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Interactive Multimedia Introduction To 3D Animation-Based Body Management Procedures For Muhammadiyah 1 Elementary School Students Bengkulu City Heru Franata; Eka Sahputra; Ardi Wijaya; Marhalim Marhalim
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1194

Abstract

This research was conducted in order to be able to further assist teachers in providing material related to procedures for managing corpses based on 3D animation. In this study the authors used empirical methods, in which data collection was carried out in several steps, namely: Observation and Library Studies. In addition, the system design has 2 (two), namely: First Marker Check (Washing the Body) and Initialization. Then there are 4 (four) paths in application design, namely: Interface Design, Splashscreen Menu, Main Menu, Prayer Movement AR Menu. And the last one is testing, where testing of the process book augmented reality application for children is carried out. Before the application is tested on users, it is first carried out using the white box testing method, testing the application on devices with the Android operating system. From this study it can be concluded that the stages involved in developing a 3D multimedia in the form of augmented reality consist of the process of modeling, texturing, ringing, animation, rendering, making APKs. The results of the animation making process are then arranged in a single unit using vuforia and unity so as to produce a 3D animation-based corpse management movement guide application.
Implementation of Location Based Service Method in Design of Housing Location Search Applications in The City of Bengkulu Arevo Syahputra; Diana Diana; Yuza Reswan; Eka Sahputra
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1459

Abstract

The increase in the number of residents in the city of Bengkulu, in line with the increase in the number of housing being built. The community is conducting a housing search based on information from newspapers and the local community. This is of course especially difficult. For people who come from outside the city of Bengkulu. To overcome this, a housing location search application in Bengkulu City was designed. The designed application can run both on websites and smartphones. This application implements Location Based Service and Google Maps API so that it can display a digital map of Bengkulu City which is equipped with residential location points. If the location point is clicked, the application will display detailed information about the housing.
Creation of Applications Introduction to Moment Preparation An Earthquake Occurred Using Actionscrip 3.0 Khairullah Khairullah; Alam Kurnia Hadi; Muntahanah Muntahanah; Eka Sahputra
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1496

Abstract

Indonesia is an archipelagic country which is geographically located at the confluence of four tectonic plates, namely the Indo-Australian, Eurasian and Pacific plates. In the southern part of Indonesia there is a volcanic belt in the form of volcanic mountains. Indonesia is one of the countries that has the highest level of seismicity in the world. The purpose of this study is to apply ActionScript 3 in making multiplatform applications to identify earthquake preparedness which can add insight to users in dealing with earthquake disasters, as a learning tool for children aged 8 to 12 years. This application is made using Adobe Flash Professional CS 6 software, ActionScript 3 as the programming language and Adobe Audition CS 6 as the supporting software. It is hoped that with this application users will be able to recognize earthquake learning. From the results of the research that has been done, it can be concluded that a multiplatform application to identify preparation for an earthquake has been successfully created which consists of 5 menus on the main menu, namely, about earthquakes, actions when an earthquake occurs, after an earthquake.