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Journal : Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control

Adaptive Contents Distribution Based on Traffic Congestion on Digital Signage System Alifudin, Ridhwan; Rakhmatsyah, Andrian; Yasirandi, Rahmat
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 3, August 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.289 KB) | DOI: 10.22219/kinetik.v4i3.810

Abstract

Current technological developments have been very rapid. One of them is the many choices of technology and media to deliver information to the public. Digital Signage is one of the most popular information delivery systems today, displays on digital or electronic media, and it can convey new details. The information usually showed in the form of advertising content in the format of images or videos. Ad content displayed is static, meaning that the ad content will be display in the order specified. This system usually placed next to a broad road. A place that is considered to have a broad audience and requires a significant amount of money to display ad content. However, this causes ad content owners who do not have enough costs not to be able to show the ad content in a particular place. Therefore, this research makes the content management system adaptive to road congestion situations which represented as audience quantities so that the costs can be adjusted. Data is obtained from the Google Maps API and analyzed the traffic congestion by conducting experiments. The compatibility between density and content after testing the results in 100% accuracy.
Hopscotch Game to Support Stimulus in Children’s Gross Motor Skill using IoT Jati, Riyan Kuncoro; Suwastika, Novian Anggis; Yasirandi, Rahmat
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 5, No. 4, November 2020
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v5i4.1090

Abstract

Every movement that has connection to stability and coordination between each body part were accounted as the gross motor skill system. If gross motor skill development were interrupted especially for 3-5 years old, their activities would be negatively affected. Foot-based games such as jumping and stepping can be used to train a child's motor balance. One example of a famous traditional game is hopscotch. Hopscotch is a game that demand high flexibility of foot movement a coordination skills thus proved scientifically can train children gross motor skill system. Various types of hopscotch games have the potential to improve children's dynamic balance. But in traditional hopscotch games it is difficult to see how the mechanism of improving children's dynamic balance is established. The development of a child's dynamic balance cannot be constantly tracked by teachers or parents. Therefore, we design and create hopscotch with an automated system that can overcome these limitations with digital records, data stored safely, system requirements easily duplicated, and more accurate. In the Hopscotch game, there are features, namely levels 1–3, and memory test, where the memory test serves to train children's memory. The hopscotch game using Footstep based capacitive sensor and LED feedback, the improved gameplay used for training and measuring child’s gross motor skill system by their time completion and true/false footstep ratio. As the result the IoT based Hopscotch game with randomized lane are successfully mimic hopscotch gameplay with its added gameplay feature, the player subject performance has increased adaptability performance through each level the capacitive sensor-based footprint system has shown 100% accuracy, the system fully response to the footstep with average 456 milliseconds reading time per step, the system interface can fully control the gameplay level and can show players performance.
Exploring Trust, Privacy, and Security in Cloud Storage Adoption among Generation Z: An Extended TAM Approach Utomo, Rio Guntur; Yasirandi, Rahmat
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 9, No. 4, November 2024
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v9i4.2009

Abstract

The incorporation of cloud storage technology holds the promise of significantly enhancing efficiency in various sectors, particularly from the perspective of Generation Z, a demographic known for its meticulous consideration of technology acceptance factors, especially security. This research thoroughly examines the level of acceptance of cloud storage technology among Generation Z. By augmenting the Technology Acceptance Model (TAM) with five core factors and introducing three novel factors—Perceived Security, Perceived Privacy, and Trust—this study not only adheres to traditional acceptance models but also ventures into uncharted territories, marking a significant contribution to understanding technology acceptance. This study meticulously collected data from 408 Generation Z respondents who actively use cloud storage technology, employing an innovative questionnaire disseminated via an online platform. Through sophisticated PLS-SEM data analysis, the study confirmed the positive and significant impact of all tested hypotheses, underscoring the importance of attitudes, perceived benefits, and usability in fostering the intention to use cloud storage. Notably, the added dimensions of privacy and security emerged as critical in enhancing users' trust in cloud storage solutions. Furthermore, this study paves the way for future explorations into technology acceptance across diverse populations and settings, underscoring the critical role of security and privacy in shaping technology adoption decisions among emerging generations.
Co-Authors Aji Gautama Putrada Alifudin, Ridhwan Andrian Rakhmatsyah Annisa Gustien Widowati Annisa Marwa Nursantoso Anom, Rahmat Indira Pratama Anwar, Muhlis Arif Indra Irawan Ariq Musyaffa Ramadhani Armadyana, Raihan Arrauf, Moh Fawwaz Arya Mandalika, Mohamad AS, Andi Annisa Shalsa Hardiyanti Azizah, Ainun Cintya Risquna Risquna Danu Fawwaz Gimnastian Devani Adi Permana Dhiaulhaq, Afif Dita Oktaria Doan Perdana Dwi Olyvia, Asyfa Emiya Fefayosa Br Tarigan Endro Ariyanto Erlandya, Moch Rizky Gumelar Erwin Susanto Febrianti, Amalia Rizki Guntur Utomo, Rio Hamzah Misbachul Adlan Hilal Hudan Nuha Irvan Naufali Rahmanto Isa Mulia Insan Jati Hiliamsyah Husen Jati, Riyan Kuncoro Joel Andrew M. K. Ginting Kailla, Kimberly Krisna Ardhi Tama Ladkoom, Kobthong M Alvie Helmuzar M. Deta Gian Faiz Maman Abdurohman Maslin Masrom Maulidatul Aulia Zahib Mirza Qusyairi, Mohammad Mohammad Mirza Qusyairi Muhammad Aditya Tisnadinata Muhammad Al Makky Muhammad Faris Ruriawan Muhammad Johan Alibasa Muhammad Karoma Yuda Muhammad Kukuh Alif Lyano Muhammad Rizki Adiwiganda Nafisa, Falea Amira Nasruddin, Itsna Siha Arzaqi Adma Novian Anggis Suwastika Nuha, Hilal H Parman Sukarno Prabowo, Hans Pratama Anom, Rahmat Indra Putra, Revi Raka Qonita, Qori Qusyairi, Mohammad Mirza Qusyairi, Muhammad Mirza Rahmat Irianto Ramadhan, Arga Ridha Muldina Negara Ridhwan Alifudin Rio Guntur Utomo Santiago Paul Erazo Andrade Saputra, Bernadus Ricardo Seiba Shonia Setiawan, Muhammad Faridz Sidik Prabowo Sri Rezeki Stelamaris, Bonefasia Salvatore Sukmaji, Muhammad Susanto, Fauzi Fadhlurrahman Thanasopon, Bundit Thasya Nurul Wulandari Siagian Wajdi, Halim Zahri, Alfitranta Armikha Zaky Jacoeb , Yusoff