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SYSTEM MONITORING MOTION, SMOKE, LISTRIK, SUHU DAN KELEMBABAN PADA DATA CENTER MENGGUNAKAN NODEMCU ESP8266 Ardiyanto Wantudi; Agung Triayudi; Benrahman Benrahman
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 8, No 1 (2023)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v8i1.3299

Abstract

Pada masa ini sirkulasi mikrokontroler sangat pesat dan semakin berlebihan diminati bagian dalam perkara kendali. Salah satu penggunaan mikrokontroler yang sedang trending saat ini adalah NodeMCU ESP8266, dengan menggunakan NodeMCU ESP8266 ini dapat memonitoring masalah ketidak stabilan motion, smoke, listrik, suhu dan kelembaban yang berdapak besar terhadap data-data pada ruang data center. Masalah ini terjadi ketika suhu terlalu tinggi atau rendah, Kelembaban yang terlalu tinggi atau rendah, munculnya asap pada ruang data center, listrik yang tidak stabil dan padam, masuknya orang dan data yang disimpan di server data dapat rusak. Dari hal tersebut dibuatlah suatu alat yang dapat memonitoring motion, smoke, listrik suhu dan kelembaban di ruang data center dengan NodeMCU ESP8266 agar dapat memonitoring motion, smoke, listrik, suhu dan kelembaban dimana saja dan kapan saja. Alat monitoring motion, smoke, listrik, suhu dan kelembaban dibuat menggunakan DHT11, TEGANGAN AC PLN, MQ2, PIR yang dapat mendeteksi secara jelas dan akurat, dan dapat menampilkan hasil pendeteksi motion, smoke, listrik, suhu dan kelembaban pada web yang bisa diakses melalui pc dan smartphone. Jadi dengan DHT11 yang diproses NodeMCU ESP8266 dapat menghasilkan suhu yang ideal 15C 28C dan kelembaban 40.00%-60.00%, Memberikan pemberitahuan yang dikirim melalui email dalam kasus masalah ketidakstabilan listrik, asap, pergerakan, suhu dan kelembaban.
Penerapan Sistem Pendukung Keputusan dalam Penerimaan Pengajar Desain Grafis Menerapkan Metode Preference Selection Index (PSI) Ben Rahman; Irene Hasian; Nofri Yudi Arifin; Jeperson Hutahaean; Rachmad Andri Atmoko
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 7, No 2 (2023): April 2023
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v7i2.6099

Abstract

Graphic design teacher is one of the teachers who is really needed in various schools or universities, because graphic design is really needed to provide knowledge that can be used to get jobs according to abilities. However, in accepting graphic design instructors, they must really master the field of design and have a lot of experience in teaching that field. In this research, several criteria are needed including Education, Experience, Creative, Innovative, and Communicative. So with that the criterion data can support this research in solving problems and getting accurate and detailed results. And this research really needs a supporting system to solve this research. The system is a Decision Support System (DSS) and the method used to produce an appropriate ranking, this method is the Preference Selection Index (PSI). So the application of this method can produce the highest rank that will be accepted as a graphic design teacher on behalf of Putra Andiyono with a total score of 1.0331.
Sistem Inventarisasi Berbasis Web Menggunakan Metode Rapid Application Development Romantika Sirait; Aris Gunaryati; Ben Rahman
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 10 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.7991178

Abstract

Hkbp Taman Mini is a church located in the east of Jakarta, in Cipayung, Cipayung District, to be precise. Until now the inventory in this church is still manual and information dissemination still uses paper media. This makes record keeping inefficient and inconvenient for church officials to record church inventories. To overcome these problems, we need an information system that can be used by church officials easily, accurately and precisely to create efficiency in recording church inventory and make it easier for congregations or donors in the future. Therefore, a website-based church asset information system with MYSQL database and hypertext preprocessor (PHP) was created. In designing this web-based inventory information system, the authors use the Rapid Application Development (RAD) method. It is hoped that this system will be the best solution for solving problems in managing inventory at the HKBP Taman Mini church. Using managed data computing technology reduces the risk of data loss and errors in data processing faster. To find out user satisfaction with the system created by the author, a usability test was carried out in the form of the System Usability Scale (SUS) by distributing questionnaires to 43 respondents. There are 10 statements in the questionnaire, and respondents will assess them with a choice of values ​​from 1 to 5 for each statement. Questionnaire results were obtained and a total score of 82 was calculated.
PREDICTING MARKET SEGMENTS FROM TWITTER DATA USING ARIMA TIME SERIES ANALYSIS Septi Andryana; Ben Rahman; Aris Gunaryati
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol. 9 No. 1 (2023): JITK Issue August 2023
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v9i1.4275

Abstract

Twitter data on social media can be used to predict potential market segments in the future. The continuous nature of Twitter data and data collection sequentially over a certain period uses a text mining process with time series data that matches the actual data. The problem to be solved is to forecast market segments using Twitter data with greater accuracy. Various market segments that are of business interest through the tweets of individual Twitter users have not been utilized optimally. Based on the Twitter data pattern, the research shows that the data pattern is not stationary, so to analyze the data, it is necessary to use the Autoregressive Integrated Moving Average (ARIMA) method. This study aims to analyze time series data from Twitter data and predict market segment predictions using the ARIMA method. The ARIMA method is a method that has advantages in flexibility, the ability to handle stationary and non-stationary data, as well as short-term forecasting with a statistical approach in various time series data forecasting applications. Prediction results using the ARIMA method with an accuracy rate of 94.88%. There are several ways to measure model validation including MAD, MSE, RMSE, F1-Score, and MAPE. In this study, MAD, MSE, and MAPE were used with an accuracy rate of 5.22%. This study succeeded in applying the ARIMA method to time series data from Twitter to forecast market segments with high accuracy, opening opportunities for utilizing Twitter data in business strategy.
Algoritma FIFO Untuk Pengendalian Stok Pada Aplikasi Inventory Obat Berbasis Web Ricky Andri Widayat; Agung Triayudi; Ben Rahman
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.880

Abstract

One of the factors causing errors in inventory is the lack of a support system for processing drug sales. Data processing of sales, purchases, and drug supplies is still done manually. This causes medicines to be stored in warehouses for too long or even expired. The web-based drug inventory application is designed to speed up the work process and overcome these problems. This design uses PHP, CSS, HTML, JavaScript, XAMPP, and MySQL Workbench programming languages. This study aims to simplify drug stock control, apply the FIFO algorithm for organized distribution, and produce structured and easy-to-find reports. This research uses PHP language and MySQL database. The software used is Sublime and HeidiSQL. The results of the study indicate that the drug inventory application created can facilitate storage activities
E-Commerce Produk Hasil Pertanian Berbasis Web dengan Metode Agile Software Development Aldya Bagas Prahastyo; Agung Triayudi; Ben Rahman
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.911

Abstract

As we know, today's website has become a necessary development for an organization, agency, commercial company, and so on. Web-based applications are applications that can be accessed via a web browser when connected to the internet or intranet network. This application is also software or software that uses programming languages ??such as PHP, CSS and other programming languages. The website is considered effective as an alternative media for marketing as well as providing information to the public, in addition to this online sales and ordering information system, it is expected to improve service to consumers. In this research, an E-Commerce/Online Shop will be developed, the online shop itself is an application for purchasing goods and services through the Internet. Through shopping via the Internet, a buyer can see in advance the goods and services he wants to spend through the web, which is facilitated by the seller. In this webside research I use xampp, with the PHP programming language and use the Agile Software Development method, this method is an approach to systematic and sequential software development that starts at the level and progress of the system throughout Planning, Design, Analysis, Implementation, Testing, Reviews, Releases and applications will be used for farmers for future business
Kombinasi Metode Evaluation Based on Distance from Average Solution (EDAS) dan Rank Order Centroid (ROC) Dalam Pemilihan Konten Layak Tonton Untuk Anak Usia Dini Ben Rahman; Isfauzi Hadi Nugroho; Rima Ruktiari Ismail; Rito Cipta Sigitta Hariyono; Nurul Mega Saraswati
Journal of Computer System and Informatics (JoSYC) Vol 5 No 1 (2023): November 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josyc.v5i1.4464

Abstract

YouTube accommodates videos on almost any topic, including entertainment, guides, music, personal vlogs, news, short films, documentaries, and other variations. This allows users to access content according to their interests and needs without significant restrictions. However, the issue of unsuitable content for children on YouTube has become an increasingly prevalent topic of discussion. The main issues related to unsuitable content for children on YouTube involve videos containing inappropriate material, violence, abusive language, and false or misleading information. While efforts have been made by YouTube to address this issue, it remains a concern given the large number of videos uploaded every day. In selecting YouTube content for early childhood, there are several criteria, including safety feasibility, interesting animation, interactivity, educational value, and positive value. Thus, this research emphasizes the importance of the existence of a decision support system in helping with the selection of YouTube content suitable for children. Decision Support Systems (DSS) use data analysis methods and various algorithms to process available information and data. The author applies a combination of EDAS (Evaluation Based on Distance From Average Solution) and ROC (Rank Order Centroid) methods to select the most appropriate and safe YouTube content for young children. This approach is used to rank each assessed piece of content. This resulted in the YouTube content "Lagu Anak Indonesia Balita" getting the top rank on alternative A8 with a maximum value of 1.00000, making it highly recommended for early childhood.
IMPLEMENTATION OF FISHER-YATES SHUFFLE ALGORITHM IN ANDROID-BASED JAVANESE BATIK CULTURE EDUCATION GAME Ben Rahman; Mochamad Naufal Shofy; Septi Andryana
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol. 10 No. 1 (2024): JITK Issue August 2024
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v10i1.5256

Abstract

Batik, as one of Indonesia's precious cultural heritages, has a variety of motifs in the art of batik in this country. The preservation of batik is important and the success of educational games in supporting this goal has been proven. Understanding the complex meaning and philosophy of batik is difficult given the variety of motifs. Therefore, this research creates an Android game that incorporates elements of batik culture to introduce the meaning and philosophy of Indonesian batik to the next generation. Android technology makes learning more flexible, allowing unrestricted access to information. By following the Game Development Life Cycle (GDLC) method and integrating the Fisher-Yates Shuffle algorithm and Finite State Machine (FSM), this game takes players on an adventure against Non-Playable Character (NPC) characters using the FSM model. The Fisher-Yates Shuffle algorithm is used to randomize 10 questions, making each game session unique. The algorithm test results showed an average question execution time of about 35.6 microseconds, indicating stable performance despite variations in each trial. The alpha test results showed an average score of 87%, covering aspects of information readability, responsiveness, player motivation, combat experience, educational benefits, as well as satisfaction, and game design that showed good performance. Thus, this research succeeded in creating an educational game that is entertaining and educational, as well as helping to maintain and introduce batik cultural heritage to the next generation.
PELATIHAN DASAR PEMBUATAN BANNER DAN SERTIFIKAT DENGAN APLIKASI CANVA BAGI SISWA SMA MUHAMMADIYAH 4 JAKARTA Ben Rahman; Septi Andryana; Aris Gunaryati
Jurnal Pengabdian Masyarakat Nasional Vol 4, No 2 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/pemanas.v4i2.29949

Abstract

Pelatihan ini dirancang untuk meningkatkan keterampilan siswa SMA Muhammadiyah 4 Jakarta dalam menggunakan aplikasi Canva untuk membuat banner dan sertifikat secara mandiri. Canva, sebagai aplikasi desain grafis berbasis online, menawarkan kemudahan akses dan penggunaan bagi para siswa, memungkinkan mereka untuk menghasilkan karya desain yang menarik guna mendukung berbagai kegiatan sekolah, seperti acara resmi, presentasi, atau publikasi internal. Dalam pelatihan ini, siswa diajarkan langkah-langkah dasar dalam pembuatan desain grafis, dengan fokus pada elemen-elemen penting seperti estetika, komposisi warna, tata letak, serta fungsi desain yang relevan untuk kebutuhan sekolah. Selain itu, siswa diberikan panduan praktis tentang cara menggunakan fitur-fitur Canva secara efektif, mulai dari memilih template, menambahkan teks dan gambar, hingga menyusun elemen desain yang harmonis dan fungsional. Dari total 30 peserta yang mengikuti pelatihan, lima desain terbaik dipilih oleh instruktur berdasarkan kriteria seperti kreativitas, kerapihan, dan kesesuaian desain dengan tema yang diberikan. Selain meningkatkan keterampilan teknis, pelatihan ini juga bertujuan untuk mendorong siswa agar lebih percaya diri dalam mengekspresikan kreativitas mereka di bidang desain grafis. Harapannya, siswa dapat menggunakan keterampilan ini untuk mendukung berbagai kegiatan sekolah serta mengembangkan minat mereka dalam dunia desain secara lebih mendalam di masa mendatang.