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PERSEBARAN LOKASI PRAKTEK BIDAN MELALUI PENERAPAN SISTEM INFORMASI GEOGRAFIS MENGGUNAKAN METODE CLUSTERING Setiawan, Andi; Nining, Sri; Laksana, Tri Ginanjar
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 2, No 1 (2017)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (698.333 KB) | DOI: 10.29100/jipi.v2i1.59

Abstract

Distribution of midwife practice pomegranate (quality of service) in Cirebon is difficult to know where the location of the practice because of the vast area of Cirebon. Then, the number of pregnant women who are less get help quickly (giving birth without medical assistance) because of ignorance location midwife practice pomegranate (quality of service) nearby. And the number of midwives pomegranate (quality of service) has not cooperated with the insurance BPJS to perform payment transactions. This study uses a clustering method, which can segment data clustering method, which is used to facilitate information retrieval midwife pomegranate (quality of service). Clustering methods have representation stage pattern, the selection traits or characteristics, pattern proximity, distance measurement, data obtained from IBI (Indonesian Midwives Association) and the tools used: phpMyAdmin, notepad ++, xampp, GoogleMapApi, Dreamwaver. This system can be expected to map the location of the practice of midwives pomegranate (quality of service) in the district of Cirebon, can find the nearest location midwife pomegranate (quality of service), can find pomegranate midwives who work with BPJS to perform payment transactions. Then, hopefully it can help people in handling pregnant women rapidly. And, is expected to reduce maternal and child mortality.
Optimalisasi Aplikasi CyReborn dengan HttpURLConnection API Berbasis Framework dan Android Untuk Autentifikasi Peserta PKKMB Andi Setiawan; Ahmad Fauzi; Ade Irma Purnamasari
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 8 No 3: Juni 2021
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.0813243

Abstract

Aplikasi CyReborn merupakan sistem untuk memudahkan autentifikasi data peserta pengenalan kehidupan kampus mahasiswa baru atau PKKMB berbasis framework, namun mengalami kendala pada saat pengoperasinya, yaitu sulitnya menguraikan kepadatan antrian pada proses autentifikasi peserta terutama pada saat absensi pagi, absensi istirahat, dan absensi pulang. Tujuan penelitian dari penelitian ini adalah optimalisasi aplikasi CyReborn dengan HttpURLConnection API agar dapat menjalankan QRCode melalui aplikasi android pada bagian frontend, sedangkan pada bagian backend menggunakan web framework untuk pengelolaan data autentifikasinya. Sedangkan fokus dari penelitian ini adalah membandingkan kecepatan autentifikasi data peserta PKKMB, antara sebelum optimalisasi dengan yang sesudah dilakukan optimalisasi. Pengujian dilakukan dengan menggunakan empat API yang biasa digunakan pada aplikasi berbasis web PHP framework dan android, yaitu HttpURLConnection API, Retrofit API, OkHttp API dan Asynchronous Http Client API. Metode pengembangan perangkat lunak menggunakan Rapid Application Development (RAD), terdiri dari tiga tahap yaitu requirement planning, design system, dan implementation. Sedangkan data yang digunakan untuk pengujian sebanyak 117 peserta, dari jumlah populasi keseluruhan peserta sebanyak 248 peserta. Hasil yang diperoleh dari penelitian ini adalah kecepatan authentifikasi data peserta PKKMB aplikasi CyReborn dengan HttpURLConnection API, hasil terendah saat pengujian awal sebesar 30 detik dan tertinggi sebesar 90 detik, sedangkan hasil pengujian dengan HttpURLConnection API terendah sebesar 5 detik dan tertinggi 30 detik. Artinya hasil optimalisasi aplikasi CyReborn dengan HttpURLConnection API, meningkat sebesar 15 detik untuk hasil akhir terendah dan sebesar 82 detik untuk hasil akhir tertinggi, atau persentase terendah sebesar 40% dan persentase tertinggi 92%. AbstractCyReborn application is a system to facilitate the authentication of participant's introduction of campus life for new students or PKKMB based on the framework, but has problems when operating, which is the difficulty of deciphering the queue density in the participant's authentication process especially during morning attendance, rest absenteeism, and home absence. The research objective of this research is to optimize the CyReborn application with the HttpURLConnection API so that it can run QRCode through the android application on the frontend, while the backend uses a web framework for managing its authentication data. While the focus of this study is to compare the speed of PKKMB participant data authentication, between before optimization and after optimization. Testing is done by using four APIs that are commonly used on PHP framework and android web-based applications, namely the HttpURLConnection API, Retrofit API, OkHttp API and Asynchronous Http Client API. The software development method uses Rapid Application Development (RAD), consisting of three stages, namely requirements planning, system design, and implementation. While the data used for testing were 117 participants, out of a total population of 248 participants. The results obtained from this study are the speed of authentication of PKKMB CyReborn application participants with the HttpURLConnection API, the lowest results at initial testing were 30 seconds and the highest was 90 seconds, while the test results with the lowest HttpURLConnection API were 5 seconds and the highest was 30 seconds. This means that the optimization results of the CyReborn application with the HttpURLConnection API, increase by 15 seconds for the lowest final result and by 82 seconds for the highest final result, or the lowest percentage by 40% and the highest percentage by 92%.
PENERAPAN RAPID APLICATION DEVELOPMENT MELALUI SISTEM INFORMASI GEOGRAFIS UNTUK PEMETAAN LEMBAGA PENDIDIKAN ANAK USIA DINI Andi Setiawan; Ade Irma Purnamasari; Nana Suarna
Infotekmesin Vol 10 No 1 (2019): Infotekmesin: Januari 2019
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v10i1.23

Abstract

The growing and development of early childhood education institutions in Cirebon Regency, requires a very accurate location data collection so that information can be quickly accessed and presented. Accurate location data collection can be presented through an information system presentation mechanism from several stages in the system modeling process. System modeling must emphasize a very short development cycle that is needed during system development. This study emphasizes the modeling of the Rapid Application Development system, so that the information system for PAUD location data collection in Cirebon Regency can be produced quickly and accurately in less than 30 working days. Some of the stages developed in this study include business modeling, data modeling, process modeling, and ending with application implementation. The expected result of this research is that the system can help provide information on the location of early childhood education institutions in Cirebon Regency as much as 84,390%, while the quality of information produced is 85,366%, and the response to the system that can be accepted by the community is 84,390%.
Pengembangan Media Pembelajaran Tari Topeng Berbasis Android dengan Metode Analysis Design Development Implementation and Evaluation Ade Irma Purnamasari; Andi Setiawan; Kaslani Kaslani
Infotekmesin Vol 12 No 1 (2021): Infotekmesin: Januari 2021
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v12i1.473

Abstract

Mask Dance is one of Cirebon's traditional arts in Indonesia and has a variety of types and meanings in accordance with the symbols depicting characters such as in popular stories. The young generation in their activities cannot be separated from using internet technology, one of which is social media, so that it affects their less concern for art and traditions that have been inherent in society. From these problems, it is necessary to make Mask Dance learning media by utilizing android technology. This study uses the ADDIE method through the stages of Analysis, Design, Development, Implementation, and Evaluation as a guide in building learning tools. The results of this study are an Android-based application of Mask Dance learning media to introduce Mask Dance starting from history, descriptions, types of dance, how to dance to Mask Dance, and quizzes to evaluate understanding of learning. With this learning media, it can make it easier for students to learn mask dance among students and other young generations. From the test results using a black box, it shows that the functions in the application have been running according to their function, while the test results to the respondents obtained a value of 84.27% with good criteria for the application so that this application can be used as a medium for learning Mask Dance.
Pengembangan Smart Home Dengan Microcontrollers ESP32 Dan MC-38 Door Magnetic Switch Sensor Berbasis Internet of Things (IoT) Untuk Meningkatkan Deteksi Dini Keamanan Perumahan Andi Setiawan; Ade Irma Purnamasari
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 3 No 3 (2019): Desember 2019
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (715.662 KB) | DOI: 10.29207/resti.v3i3.1238

Abstract

The objective developed from this research is to utilize Smart Home with an integrated ESP32 microcontroller with a camera and MC-38 door magnetic switch sensor based on the Internet of Things (IoT) as a research base to detect the security of arumsari earth housing in Cirebon District when left by its inhabitants. ESP32 microcontroller which can be programmed via arduino IDE, then functioned to respond to the integrated camera so that it can transmit images when the MC-38 sensor door magnetic switch sensor is active. Technically the combination of the ESP32 microcontroller and MC-38 door magnetic switch sensor, which was developed as a prototype in this study is called the arumsari housing early detection system. The mechanism of the arumsari housing early detection system is when a house door or window is successfully forcibly broken without going through the system mechanism, then automatically an image or can also be developed into a video from a camera mounted on an ESP32 microcontroller will send the image through a web framework or smartphone as a form early warning of security to housing owners. The results obtained from this study are at the angle of normally open MC-38 door magnetic switch sensor of 60 - 1800, will work sending an image signal which means there is an indication of a burglar or unknown person entering the house. Whereas at the normally closed angle MC-38 door magnetic switch sensor is 00-50, it will not work sending an image signal which means the house is safe.
Implementation of JSON Web Token based on the SHA-512 Algorithm for Authentication on BatikKita Applications Andi Setiawan; Ade Irma Purnamasari
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 6 (2020): Desember 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1037.788 KB) | DOI: 10.29207/resti.v4i6.2533

Abstract

Batikkita is an android based application and web framework laravel web service architecture that is used to bring together between craftsmen and consumers of batik Trusmi and batikkita application with the e-commerce model used is business to customer. The backend system interface used is a web framework while the frontend system interface used is android. The problem that arises from the Batikkita application is that the security of users, both as sellers and consumers, is very vulnerable to being hacked, so it is very detrimental to both sellers and buyers. This study aims to implement the JSON Web Token based on the HMAC SHA-512 algorithm in the Batikkita application in order to provide a sense of security for both the seller and the buyer before entering the sales transaction page. The application development method used is Rapid Application Development because the cycle used to develop our batik application is very short so it is very helpful in this research. While the implementation of JSON Web Token with the HMAC SHA-512 algorithm in the Batikkita application is used to improve user security when logging in to the Batikkita application in the form of a token and the password used by the user is wrapped in a token given by the Batikkita application. As a comparison, the HMAC SHA-256 algorithm and the HMAC SHA-384 algorithm are used. The results obtained from testing the implementation of JSON Web Token with the SHA-512 algorithm in our batik application, for an average increase of speed between 138.8 milliseconds for SOAP and 122.7 milliseconds for REST compared to the HMAC SHA-256 algorithm and the HMAC SHA-algorithm. 384. While the required token size is greater between 2.13 kb for SOAP and 2.11 kb for REST compared to the HMAC SHA-256 algorithm and the HMAC SHA-384 algorithm.
Pengembangan Media pembelajaran Multimedia Interaktif Alat Masak Tradisional Berbasis Etnomatematika Ahmad Faqih; Odi Nurdiawan; Andi Setiawan
Mosharafa: Jurnal Pendidikan Matematika Vol 10, No 2 (2021)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (711.658 KB) | DOI: 10.31980/mosharafa.v10i2.876

Abstract

AbstrakAnggapan mempelajari budaya merupakan hal yang membosankan dan tidak berguna perlu diperbaiki. Menciptakan kombinasi kebudayaan  dengan pembelajaran, khususnya pada pelajaran yang dianggap sulit serta membosankan, seperti matematika dapat menjadi solusi. Etnomatematika merupakan salah satu jembatan antara matematika dan kebudayaan. Penelitian ini bertujuan mengembangkan media pembelajaran multimedia interaktif berbasis etnomatematika pada materi bangun datar dan bangun ruang dengan pendekatan four-D model. Metode penelitian yang digunakan adalah eksperimental dengan pendekatan four-D model, terdiri dari tahap define, design, develop, dan desseminate. Subjek penelitian yaitu siswa kelas 5 SD Negeri Gamel. Berdasarkan proses dan hasil penelitian pengembangan dapat diketahui proses produksi bahan ajar dilakukan dalam rangka mengembangkan bahan ajar matematika untuk siswa sekolah dasar dengan materi bangun datar dan ruang. Deskripsi hasil validasi pada tahap pengembangan dan validasi ahli isi atau materi menunjukkan bahwa hasil validasi dari ahli media dalam kategori valid. Bahan ajar layak digunakan dalam pembelajaran.  Development Of Learning Media Interactive Multimedia Traditional Cooking Tools Based on Ethnomatematics AbstractThe notion that studying culture is boring and useless needs to be corrected. Creating a cultural combination with learning, especially in subjects that are considered difficult and boring, such as mathematics can be a solution. Ethnomatematics is one of the bridges between mathematics and culture. This study aims to develop interactive multimedia learning media based on ethno-mathematics on plane and solid figure using the four-D model approach. The research method used experimental with a four-D model approach, namely the stages of define, design, develop, and Desseminate. The research subjects were students in grade 5 at SD Negeri Gamel. Based on the process and the results of development research, it can be seen that the production process of teaching materials is carried out in order to develop mathematics teaching materials for elementary school students with flat and room building materials. The description of the validation results at the development stage and the content or material expert validation shows that the validation results from the media experts are in the valid category and worth it to use.
Pengembangan Pembelajaran Interaktif Berbasis Android Pada Mata Kuliah Dasar Akuntansi Kaslani Kaslani; Ade Irma Purnamasari; Andi Setiawan
Jurnal ICT : Information Communication & Technology Vol 20, No 2 (2021): JICT-IKMI, Desember 2021
Publisher : STMIK IKMI Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36054/jict-ikmi.v20i2.421

Abstract

Akuntansi merupakan ilmu yang sering digunakan dalam dunia usaha atau bisnis, pemerintahan, dan organisasi nirlaba. Istilah akuntansi ini sering digunakan untuk pencatatan dalam transaksi-transaksi yang memiliki sifat keuangan. Kompetensi akuntansi sangat diperlukan oleh dunia usaha dan bisnis, dan dibutuhkan bagi mahasiswa untuk mempersiapkan diri dalam dunia kerja, hal ini mempengaruhi mutu pendidikan untuk menciptakan lulusan yang kompeten salah satunya di bidang akuntansi. Namun masih banyak mahasiswa yang belum memahami dan merasa kesulitan dalam belajar dasar akuntansi serta enggan dalam belajar menggunakan buku-buku yang berkaitan dengan dasar akuntansi, oleh karena itu perlu meningkatkan pemahaman dan kemampuan mahasiswa dalam mata kuliah akuntansi dasar. Penelitian ini bertujuan untuk mengembangkan media interaktif pembelajaran dasar akuntansi dengan memanfaatakan teknologi android. Metode yang pengembangan pembelajaran interaktif berbasis android pada mata kuliah dasar akuntansi menggunakan metode ADDIE dengan tahapannya meliputi analisis, desain, pemgembangan, penerapan dan evaluasi,  yaitu model desain pembelajaran sebagai pedoman dalam membangun perangkat pembelajaran yang efektif dan dinamis. Hasil penelitian ini dapat mempermudah mahasiswa untuk memahami dasar akuntansi  serta dapat meningkat kompetensi
Pembangunan Sistem Informasi Manajemen Produksi Rotan Untuk Penentuan Bahan Baku Rotan Hani Hanipah; Andi Setiawan
Jurnal ICT : Information Communication & Technology Vol 17, No 1 (2018): JICT-IKMI, Juli 2018
Publisher : STMIK IKMI Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36054/jict-ikmi.v17i1.27

Abstract

Sebagai suatu perusahaan yang bersifat job order maka kelangsungan hidup perusahaan sangat tergantung pada pelanggan, salah satunya adalah perusahaan rotan. Perusahaan dalam proses produksi rotan kerap kali terjadi kesalahan dalam proses penganyaman seperti jenis ukuran yang tidak sesuai, barang yang sudah tidak layak dijual karena tidak kuat. Hal tersebut tentu saja akan menyebabkan kerugian bagi produktivitas rotan. Dengan adanya sistem informasi manajemen produksi ini dapat meminimalisir resiko dan mencegah terjadinya kesalahan dalam menentukan bahan baku rotan yang berkualitas karena akan berdampak pada hasil produksi.
Implementasi Teknik Pretty Good Privacy (PGP) Pada Mail Server Zimbra Dengan Metode Enkripsi Untuk Keamanan Data Email Pada Data Center IAIN Syekh Nurjati Kota Cirebon Andi Setiawan
Jurnal ICT : Information Communication & Technology Vol 17, No 2 (2018): JICT-IKMI, Desember 2018
Publisher : STMIK IKMI Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36054/jict-ikmi.v17i2.36

Abstract

E-mail secara inheren merupakan metode tanpa jaminan untuk berkomunikasi, pertukaran informasi, penggunaan e-mail sebagai media pengiriman dan penyimpanan pesan melalui media elektronik sudah banyak dilakukan. Terkadang pengiriman dan penyimpanan pesan melalui media elektronik perlu dirahasiakan untuk menjamin keamanan dan keutuhan data Oleh sebab itu maka dibutuhkan sebuah metode penyandian pesan. Pada makalah ini disusulkan program kriptografi Pretty good privacy (PGP) untuk menjadi standar dalam melindungi surat elektronik e-mail yang diterapkan pada Mail server zimbra sehingga aman dalam pengiriman dan penerimaan e-mail melalui internet.