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Journal : JSAI (Journal Scientific and Applied Informatics)

Pembuatan Aplikasi Panggilan Darurat Berbasis Android Menggunakan Location Based Services Ardi Wijaya
JSAI (Journal Scientific and Applied Informatics) Vol. 2 No. 1 (2019): Applied of Informatics
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v2i1.72

Abstract

In everyday life we often encounter emergency situations such as accidents, drowning victims, fires, crimes and so on. Certain community may have had socialization or learned how to handle or first aid the emergencies, but not all societies know how to do first aid for emergencies.This research is aimed at building an Android-based emergency call application system for Bengkulu Region so that people can dial important phone numbers and public services when there is a crime or accident. The benefits of this application is as a medium to facilitate users of mobile devices based on Android in making emergency public service calls. From the problems that occur then, the problem of this research is How to Create Android-Based Emergency Call Applications For Bengkulu Region Using Location Based Services. The purpose of this research is to Design and Build Android-Based Emergency Call Applications for Bengkulu Region Using LBS Technology and create easily and quickly Emergency safe Calling System. The place of research is conducted on public service in Bengkulu city and is independently created. Data collection is done by using interview, observation and literature study method. The results showed that Applications that are created can help people to face emergencies so they do not get constrained when looking for agencies contact information that provide assistance services in times of emergency.Keywords :      Applications, Emergency Calls, LBS
PEMANFAATAN TEKNOLOGI LOCATION BASED SERVICE (LBS) UNTUK INFORMASI DAN PENCARIAN WILAYAH PERIKANAN DI BENGKULU SELATAN Ardi Wijaya; Chahima Gustina
JSAI (Journal Scientific and Applied Informatics) Vol. 4 No. 2 (2021): Juni 2021
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v4i2.1678

Abstract

Technological developments rapidly and affect of changes in human lifestyle. The demand of it is increasingly sophisticated technology that cause humans create tools that facilitate human work. One of them is searching location by using GPS (Global Positioning System). It determines the user's location by using Location Based Service. It is expected to overcome the problem of user in searching location. This paper discusses the user searches location by using Location Based Service. Through the help of Location Based Service will be pinned and will help to determine where the location of a user to their android based smartphones. The results can be obtained from the User Acceptance Test (UAT). It has a percentage of 80% of the 20 users performed. Furthermore, it is not appropriate to have a percentage of  20%  of  20 peers. Keywords:Location Based Services, Global  Positioning System (GPS) Android
PENGENALAN TOKOH PAHLAWAN PADA UANG KERTAS EDISI 2014 BERBASIS AUGMENTED REALITY Ardi Wijaya; Dinda Putri
JSAI (Journal Scientific and Applied Informatics) Vol. 4 No. 3 (2021): November
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v4i3.1951

Abstract

History lessons in Indonesia are taught starting from Elementary School (SD) level. One of materials taught in elementary schools is a national hero figure who has greatly contributed to Indonesian nation. Several images of heroes were immortalized on Indonesian banknotes. The learning method that is carried out only with printed books and lectures tends to make students bored and quickly feel sleepy. In a site like this, interesting learning media is needed. This study seeks to build an android-based application using Augmented Reality technology, using banknotes as markers to produce 3D animation applications that speak about heroes and their historical backgrounds. This application development methodology uses an Incremental model which consists of 4 stages, namely: Analysis, design, code, and testing. Distributed questionnaires get results; Strongly Disagree = 0%, Disagree = 0%, Agree = 43%, and Strongly Agree = 57%. These results indicate that the overall system is running well and feasible to use