Mailizar Mailizar
Universitas Syiah Kuala

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Kemampuan Pemecahan Masalah Matematis Siswa SMP Berdasarkan Adversity Quotient (AQ) Sari Masyithah; R. M. Bambang S; Mailizar Mailizar
Jurnal Ilmiah Mahasiswa Pendidikan Matematika Vol 7, No 2 (2022): November 2022
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keberhasilan saat belajar bergantung dengan siasat seseorang dalam menangani kesulitan, adversity quotient (AQ) serupa dengan daya juang untuk menghadapi kesulitan. Seseorang yang memiliki AQ tinggi ditaksir bisa menghadai permasalahan yang ada begitupun sebaliknya. Memecahkan soal matematika membutuhkan produktivas, nalar, dan latihan untuk mengasah kemampuan. Siswa yang mempunyai AQ tinggi ditaksir bisa menghadapi permasalahan yang ada begitupun sebaliknya. Penelitian ini bertujuan untuk menjelaskan kemampuan pemecahan masalah siswa berdasarkan klasifikasi AQ. Jenis penelitian adalah deskriptif kualitatif. Subjek dipilih dari kelas 8.7 dan kelas 8.8 SMP Negeri 6 Banda Aceh sebanyak 4 orang. Teknik pengumpulan data menggunakan kuesioner ARP (adversity response profile), soal tes materi bilangan bulat, dan wawancara. Triangulasi menggunakan triangulasi teknik. Teknik analisis data adalah reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian mengungkapkan bahwa siswa yang memiliki AQ camper belum berhasil dalam langkah pemecahan masalah menurut indeks Polya dengan baik, indikator yang tidak dapat dikerjakan dengan baik adalah memeriksa kembali. Kemudian, siswa dengan AQ climber mampu memenuhi indeks Polya yaitu memahami masalah, merencanakan penyelesaian, menyelesaikan masalah, dan memeriksa kembali.Kata Kunci: Adversity Quotient, pemecahan masalah, indikator Polya
VALIDITY OF GUIDED INQUIRY-BASED LEARNING INSTRUMENT WITH GEOGEBRA APPLETS FOR TEACHING CIRCLES Stri Pertiwi; Mailizar Mailizar; Elizar Elizar
KALAMATIKA Jurnal Pendidikan Matematika Vol 8 No 1 (2023): KALAMATIKA April 2023
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol8no1.2023pp63-76

Abstract

The guided inquiry learning model is a student activity that emphasizes maximally training critical thinking skills. The learning instruments developed must be adapted to the syntax/stages of the guided inquiry learning model. Several learning instruments have been developed to assist teachers in making teaching materials. However, many teachers have not mastered technology, especially learning media using applications. Therefore, teachers need learning applications in schools, such as the GeoGebra applet. This study aims to develop valid guided inquiry-based learning instruments using GeoGebra applets for circles. This research is development research employing Plomp’s model and involving preliminary research and prototyping stages. The data was collected by compiling the comments and input from the validator through validation sheets related to learning instruments (lesson plans, worksheets, and GeoGebra applets). The results of the data analysis showed that the learning instruments were declared valid with an average lesson plan score of 4.75, an average student worksheet validation score of 4.60, and an average value of the total validation of GeoGebra applets of 4.94. Further research should assess the practicality and effectiveness of the instruments.
Exploration of factors affecting changes in student learning behavior: A systematic literature review Mutiawati Mutiawati; Mailizar Mailizar; Rahmah Johar; Marwan Ramli
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 3: September 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v12i3.24601

Abstract

The general learning behavior has a major impact on the psychological and mental adjustment of students to learn. Therefore, this study reviews relevant studies on the factors causing changes in student learning behavior. The review used PRISMA, so several stages were carried out to filter and collect relevant information. The results of the synthesis revealed 19 broad factors influencing student learning behavior. Furthermore, these factors can be seen in more detail in four main groupings: i) Student learning behavior in the classroom; ii) Student learning behavior outside the classroom; iii) Student learning motivation; and iv) Student learning behavior results. Student learning behavior in the classroom is influenced by motivation, reflection, learning satisfaction, and learning activities. Meanwhile, student learning behavior outside the classroom is influenced by technology, independent learning abilities, learning resources, learning environment, and students’ internal conditions. The final result showed that students with a positive learning environment consistently acquire good knowledge in achieving learning objectives. There are many challenges in forming good student learning behavior. Therefore, this study benefits the education experts, counselors, teachers, parents, and the learning environment by increasing student motivation and satisfaction in learning to minimize the negative impact of changes in student learning behavior.
STUDENTS' PERCEPTIONS OF USING E-COMICS AS A MEDIA IN MATHEMATICS LEARNING Yulinar Safitri; Mailizar Mailizar; Rahmah Johar
Jurnal Infinity Vol 10 No 2 (2021): VOLUME 10, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v10i2.p319-330

Abstract

The development of technology in education greatly influences learning strategies. Thus, teachers must adapt and present interesting and technology-based learning, such as e-comics. Therefore, the teacher must see in advance the extent to which students will accept e-comics for use in learning mathematics. This research aimed to determine students' perceptions of the use of e-comics as a media in mathematics learning. This research implemented a quantitative approach with a survey method. The samples were 124 students of Junior High Schools (SMP / MTs) in Aceh. The research data were obtained from questionnaires filled by students which were collected through the TAM (Technology Acceptance Models) framework which was distributed online.  The results showed that students used e-comic as a learning media influenced by their perceived benefits and attitudes towards the use of e-comic. The perceived benefits of students' attitudes have a significant role in their behavioral intention to use e-comic in learning mathematics. This research implies that e-comics has the potential to be used as a media in mathematics learning, especially on material that is considered difficult so that it can attract students' attention.