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Video Profil Pondok Modern Az-Zahra Al Gontory Sebagai Media Promosi di Platform Sosial Media Facebook Menggunakan Facebook Ads Retno Waluyo; Argiyan Dwi Pritama; Lutfi Nugroho
JURNAL TEKNOLOGI INFORMASI Vol 6, No 2 (2020): Jurnal Teknologi Informasi
Publisher : Universitas Respati Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52643/jti.v6i2.1098

Abstract

Pesantren menjadi bagian dari sistem pendidikan nasional yang menjadi mitra institusi pemerintah secara bersama-sama meningkatkan kualitas pendidikan dan landasan karakter bangsa. Pondok Pesantren Az-Zahra Al Gontory mendidik kader-kader ummat yang dibangun atas dasar nilai Iman, Islam, dan Ihsan secara Kaafah. Saat ini pondok pesantren cenderung dipandang sebelah mata oleh masyarakat maupun calon santri dikarenakan kurangnya informasi dan edukasi. Selama ini penyebaran informasi hanya menggunakan banner sehingga jangkauan informasi tidak luas. Oleh karena itu diperlukan media lain yang dapat digunakan sebagai promosi dengan jangkauan yang luas. Tujuan penelitian in akan membuat Video Profil Sebagai Sarana Promosi Pondok Modern Pesantren Modern Az-Zahra Al Gontory di Sosial Media dengan teknik sinematografi dengan tahapan pra prodiksi, produksi dan pasca produksi. Hasil penelitian ini berupa video profil yang digunakan sebagai media promosi di sosial media sehingga jangkauan informasi kepada masyarakat lebih luas dan peningkatan pengetahuan masyarakat mengenai pondok Modern Az-Zahra Al Gontory.
Analisis Kepuasan Pengguna Sistem Keuangan Desa Menggunakan Metode EUCS di Kabupaten Purbalingga Retno Waluyo
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 3 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v8i3.878

Abstract

In the current era of technology and information, the government is trying to improve accountability and transparency to the public by launching a Good Governance program to be implemented at both the central and regional levels. at the village level The management of village funds must be managed with good governance in accordance with the principles of Good Governance so that there is no misuse in the use of village funds. Purbalingga Regency is one of the areas that has implemented SISKEUDES with 224 villages in Purbalingga Regency. Village Financial System application (SISKEUDES) to facilitate the management of APBDes. In its implementation, when using SIKEUDES, there are problems, including when filling in the data to the system, there are parameters that are not available, so that the system operator has difficulty in the process of filling in parameters. The purpose of this study is to analyze the factors that play a role in affecting the satisfaction of SISKEUDES operators in Purbalingga Regency using the EUCS method. The results of this study that the content, accuracy and format factors have no effect on SISKEUDES operator satisfaction, while easy of use and timeliness have an effect on SISKEUDES operator satisfaction in Purbalingga district. The resulting regression equation Y = 5,505 - 0,061X1 - 0,048X2 + 0,068X3 - 0,230X4 - 0,206X5
Implementasi Teknik Motion Graphics Pada Video Promosi Produk Homecare Ika Romadoni Yunita; Argiyan Dwi Pritama; Retno Waluyo
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 4, No 3 (2022): Visual Heritage: Jurnal Kreasi Seni dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v4i3.6364

Abstract

Dalam upaya penyebaran informasi di era digital saat ini menjadi salah satu pertimbangan yang serius untuk meningkatkan produktifitas suatu usaha dalam memperoleh pendapatan yang maksimal. Segala bentuk promosi yang melibatkan media digital harus dicoba dan di terapkan sebaik mungkin agar menghasilkan hasil yang semaksimal mungkin. Media video digunakan mempromosikan produk dengan menampilkan visual yang dapat membuat calon konsumen lebih sadar akan produk tersebut. Saat ini agen dafine laundry dalam mempromosikan produk homecare masih menggunakan dalam bentuk gambar belum menggunakan video. Tujuan penelitian ini mengimplementasikan teknik motion graphics untuk membuat video pengenalan produk homecare. Dari penetlitian yang dilakukan mendapatkan hasil bahwa teknik motion graphic dapat diimplementasikan pada pembuatan video promosi produk homecare sehingga sangat membantu pemasaran agen dafina loundry.
Perancangan Aplikasi Agenda Kegiatan Guru Berbasis Website Ito Setiawan; Retno Waluyo; Wahyu Suseno
Infotekmesin Vol 13 No 1 (2022): Infotekmesin: Januari, 2022
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v13i1.576

Abstract

Impact of COVID-19 is very influential in various fields, one of which is the field of education with online learning through government regulations. The implementation of the learning from home policy will be implemented starting in mid-March 2020. With home learning, a teacher is still required to administer the daily agenda of learning activities. Currently the teacher's daily agenda is still in the form of books, with learning from home this makes it increasingly difficult for principals to check and supervise learning activities carried out by teachers, homeroom supervision of students is increasingly difficult. So there needs to be a breakthrough in the online learning process, one of which is through the website. The purpose of this research is to design a website-based teacher activity agenda information system. the system development method used is the System Development Life Cycle (SDLC) method with the waterfall model. the results of this study have created a web-based teacher activity agenda information system, after the Alpha test with the blackbox method got the results that the existing features were running well in accordance with their functions
Rancang Bangun Prototype Sistem Pendeteksi Kebocoran Gas dan Api Menggunakan Arduino Retno Waluyo; Dani Khoirul Wafa; Zulia Karini; Ito Setiawan
Infotekmesin Vol 11 No 2 (2020): Infotekmesin: Juli 2020
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v11i2.214

Abstract

The Indonesian government conducted a household fuel conversion program in 2007 using LPG as a substitute for kerosene. LPG gas is the most widely used energy source for the people of Indonesia. Currently the quality of LPG gas cylinders tends to decrease. This quality degradation can occur due to lack of supervision during the production process, especially in the quality control process, so the use of LPG is quite dangerous with the potential to cause an explosion to fire. The aim of this research is to design and build a prototype of a gas and fire leak detection system using Arduino. The method used in this research is the prototype development method with the stages of listening to problems and customer needs, building a prototype, then the customer sees the prototype and tests it. The results of this study are tools that can detect LPG and fire gas leaks using an arduino microcontroller that can be accessed using a smartphone with an average response time to detect a fire of 4.43 seconds while to detect a gas of 4.18 seconds.
Evaluasi Pelayanan TI di RSIA Bunda Arif Menggunakan IT Infrastructure Library Nita Purnamasari; Zulia Karini; Retno Waluyo
Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika Vol. 15 No. 1 (2021): Infoman's
Publisher : STMIK Sumedang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The hospital is a center of health services for people who are required to perform their duties and functions better and improve the quality and comfort in the services provided, the hospital is also required to follow technological developments to improve existing performance. IT services used are expected to be able to support and fulfill the purpose of RSIA Bunda Arif so as to determine alignment and service for IT implementation, an evaluation is needed to assess whether the existing services are in line with organizational goals or not, given that information technology investments are not cheap. In this study, the framework that will be used in the evaluation of information technology services is to use the Information Technology Infrastructure Library Version 3 framework with the domain service operation. The results of the measurement of maturity level at RSIA Bunda Arif were carried out by giving questionnaires related to the chosen domain to 10 respondents, the value of the statement made based on the Likert scale. The results of the maturity level values ??obtained for each process are event management getting level 3, incident management getting level 2, problem management getting level 2, requesting fullfilment getting level 3, and access management getting level 4
Perancangan Business Continuity Plan dan Disaster Recovery Plan Teknologi dan Sistem Informasi Menggunakan ISO 22301 Ito Setiawan; Retno Waluyo; Wahyu Aji Pambudi
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 3 No 2 (2019): Agustus 2019
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (467.326 KB) | DOI: 10.29207/resti.v3i2.911

Abstract

Ananda Purwokerto Hospital already has system such as hospital information system (SIRUS), website and mobile application. but in the process of using information technology there are still many obstacles and prevention of problems that have not been well documented resulting in losses. This research is about design business continuity plan that functions to maintain the business continuity of the company so that it continues to run when information technology in the company is disrupted, where this study uses the 22301 international standard organization framework. This standard will greatly help the company in the process of develop business continuity plan with an identification methodology and analysis of the use information technology and the risks that will arise in the company. The evaluation results have not yet implemented the overall business continuity plan and many employees have not yet realized the importance of business continuity plan in the use of information technology. From the analysis, it turns out that there is no business continuity plan process implemented so that business continuity plan is designed that refers to international standard organization 22301, cluase 4: context of organization, cluase 5: leadership, cluase 6: planning, clause 7: support.
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android Jihan Nadila; Irfan Santiko; Retno Waluyo
Journal of Innovation Information Technology and Application (JINITA) Vol 3 No 1 (2021): JINITA, June 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1791.328 KB) | DOI: 10.35970/jinita.v3i1.295

Abstract

Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative medium
Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality Hellik Hermawan; Retno Waluyo; Muhammad Ichsan
Journal of Innovation Information Technology and Application (JINITA) Vol 1 No 1 (2019): JINITA, December 2019
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.276 KB) | DOI: 10.35970/jinita.v1i1.88

Abstract

Learning media are all things that can be used to channel messages and stimulate the learning process for students. Learning machine of two-wheeled vehicles in SMK YPT 2 Purbalingga is still using Ms. Powerpoint as a learning medium. In one of the subjects that discussed the partitioning machine parts, how to work a motorcycle engine and troubleshooting the machine parts as well as how to repair or replace spare parts, students felt the use of Ms. media. Powerpoint is less interesting and difficult to understand the material. Educators also see students tend to get bored easily when learning so that they need other alternatives as a learning medium. For that reason, the writer applies a markerless augmented reality technology as a medium for learning two-wheeled vehicles to help as well as learning media for students, the method used is MDLC (Multimedia Development Life Cycle). This research produces an augmented reality application that helps visualize motorcycle engines in the form of 3D models for vocational students.
Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa Fatki Sahida; Yusmedi Nurfaizal; Retno Waluyo
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 2 (2020): JINITA, December 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.276 KB) | DOI: 10.35970/jinita.v2i2.291

Abstract

One of the efforts to improve the quality of education is the use of technology as a medium of learning. The learning media used by XYZ SMA teachers to teach about protozoa in class X MIPA still use graphic images in books. Problems that occur students find it difficult to understand the form, name and function of protozoa animals. To see protozoan animals in real terms, a microscop tool is needed, but there are not many microscopes owned by XYZ SMA. The purpose of this research is to make learning media with Augmented Reality technology about Protists on mobile devices. This application will only display four 3D objects, namely Paramecium, Flagellata, Sporozoa, and Amoeba. The method used by MDLC consists of six stages, namely concept, desing, material collecting, assembly, testing, and distribution. The results of this study are in the form of an Augmented Reality application as a learning medium for the discussion of protozoa. After testing using the alpha test, all buttons / menus run according to their function. Then in testing using the beta test, respondents stated that the application is very good for use as a learning medium.