Muh. Ngali Zainal Makmun
IAIM NU Metro Lampung

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Journal : Journal of Childhood Development

Application of Cublak-Cublak Suweng Traditional Game in Thematic Learning of Early Childhood Education Masrurotul Mahmudah; Muh. Ngali Zainal Makmun
Journal of Childhood Development Vol. 2 No. 2 (2022): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v2i2.2733

Abstract

Along with the increasing sophistication of learning systems and learning facilities today, where learning can be done anytime and anywhere. This has a positive value for the presence of technology in the world of education. But besides that, there is a negative impact in that many children are not familiar with traditional games, which can be a means of learning for them and can even have a good effect on social-emotional and cognitive development. However, today's children will find it difficult to find models of traditional games independently if they are not started by the teacher or other people familiar with these classic games. This study uses a qualitative research method with an analytical descriptive approach. As for how to apply the cublak-cublak suweng game, teams or groups are played between 4-5 children. In the division of tasks, one child becomes a game table by bending over, and four become game actors. Children use small stones as tools circled between players by singing cublak-cublak suweng songs. In this game, there is a system of losing and winning. Those who fail are assigned to the game table, while those who win continue the game. The educational value of this game is that each child tries to coordinate with the other, understand and obey the game's rules, and think carefully in guessing questions. There is togetherness between the group or team. This game is straightforward and doesn't take long.
Application of Cublak-Cublak Suweng Traditional Game in Thematic Learning of Early Childhood Education Masrurotul Mahmudah; Muh. Ngali Zainal Makmun
Journal of Childhood Development Vol. 2 No. 2 (2022): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v2i2.2733

Abstract

Along with the increasing sophistication of learning systems and learning facilities today, where learning can be done anytime and anywhere. This has a positive value for the presence of technology in the world of education. But besides that, there is a negative impact in that many children are not familiar with traditional games, which can be a means of learning for them and can even have a good effect on social-emotional and cognitive development. However, today's children will find it difficult to find models of traditional games independently if they are not started by the teacher or other people familiar with these classic games. This study uses a qualitative research method with an analytical descriptive approach. As for how to apply the cublak-cublak suweng game, teams or groups are played between 4-5 children. In the division of tasks, one child becomes a game table by bending over, and four become game actors. Children use small stones as tools circled between players by singing cublak-cublak suweng songs. In this game, there is a system of losing and winning. Those who fail are assigned to the game table, while those who win continue the game. The educational value of this game is that each child tries to coordinate with the other, understand and obey the game's rules, and think carefully in guessing questions. There is togetherness between the group or team. This game is straightforward and doesn't take long.
The Implementation of Course Review Horay Learning Model with Flip Chart Media to Improve Thematic Learning Outcomes of Elementary School Students Inas Yustahari Yuni Awalia; Muh Ngali Zainal Makmun; Lutfi Fadilah
Journal of Childhood Development Vol. 4 No. 1 (2024): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v4i1.4476

Abstract

This study employs the Course Review Horay learning model with the use of flip chart media in an effort to enhance theme learning outcomes. The quantitative approach used in this study is of the quasi-experimental variety. This study uses a Course Review Horay learning model with flip chart media as its independent variable and student learning results as its dependent variable. In this study, 22 pupils were used as a sample. Observation, interviews, tests, surveys, and documentation were the methods employed to gather data. The steps of evaluating hypotheses and checking for normalcy make up the data analysis procedure. The paired sample t test (t test) yielded Sig. (2-tailed) 0.03 in the experimental class, according to the results of the hypothesis test. In contrast, the control class had a Sig. (2-tailed) of 0.01. The findings of the 2-tailed sig value can be compared with hypothesis testing if the sig (2-tiled) value is between 0.01 and 0.03. Assuming the 2 tailed sig value is greater than 0.05, the null hypothesis is rejected if it is less than 0.05. This demonstrates that the thematic learning outcomes of third graders at SD Negeri 1 Jaya Sakti are impacted by the implementation of the Course Review Horay Learning Model with the help of Flip chart. The normalcy test revealed that the Experiment class had significance values of 0.230 and 0.201 before and after the test, whereas the Control class had significance values of 0.200 and 0.205. If the p-value is less than 0.05, it can be inferred that the data follows a normal distribution.
Application of Table 100 Media in Addition and Subtraction Learning to Improve Math Learning Outcomes Inayatus Sangadah; Muh Ngali Zainal Makmun; Nurul Aisyah
Journal of Childhood Development Vol. 4 No. 2 (2024): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v4i2.4528

Abstract

This research uses a type of quantitative research with a quasi-experimental approach by using the 100 table media to improve math learning outcomes. This study used 100 learning table media to improve math learning outcomes. The quantitative approach used in this research is a type of quasi experiment. This study uses the table 100 media as the independent variable and student learning outcomes as the dependent variable. In this study, 20 students were used as samples. Observation, interview, test, survey, and documentation are the methods used to collect data. The steps of proposing hypotheses and testing normality are the data analysis procedures. The paired sample t test (t-test) resulted in Sig. (2-tailed) 0.02 in the experimental class, in accordance with the results of hypothesis testing. In contrast, the control class had a Sig. (2-tailed) of 0.01. The findings of the 2-tailed sig value can be compared with hypothesis testing if the sig (2-tailed) value is between 0.01 and 0.02. With the assumption that the 2-tailed sig value is greater than 0.05, the hypothesis is not rejected if it is less than 0.05. This shows that the math learning outcomes of grade II students of MI Ma'arif NU 6 Karyamukti are influenced by the table 100 media. The normality test shows that the Experiment class has a significance value of 0.018 and 0.088 before and after the test, while the Control class has a significance value of 0.200 and 0.135. If the p-value is less than 0.05, it can be concluded that the data follows a normal distribution.