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PENGGUNAAN TEKNIK FLUID GRIDS TERHADAP KETERLIHATAN KONTEN PADA WEBSITE PRODI INFORMATIKA muhammad akbar al afghani; anugerah bagus wijaya
Jurnal Informatika dan Teknik Elektro Terapan Vol 11, No 3 (2023)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v11i3.3228

Abstract

Tujuan dari penelitian ini adalah mengimplementasikan fluid grid pada website prodi informatika dengan pendekatan user centered design dan untuk mengukur kepuasan pengguna menggunakan kuesioner yang dihitung dengan skala Likert. Metode UCD digunakan untuk memastikan bahwa pengunjung berada di jantung desain dan pengembangan situs web. Langkah-langkah UCD meliputi pengumpulan kebutuhan pengguna, analisis pengguna, desain prototyping, pengujian dan evaluasi berkelanjutan. dan teknologi fluid grid digunakan untuk membuat desain website yang responsif. Selain itu, survei menggunakan skala Likert digunakan untuk mengukur kepuasan pengguna terhadap desain website. Skala Likert adalah alat umum untuk mengukur tingkat persetujuan atau ketidaksetujuan dengan pernyataan tertentu. Responden diminta untuk menanggapi pada skala Likert mulai dari 'sangat tidak setuju' hingga 'sangat setuju'. HasilĀ  penelitian ini diharapkan dapat meningkatkan pengalaman pengguna saat mengakses informasi pada website program studi informatika. Selain itu, diharapkan penelitian ini juga akan memberikan pemahaman tentang penggunaan teknologi fluid grid yang baik dalam desain web responsif dan efektivitas penggunaan teknik UCD dalam desain dan pengembangan situs web.
Front-End Development of Amikom Purwokerto University Finance Website Using Bootstrap Bima Huberta; Desty Rakhmawati; Anugerah Bagus Wijaya
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 3 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i3.40658

Abstract

At Universitas Amikom Purwokerto, the Institute for Research and Community Service (LPPM) faces significant challenges in financial data processing. Currently, financial data is managed using Microsoft Excel, and there is no system in place to properly manage and store this data. This lack of an efficient system hinders effective financial management and data handling. To address these issues, the proposed solution is to develop a website for financial management that supports the tri dharma of higher education. Effective web application development necessitates adherence to standard front-end framework models. Therefore, this study focuses on creating a front-end for the LPPM financial website using Bootstrap, following the waterfall method due to its sequential, structured, and reliable properties. The result of this study is a website-based LPPM financial application front-end. Based on test results, the front-end of this website achieved an SUS (System Usability Scale) score of 80.5, which falls into grade B. This indicates that the application is expected to facilitate the process of managing financial data and enhance user interaction with the system, effectively resolving the identified issues. This research was successful because it had created a front-end system in accordance with the needs that had been complained about by the university.
Rancang Bangun Website Pembelajaran dengan Model Team Games Tournament Aditia Wardana; Adam Prayogo Kuncoro; Suliswaningsih Suliswaningsih; Anugerah Bagus Wijaya
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 3 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i3.40847

Abstract

Since the advent of modern communication and information technologies, the field of education and learning has seen profound transformations. Websites that can access different kinds of data online are one example of this. Some schools still haven't figured out how to make the most of the internet, despite the fact that it has revolutionized many parts of life, including education. Colleges and universities must adapt to the changing times by implementing new methods of learning that raise the bar for student achievement. Unfortunately, many teachers still rely on the ineffective lecture format, which results for dull and unengaging classroom discussions. Hence, new approaches to education are required. Learning using the TGT (Team Games Tournament) concept is something to think about. By combining aspects of teamwork and competition, this approach creates engaging and motivating games that promote the application of learning principles. Technology, particularly websites, plays an important role in implementing the TGT paradigm in learning. Applications that facilitate the use of the TGT learning paradigm are the focus of this study. We used the waterfall approach for this study. This allows for the implementation of innovative learning strategies, which in turn boost student engagement and the quality of their learning. By using information technology, this TGT model-based application aims to improve the learning process and address the drawbacks of conventional learning approaches.
Pendampingan dan Pelatihan Metodologi Penelitian Kuantitatif Bagi Mahasiswa Pusat Studi MGM Agung Prasetyo; Arum Vika Ndari; Armeyta Putri Tanzilla; Rujianto Eko Saputro; Anugerah Bagus Wijaya; Aulia Hamdi; Suliswaningsih Suliswaningsih
Jurnal Pengabdian Mitra Masyarakat (JPMM) Vol 5, No 2: Oktober (2023)
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35671/jpmm.v5i2.2820

Abstract

AMIKOM University in Purwokerto, through its 6 study centers, requires and trains each student to write scientific papers, such as scientific reports, articles, theses, and scientific journals. The survey results agreed upon by the partners highlight several issues in this program. These issues include students' lack of understanding regarding the core issues in research, insufficient preparedness in creating suitable materials, theories, and references before designing a research proposal, and ambiguity in formulating research problems. Students also lack understanding of the research methodology they will use and are not accustomed to writing and citing scientifically. Many students still do not understand research methodology and are less skilled in designing research proposals. The learning process in lectures often feels monotonous because they are dominated by speeches and Q&A sessions, and students are not actively involved enough in searching and digging for information or theories. Only a few students get the opportunity to participate in guided exercises in formulating problems, selecting theories relevant to the problem, and choosing research methodology. This becomes a challenge that must be addressed in this program. The solution to these problems is to conduct training and mentoring for students to improve the quality of student research. In implementing this service, we use the Direct Action Method. This method includes several steps, namely Diagnosing, Action Planning, Action Taking, Evaluating, and Learning. These steps refer to the diagnostic process, action planning, action implementation, evaluation, and learning. This service has been successful in increasing the capacity of student human resources and students' abilities in research, which will benefit students in the future.
Perancangan Sistem Presensi Siswa Dengan RFID Berbasis IoT Menggunakan NodeMCU ESP8266 Suliswaningsih Suliswaningsih; Nugie Dwitama; Anugerah Bagus Wijaya
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.2053

Abstract

Dewantara Sumbang Vocational School has 4 majors, namely Business and Motorcycle Engineering, Multimedia, Graphic Design, and Sharia Banking and the current number of students is quite large, namely 537. The teacher keeps track of attendance for each topic in each class. The student attendance process is carried out manually, namely recording in the attendance book. Attendance book documents are susceptible to damage such as tearing, getting wet, and being lost. So it will cause difficulties during the recording process at the end of the semester and it requires many attendance book documents. Apart from that, it requires storage space for attendance documents. Using RFID in the design of an automatic attendance system to track students' attendance in class and Internet of Things (IoT) infrastructure is the solution to this issue. The study employs a Waterfall method approach, with steps starting with requirements analysis, and moving on to system design, testing, implementation, and maintenance. The research results are the design of an automated student attendance system based on IoT and RFID. The attendance system for 28 students in 1 class takes 16 minutes, 4 minutes faster than the manual attendance system, which is 20 minutes. Teachers can see the results of the attendance data recap through the website interface which includes information on subjects, classes, majors, academic year, semester, names of students present, KBM date, entry time, and class exit time.
Optimalisasi Pengelolaan Pariwisata Dan Peningkatan Promosi Melalui Konten Visual Di Desa Wisata Melung Fiby Nur Afiana; Zanuar Rifai; Anugerah Bagus Wijaya; Tarsono Chris Michael Oktaviano; Salsabilla Nadya Pangestika
ABDI SABHA (Jurnal Pengabdian kepada Masyarakat) Vol. 5 No. 3 (2024): Oktober
Publisher : CERED Indonesia Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53695/jas.v5i3.1077

Abstract

As a tourist village, village development is not an easy thing. There is a lot of work and obstacles faced by the village government and the people of Melung Tourism Village. One of the obstacles faced is in terms of Human Resources (HR) management. So it is very important to develop their skills so they can revive their village and benefit from it. The next problem is that the Pagubugan tourist attraction is more famous than the Melung Tourism Village, and this is a challenge in itself for the Melung Tourism Village because many tourists are more familiar with Pagubugan than the Melung tourist village and other tourist packages are not well exposed. The Melung Tourism Village Social Media account is not managed well in terms of content, both photos and videos are less interesting so that it does not make users intrigued or curious enough to come directly to the tourist attraction. The Amikom University Lecturer Team held service activities for creative digital groups with the aim of increasing promotion through visual content in the Melung Tourism Village. The training provided can increase HR knowledge regarding techniques for taking and editing photos and videos that will be published on promotional media, this can be seen from one of the advantages of promotional media which is easier to go viral and reaches a wider community so that the Melung Tourism Village can be known to the wider community and able to compete with other tourist attractions in Banyumas Regency.