Rizky Yuniar Hakkun
Politeknik Elektronika Negeri Surabaya

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Pengembangan Permainan Bertani Jamur Sebagai Sarana Pembelajaran Manajemen Bisnis Berbasis Mobile Rizky Yuniar Hakkun
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.6900

Abstract

Manajemen bisnis merupakan salah satu bidang pendidikan yang mempelajari tentang pengelolaan bisnis. Proses belajar manajemen bisnis tidak hanya berdasarkan pada teori saja, tetapi juga harus diimplementasikan secara langsung. Penelitian ini bertujuan untuk memberikan alternative pembelajaran manajemen bisnis secara interaktif dalam bentuk permainan berbasis mobile Permainan yang dikembangkan diharapkan dapat membantu memberikan gambaran proses bisnis jamur secara interaktif. Aplikasi permainan yang interaktif dan edukatif dibangun dengan menggunakan engine 3D untuk memperlihatkan detail obyek pada permainan. Pemahaman materi dievaluasi pada kuis yang terdapat pada aplikasi ini. Implementasi aplikasi ini telah diujikan terhadap pelajar dan memberikan respon positif dalam mempelajari manajemen bisnis. Permainan juga telah diujikan pada berbagai macam tipe perangkat mobile berbasis Android
Mobile Game Based Chemical Bond Learning Application Kholid Fathoni; Rizky Yuniar Hakkun; Wildan Andaru
DoubleClick: Journal of Computer and Information Technology Vol 3, No 2 (2020): Edisi February 2020
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (537.959 KB) | DOI: 10.25273/doubleclick.v3i2.5840

Abstract

Mobile game technology is growing rapidly and this is directly proportional to the increasing number of mobile games in circulation. The growing market of the mobile game industry is not accompanied by the number of games that have educative content in them. The challenging, fun, and addictive nature of the game has a negative impact if no educational content is provided. Therefore, educational content needs to be present in a game so that the game can have a positive impact on the players. This research makes a chemical educational game to study chemical bonding material that aims as an interactive learning media for students and the general public. This game is made based on mobile with 2D characters consisting of 5 levels. Level 1 contains material for salt compounds, level 2 contains material for acid compounds, level 3, 4 and 5 contains material for basic compounds. The results of this game trial show that all the features of this game application run well, can be run on several smartphones, and most users from 20 audiences stated that this game is comfortable and easy to use.