. They played active roles in the quiz competition, which seeks to build a culture of sportsmanship and leadership, improving their capacity to communicate in a forum, acquire knowledge, assume responsibility, and gain experience. The scout members also practice developing a sense of leadership in their communities at home. They practiced serving as the prayer leader in the mosque, the imam of home prayers, and guided their younger ones to recite Quran. This research recommends that virtual-based scouting activities can be applied in all schools with more variations of programs and more appreciation for the students’ leadership improvement.
Effectiveness of Genially interactive media in improving presentation competence of elementary school students Rina Indrawaty; Euis Eti Rohaeti; Reka Yuda Mahardika
Inovasi Kurikulum Vol. 22 No. 4 (2025): Inovasi Kurikulum, November 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v22i4.142

Abstract

Genially media, with all its advantages, is one of the reliable alternatives to address the challenges of modern education, particularly in creating innovative, enjoyable, and meaningful learning experiences for students. This study aims to measure the effectiveness of Genially interactive media in improving the presentation skills of fifth-grade elementary school students. The method used is quasi-experimental with a one-group pretest-posttest design. Participants consisted of 29 students selected through purposive sampling. Data were collected through presentation tests before (pretest) and after (posttest) the intervention using Genially over three sessions. Data analysis utilized the Shapiro-Wilk test for normality and the Wilcoxon Signed-Rank test to measure the significance of improvement. The results showed an average increase in presentation scores from 61.21 (pretest) to 84.48 (posttest) with significance at 0.001. These findings prove that Genially is effective in improving students' presentation competencies, supporting constructivism theory and multimedia-based learning. The implications of this study emphasize the importance of integrating digital media into the elementary school curriculum. Genially media not only serves as a learning aid but also as an effective tool in comprehensively improving presentation skills among elementary school students.   Abstrak Media Genially dengan semua keunggulannya menjadi salah satu alternatif yang dapat diandalkan untuk menjawab tantangan pendidikan modern, khususnya dalam menciptakan pengalaman belajar yang inovatif, menyenangkan, dan bermakna bagi peserta didik. Penelitian ini bertujuan untuk mengukur efektivitas media interaktif Genially dalam meningkatkan kompetensi presentasi peserta didik kelas V Sekolah Dasar (SD). Metode yang digunakan adalah quasi-experimental dengan desain one group pretest-posttest. Partisipan terdiri dari 29 peserta didik yang dipilih secara purposif. Data dikumpulkan melalui tes presentasi sebelum (pretest) dan setelah (posttest) intervensi menggunakan Genially selama tiga pertemuan. Analisis data menggunakan uji Shapiro-Wilk untuk normalitas dan uji Wilcoxon Signed-Rank untuk mengukur signifikansi peningkatan. Hasil menunjukkan peningkatan rata-rata skor presentasi dari 61,21 (pretest) menjadi 84,48 (posttest) dengan signifikansi 0,001. Temuan ini membuktikan bahwa Genially efektif dalam meningkatkan kompetensi presentasi peserta didik, mendukung teori konstruktivisme dan pembelajaran berbasis multimedia. Implikasi penelitian ini menekankan pentingnya integrasi media digital dalam kurikulum sekolah dasar. Media Genially tidak hanya berperan sebagai alat bantu pembelajaran, tetapi juga sebagai sarana yang efektif dalam meningkatkan keterampilan presentasi secara menyeluruh pada peserta didik SD. Kata Kunci: Genially; kompetensi presentasi; media interaktif