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Efektivitas E-Learning dalam Pembelajaran pada Pelajar Siswa SMA Negeri 13 Medan Dedi Alfandi; A. Lailan Fadillah; E. Marnita Gulo; T. Rozan Fauzan; Siti Aisyah
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 2, No 4 (2021): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v2i4.85

Abstract

This study aims to obtain information about the effectiveness of e-learning as a learning medium, especially for students of SMA Negeri 13 Medan. The methodology used is quantitative with interview data collection techniques and questionnaires conducted online. Based on the research findings, it shows that students respond well to the knowledge they know about e-learning. Although students respond well, there are obstacles that can hinder the effectiveness of e-learning as a learning medium, such as internet facilities for students who depend on internet and network packages to access e-learning itself. e-learning in learning becomes more effective.
Perancangan Mobile Game Edukasi Pengenalan Buah-Buahan untuk Sekolah Dasar Michael David; Eunike Insani; Daniel Tumangger; Siti Aisyah
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 2, No 4 (2021): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v2i4.81

Abstract

The purpose of this research is to look into the design of an educational mobile game for the introduction of fruits in elementary schools. This fruit recognition educational mobile game is a modern learning application that uses Android technology to make learning more convenient anywhere and at any time. Learning activities are more effective when there are media that can attract the senses and attract interest, as there are image objects, attractive displays, and pronunciation of the letters of the alphabet in this educational mobile game. This game application also includes exercises to help you improve your learning spirit. This application employs a qualitative methodology. The goal of this study is to assist elementary school students who are having difficulty learning.
The Effect Project Based Learning Model Based E-Learning on Students' Critical Thinking Skills: A – Meta-analysis Sudrajat Sudrajat; Muhammad Isa Anshory; Abdul Rahman; Hardiansyah Ma’sum; Siti Aisyah; Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6666

Abstract

This study aims to determine the effect of project-based learning model based on e-learning on students' critical thinking skills. This research is a type of meta-analysis research. The data sources in this study came from 12 articles obtained from the journal database published from 2016-2023. Of these. The process of searching data through Google Scholar, Wiley, ScienceDirect and ERIC. The data filtering process was carried out using the PRISMA method. Data analysis is quantitative analysis by calculating the effect size value of the article with the help of the Comprehensive Meta-analysis (CMA) version 3.0 application. The results of the analysis of 12 articles showed that the overall effect size of the e-learning-based project-based learning model was statistically significant (0.857; P < 0.001; 95 % CI (0.834; 1.416). This finding shows that the implementation of project-based learning model based on E-Learning provides a high influence on students' critical thinking skills. The findings of this meta-analysis contribute greatly to the development of critical thinking skills.