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Peningkatan Produktivitas Pengusaha Tempe Tri Kurniawati; Naili Sa’ida; Wahono Wahono; Panji Hermoyo
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 2, No 2 (2018): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (701.63 KB) | DOI: 10.30651/aks.v2i2.2406

Abstract

The economic crisis hit the world which had a direct impact to worsen economic conditions in Indonesia. Economic conditions from 1997 to 1998, only MSMEs were able to survive. One form of MSMEs in rural areas is tempe business. Tempe is one of the original foods from Indonesia, which comes from fermented soybeans. Tempe is a daily food consumed by almost all Indonesian people. Tempe is a food that is consumed almost every day by people in the Pilangkenceng sub-district. Most are consumed as side dishes and are also used as souvenirs (tempe chips). Community service activities include holding meetings, conducting FGDs, handing over tools and monitoring. The results of this assistance include 2 aspects, namely management aspects and production aspects. Conclusion The Community Partnership Program needs to be done as the role of lecturers to improve the community Community Partnership Program is able to increase the amount of production and competitiveness of Partners.
PENGARUH PEMBELAJARAN MULTIMEDIA TERHADAP KEMAMPUAN SOSIAL ANAK USIA 4 – 5 TAHUN DI TK ‘AISYIYAH BUSTANUL ATHFAL 47 SURABAYA Anik Watini; Ratno Abidin; Naili Sa’ida
PROCEEDING UMSURABAYA Vol 1 No 1 (2024): Proceeding Fakultas Keguruan Ilmu Pendidikan
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/pc.v1i1.24088

Abstract

Mengembangkan ketrampilan sosial anak diperlukan sebuah strategi yang menarik, salah satunya dengan menerapkan pembelajaran multimedia yang mencakup komponen sistem penyampian pengajaran untuk mendukung proses pembelajaran. Tujuan penelitian adalah untuk mengetahui apakah ada pengaruh pembelajaran multimedia terhadap kemampuan sosial anak dan menjelaskan pembelajaran multimedia dapat mempengaruhi kemampuan sosial anak pada saat pembelajaran pada anak kelompok A usia 4-5 tahun di TK ‘Aisyiyah Bustanul Athfal 47 Surabaya. Jenis penelitian menggunakan penelitian kuantitatif dengan desain One Group Pre-Test – Post-Test. Populasi dan sampel penelitian anak kelompok A3 yang berusia 4-5 tahun di TK ‘Aisyiyah Bustanul Athfal 47 Surabaya yang berjumlah 10 siswa, yang terdiri dari 5 siswa laki – laki dan 5 siswa perempuan. Hasil penelitian menunjukkan pembelajaran multimedia pada anak meningkat, karena pembelajaran multimedia cukup efektif membantu kemampuan sosial anak. Hasil kemampuan sosial anak kelompok A usia 4-5 tahun terdapat perbedaan nilai pre test dan pos test. Hasil rata-rata nilai pre test pada anak kelompok A di TK ‘Aisyiyah Bustanul Athfal 47 Surabaya adalah 5,75 dan mengalami kenaikan hasil rata-rata nilai post test pada anak kelompok A di TK ‘Aisyiyah Bustanul Athfal 47 Surabaya sebesar 10,57. Perbedaan pre test dan post test hasil uji Wilcoxon menunjukkan ada pengaruh pembelajaran multimedia terhadap kemampuan sosial anak kelompok A usia 4-5 tahun di TK ‘Aisyiyah Bustanul Athfal 47 Surabaya.
Meningkatkan Kemampuan Bahasa Anak Usia Dini melalui Pembelajaran Multimedia Interaktif Berbasis AR dan VR Fitrianti Wulandari; Novita Widyaningrum; Naili Sa’ida; Umi Masturoh
Academicus: Journal of Teaching and Learning Vol. 4 No. 1 (2025): Teaching and Learning
Publisher : Perkumpulan Dosen Tarbiyah Islam, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59373/academicus.v4i1.86

Abstract

This study aims to evaluate the effectiveness of the use of interactive multimedia based on Augmented Reality (AR) and Virtual Reality (VR) in improving early childhood language skills. This study uses a quantitative approach with a quasi-experimental nonequivalent control group design. The study subjects consisted of two groups, namely the experimental class using AR/VR media and the control class using conventional picture story media. The participants were 20 children at Miftahul Ulum Kindergarten, 10 children in each group. The research instrument was a language ability test given before (pre-test) and after (post-test) the treatment. The data were analysed using descriptive and inferential statistics, including normality, homogeneity, and t-test tests at a significance level of 0.05. The analysis showed that the experimental class's average post-test score was 67.1 points higher than the control class's average of 62.4. The t-test showed that t count 0.998 was greater than t table 0.444, which means there was a significant difference between the two groups. These findings indicate that interactive multimedia based on AR and VR can provide a more enjoyable and meaningful learning experience and effectively improve early childhood language skills. This study recommends integrating immersive technology in PAUD learning as an innovative effort to optimally support children's language development.