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Perancangan Sistem Presensi Siswa Dengan RFID Berbasis IoT Menggunakan NodeMCU ESP8266 Suliswaningsih Suliswaningsih; Nugie Dwitama; Anugerah Bagus Wijaya
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.2053

Abstract

Dewantara Sumbang Vocational School has 4 majors, namely Business and Motorcycle Engineering, Multimedia, Graphic Design, and Sharia Banking and the current number of students is quite large, namely 537. The teacher keeps track of attendance for each topic in each class. The student attendance process is carried out manually, namely recording in the attendance book. Attendance book documents are susceptible to damage such as tearing, getting wet, and being lost. So it will cause difficulties during the recording process at the end of the semester and it requires many attendance book documents. Apart from that, it requires storage space for attendance documents. Using RFID in the design of an automatic attendance system to track students' attendance in class and Internet of Things (IoT) infrastructure is the solution to this issue. The study employs a Waterfall method approach, with steps starting with requirements analysis, and moving on to system design, testing, implementation, and maintenance. The research results are the design of an automated student attendance system based on IoT and RFID. The attendance system for 28 students in 1 class takes 16 minutes, 4 minutes faster than the manual attendance system, which is 20 minutes. Teachers can see the results of the attendance data recap through the website interface which includes information on subjects, classes, majors, academic year, semester, names of students present, KBM date, entry time, and class exit time.
Optimalisasi Pengelolaan Pariwisata Dan Peningkatan Promosi Melalui Konten Visual Di Desa Wisata Melung Fiby Nur Afiana; Zanuar Rifai; Anugerah Bagus Wijaya; Tarsono Chris Michael Oktaviano; Salsabilla Nadya Pangestika
ABDI SABHA (Jurnal Pengabdian kepada Masyarakat) Vol. 5 No. 3 (2024): Oktober
Publisher : CERED Indonesia Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53695/jas.v5i3.1077

Abstract

As a tourist village, village development is not an easy thing. There is a lot of work and obstacles faced by the village government and the people of Melung Tourism Village. One of the obstacles faced is in terms of Human Resources (HR) management. So it is very important to develop their skills so they can revive their village and benefit from it. The next problem is that the Pagubugan tourist attraction is more famous than the Melung Tourism Village, and this is a challenge in itself for the Melung Tourism Village because many tourists are more familiar with Pagubugan than the Melung tourist village and other tourist packages are not well exposed. The Melung Tourism Village Social Media account is not managed well in terms of content, both photos and videos are less interesting so that it does not make users intrigued or curious enough to come directly to the tourist attraction. The Amikom University Lecturer Team held service activities for creative digital groups with the aim of increasing promotion through visual content in the Melung Tourism Village. The training provided can increase HR knowledge regarding techniques for taking and editing photos and videos that will be published on promotional media, this can be seen from one of the advantages of promotional media which is easier to go viral and reaches a wider community so that the Melung Tourism Village can be known to the wider community and able to compete with other tourist attractions in Banyumas Regency.
Animasi “Keluarga Aman” Sebagai Media Sosialisasi Pencegahan Penularan COVID-19 Suliswaningsih, Suliswaningsih; Achmad Masruri; Ganang Eko Saputro; Anugerah Bagus Wijaya; Chyntia Raras Ajeng Widiawati
Infotekmesin Vol 14 No 1 (2023): Infotekmesin: Januari, 2023
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v14i1.1484

Abstract

Adaptation to new habits (new normal) must be implemented considering that people must continue their activities amidst the outbreak of Covid-19 transmission cases. Apart from the government and community organizations, awareness of prevention must be carried out by each individual even though they have been vaccinated. The purpose of this research is to create a 2D animation to socialize the application of the 5M health protocol used to prevent widespread transmission of Covid-19. The process of creating a 2D animation titled "Safe Family" is carried out in three stages. First, the pre-production stage includes defining ideas and concepts, writing scripts, storyboards, and audio recording. The production stage includes character creation, moving animation, inputting sound, and initial rendering (alpha test). The third step is the post-production stage, namely the final rendering. and evaluation (beta test). The results of the alpha test show the suitability of the idea, storyboard, and final rendering results. In addition, the results of beta testing show that on average 93.4% of respondents considered the 2D animation titled "Safe Families" to be appropriate for use as social media to prevent Covid-19 communication.
Sistem Deteksi Plat Nomor Kendaraan Pada Aplikasi Mobile Tiket Pariwisata Ilham Albana; Ecky Efansyah Sukoco; Akbar Fitrian; Anugerah Bagus Wijaya; Aulia Hamdi; Fiby Nur Afiana; Zanuar Rifai
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 8 No. 1 (2025): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v8i1.39259

Abstract

Vehicle license plate recognition plays a vital role in intelligent transportation systems, parking management, and digital ticketing. However, conventional license plate recognition systems often face challenges related to lighting variations, viewing angles, and character distortions, which can decrease accuracy and efficiency, especially on mobile devices. This study aims to implement an Optical Character Recognition (OCR) framework, specifically EasyOCR, in a mobile application designed to read vehicle license plates in real time. The system was developed using the Software Development Life Cycle (SDLC) methodology, which includes the stages of planning, analysis, design, implementation, and testing. The mobile application was built using Flutter, integrated with a smartphone camera for data input and EasyOCR for text extraction. The testing results demonstrate that the proposed system can accurately detect and recognize license plate characters with an average accuracy rate of 100%. The contribution of this study lies in the application of EasyOCR on mobile platforms through a structured SDLC approach, enhancing the practicality of OCR-based vehicle identification systems for real-world transportation and parking management applications.