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Perancangan kartu bermain bahasa Indonesia seri imbuhan me- untuk siswa BIPA Randi Ramliyana; Retna Ningsih
Hortatori : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 2, No 1 (2018): Hortatori: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (595.977 KB) | DOI: 10.30998/jh.v2i1.62

Abstract

Indonesian Language classes for Foreigners (SPEAKER) continues to increase every year. However, the students at the level of prapemula still have difficulty when learning the grammar subjects, especially the section prefix. SPEAKER classes is slightly different with the Indonesia language classes for native speakers. Those who learned SPEAKER is a foreigner who has never heard of and use the language of Indonesia at all. Therefore, they are very difficulty studying grammatical affixes, notably Indonesia. In this study, we designed a media learning designed to study the affixes, notably the prefix me-. Learning media that we made in the form of playing cards. As an Alliance of teachers of visual, visual media can increase 400% of the learning process of the students in the classroom. Based on the foregoing, we make playing cards-shaped Playing Cards. The purpose of this research is to design the learning media can facilitate the students learning the affixes me-SPEAKER-shaped playing cards.
Design of the board of environmental series and time to improve skills to speak BIPA students Randi Ramliyana
Hortatori : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 2, No 2 (2018): Hortatori: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1151.976 KB) | DOI: 10.30998/jh.v2i2.72

Abstract

learning difficulties faced by Indonesian Language students for Foreign Speakers (BIPA)in speaking classes at beginner level are still felt. they still experience confusion, especially inmaterial numbers and time. they not only need ease in remembering material, but also excitement inremembering it. Therefore, the researcher designed a teaching media specifically designed toimprove the speaking skills of beginner-level BIPA students in material numbers and time. Thisteaching media is in the form of an awesome text. This board is designed to improve students'speaking skills in a different way than usual. like the visual teacher alliance, visual media canincrease 400% of student learning in the classroom. based on this, the researchers made a powerfulcrankshaft in the form of an image. The purpose of this study was to describe the design of thecrunch board teaching media with a series of numbers and times that can improve students' speakingskills in different ways.
Analysis of Indonesian Language Error in Writing Reports of Students' Learning Results of The Amanah Fitrah Rabbani Foundation Using The Sipebi Application Randi Ramliyana; Noor Komari Pratiwi; Yunita Endra Megiati
Hortatori : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 6, No 1 (2022): Hortatori: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1826.055 KB) | DOI: 10.30998/jh.v6i1.998

Abstract

This study aims to describe Indonesian errors in student learning outcomes reports made by teachers at the Amanah Fitrah Rabbani Foundation in the even semester 2020/2021. This research is a qualitative research study with a descriptive approach in order to be able to describe language errors in depth. The data collection technique used in this research is the document technique. Sources of data used come from reports of student learning outcomes. The results of the student learning reports are entered into the Sipebi application developed by the Language Agency of the Ministry of Education and Culture for analysis. After that, the results of the Sipebi application were analyzed compared with the results of the analysis carried out manually in accordance with the applicable rules in the General Guidelines for Indonesian Spelling. Based on the results of the analysis and discussion of the data used, the first version of the Sipebi application still has many shortcomings that must be improved. It was because there were many kinds of language errors that it should have detected, but not detected. The types of errors that were not detected were non-standard words, bound forms, and conjunctions. For the results of the analysis of student learning outcomes written by the Amanah Fitrah Rabbani Foundation teacher, the most frequent language errors that occur are writing non-standard words, bound forms, and conjunctions.Keywords: Sipebi, application, Indonesian language error.
MEDIA KOMIK SEBAGAI UPAYA PENINGKATAN PENGUASAAN KOSAKATA DALAM PEMBELAJARAN BAHASA INDONESIA BAGI PENUTUR ASING (BIPA) Randi Ramliyana
Riksa Bahasa Vol 2, No 2 (2016): Riksa Bahasa Vol. 2 No.2 November 2016
Publisher : Sekolah Pascasarjana Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/rb.v2i2.9568

Abstract

This study used a qualitative method with case study approach. The purpose of this study describes the use of comics media to increase vocabulary of participants in learning Indonesian for Foreign Speakers (BIPA) at Trisakti University Language Center. One of the biggest problems faced in learning vocabulary BIPA is a lack of participants, especially first participants learn Indonesian. To improve the vocabulary of participants is to give something extraordinary and new in BIPA learning, especially among participants adolescence and early adulthood. The results showed that comics can be used efficiently to improve the mastery of vocabulary BIPA participants. Therefore, the use of comics into learning will have the same impact with the use of the method of learning the game in BIPA. It provides a pleasant atmosphere in the classroom. Comics are not just entertaining and engaging participants, but many benefits in learning BIPA. 
Membangkitkan Motivasi Belajar Bahasa Indonesia bagi Penutur Asing (BIPA) Melalui Media Komik Randi Ramliyana
Dialektika: Jurnal Bahasa, Sastra, dan Pendidikan Bahasa dan Sastra Indonesia Vol 3, No 1 (2016)
Publisher : Department of Indonesia Language and Literature Teaching, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/dialektika.v3i1.4183

Abstract

Abstract: This research used a qualitative method with case study approach. The aim of this research is to describe the use of media comic to raise the motivation to learn in learning Indonesian for Foreign Speakers (BIPA) at Trisakti University Language Center. One of the biggest problems facing the BIPA learning is learning motivation of participants. There are many reasons the participants are less motivated to learn BIPA, one of which is a boring classroom atmosphere. One thing we know to raise the motivation to study participants is to give something extraordinary and new in BIPA learning, especially among participants adolescence and early adulthood. The results showed that comics can be used efficiently to generate motivation to learn BIPA participants. Therefore, the use of comics into learning will have the same impact with the use of the method of learning the game in BIPA. It provides a pleasant atmosphere in the classroom. Comics are not just entertaining and engaging participants, but also there are many reasons to use it in teaching BIPA. Keywords: universal pragmatism; motivation; comic; media; BIPA Abstrak: Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus. Tujuan penelitian ini mendeskripsikan penggunaan media komik untuk membangkitkan motivasi belajar pada pembelajaran Bahasa Indonesia bagi Penutur Asing (BIPA) di Pusat Bahasa Universitas Trisakti Jakarta. Salah satu masalah terbesar yang dihadapi dalam pembelajaran BIPA ialah motivasi belajar peserta.  Banyak alasan peserta kurang  termotivasi  dalam  belajar  BIPA,  salah  satunya  adalah suasana kelas yang membosankan. Salah satu yang dapat membangkitkan  motivasi  belajar  peserta adalah dengan memberikan suatu  hal  yang luar biasa dan baru di dalam pembelajaran BIPA, terutama di antara peserta usia remaja dan dewasa awal. Hasil penelitian menunjukkan bahwa komik dapat digunakan secara efisien untuk membangkitkan motivasi belajar peserta BIPA. Oleh karena itu, penggunaan komik ke dalam pembelajaran akan memiliki  dampak  yang sama dengan penggunan metode permainan  di dalam pembelajaran BIPA.  Hal  tersebut  memberikan atmosfer yang menyenangkan di dalam kelas. Komik tidak hanya menghibur  dan  menarik peserta, tetapi  banyak manfaat menggunakannya di dalam pembelajaran BIPA. Kata Kunci: motivasi; komik;  media;  BIPA